RimWorld

RimWorld

El's Rebel Alliance
117 Comments
El  [author] 10 Jul @ 9:06am 
Thanks for the patience y'all - I'm outsourcing the bugfixing and hope to have a fix (and an update to 1.6) in the next few days.


For an already updated additional Empire-style faction (with permits etc), check out my mod Ilk of the Old Gods Ilk of the Old Gods .
same bug :(
IHateTheIRS 12 Mar @ 4:36am 
I'm gonna go out on a limb and say I don't think we're getting that bugfix
frosted_gay 17 Sep, 2024 @ 3:35pm 
Hi, I got the comrade bug also. It even has a broken letter saying "ERR: [Pawn_definite]'s [newTitle] Ceremony" etc. I accepted, it goes away like normal but nothing happens and it resends a letter 24 hours later.
Roque the Rogue 30 Apr, 2024 @ 4:06am 
Stuck at the comrade bug just like Margonica, they never come.
El  [author] 5 Apr, 2024 @ 4:38am 
Updated to 1.5!

Also fixed a bug with the drum audio.
El  [author] 5 Jan, 2024 @ 10:12am 
If you like this mod, check out my latest release: El's Archeology !
xkp92110(orick) 1 Sep, 2023 @ 9:35am 
i still play 1.3
can you check it?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029214481
some ui conflict with alpha animals when i choose dryads.
i can't choose light or heavy leathershedders.
Icarael 8 Aug, 2023 @ 2:27am 
Question: does this mod have any conflicts with Vanilla Factions Expanded - Empire? I'd like to run both this mod and the VFE Empire mod but I'm not sure of how the two interact.

Has anyone here tried running both mods? If so, how did it go?
Margonica 29 Jul, 2023 @ 3:05am 
I can't get Rebel titles. I activate the ceremony quest, and then just nothing happens. The bestower never arrives, and I'm stuck ihe comrade title.
Tam 18 Jul, 2023 @ 12:38am 
Only 2k subs this mod is so underrated.
mynameactually 16 Jul, 2023 @ 7:10pm 
Would be interesting if this was tied with the Traitor faction from VE-Empire.
El  [author] 16 Jul, 2023 @ 12:11pm 
Hey all, I've released a new mod with a similar flavour to this one:
Ilk of the Old Gods , a tribal Empire analogue, with new titles, permits, blood sacrifice, and even hallucinogens!
El  [author] 4 Jun, 2023 @ 10:51am 
Hey all! I've updated the mod, this should resolve all the problems with the wrong tribute collector arriving. Also, the bestowal ceremony will actually have rebels instead of imperial guards : - )

Thanks to Canon for his C# work - support him here: https://ko-fi.com/canonoverseer

@ProfileName There is a bulk recipe for incense already, I think! I'll check it's working now, and look into the beds thing.
ProfileName 11 May, 2023 @ 5:19pm 
I'm not sure if it's a mod interaction or bug, but for some reason, beds are wanted to not be any royal beds or normal beds (double ones, of course), but... it's an Apini's Double Bed.
Which I find kinda weird.

Other than that, can we have Incense sticks be possible to make in bulk? 4x, 16x? It's kinda tedious having my colonists, even if very fast, produce sticks one, by one, and even putting the spots and such next to them...
El  [author] 29 Mar, 2023 @ 3:44am 
@Emberbuck Yep, I've noticed that. It's annoying! I'm working on a fix at the moment : - )
Emberbuck 18 Mar, 2023 @ 8:01pm 
Anyone else having an issue with the Rebel Resource collector spawning with the Empires tribute collector?
El  [author] 24 Feb, 2023 @ 2:06pm 
@Hamacelos, agreed. If I had unlimited funding I'd love to adapt as many textures as I could, but I'm a terrible graphic designer so I have to outsource that kind of thing.

@Turtleshroom, I'll look into compressing the audio or something - I admit it hadn't occured to me, so thanks for the suggestion : - )

@TioRafaZ_BR, yep, the Rebels will send a tribute caravan twice a year like the empire, and each insignia is worth 1 rebel trust (honour-equivalent). you can sell them too, to mirror that gold and slaves have their own value, but their primary use is for rebel trust.
TioRafaZ_BR 23 Feb, 2023 @ 1:09pm 
Hi, nice mod man, but what am i supposed to do with the insignias? Is there a specific trader from the Rebels like theres the tribute collector for the Empire that takes the insignias and ups my paws "level" with the rebelion? I tried selling it to a "normal" Rebel trader but nothing happened
TurtleShroom 11 Feb, 2023 @ 12:55pm 
@Littleman

That is an error with the Hospitality Mod. In "Rimworld" proper, it is technically an error, but is not reported as such. Every non-hostile Faction that is not a Permanent Enemy is supposed to have a Peaceful Pawn Kind Group, so that's something OP should have.

However, lacking one does not cause any serious issues, nor does it cause the Faction not to spawn.
TurtleShroom 11 Feb, 2023 @ 12:53pm 
This looks incredible. Have you considerd separating the music bloat, though? I don't want to be forced to download fifty megabytes of music to enjoy ten megabytes of Mods.
Hamacelos 2 Jan, 2023 @ 5:17am 
would be pretty cool with the rebels shuttle had a different texture, something more militar and kinda scrappy
Tam 9 Dec, 2022 @ 10:13pm 
Try disabling other mods and test it,
I havearound 100 most QoL mods and never seen such error.
Littleman 9 Dec, 2022 @ 12:50pm 
I got three errors in yellow that read like this:
"FactionDef (faction name) must have at least one pawnGroupMkaer with kindDef ' Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiugation in (Mod name)"
This mod is one of the ones I'm getting the error for. I'm thinking this is most likely an error on my end, but I don't know what to do.
Prosthetic Conscience 6 Dec, 2022 @ 9:35pm 
I don't know how hard it would be, but would it be possible to not immediately become hostile to the Empire when you level up with the rebellion? It would be cool to be able to be secretly supporting the rebels while maintaining a relationship with the imperials
Icarael 6 Dec, 2022 @ 12:17am 
Thanks for updating this mod. Going against the Empire is a cool idea that was underexplored in vanilla, and this mod adds a lot for those playthroughs when you want to fight the Imps.
Darth Tater 3 Dec, 2022 @ 5:57pm 
It doesn't seem to work properly, at least with my mod set. I am getting an error in the debug log about their being a duplicate definition of base type "Empire." It goes away if I remove the mod from my list. I can provide more info if needed.
Roque the Rogue 1 Dec, 2022 @ 9:08am 
Hey @El have you added quests for the empire against the rebels?
Tam 30 Nov, 2022 @ 1:40am 
Dude, thanks a lot for your work!
Dexter-by-designation 29 Nov, 2022 @ 6:46pm 
Saw this on Reddit, am excited to see more out of factional storytelling all around.
Roque the Rogue 29 Nov, 2022 @ 2:23pm 
OH my god! best day ever! Thank you so much El!
El  [author] 29 Nov, 2022 @ 4:01am 
Updated to 1.4! Thanks for your patience and thanks to Sl4vP0weR at https://github.com/SlavRim for update support : - )

I'll put out a patch soon integrating the faction with some of the new biotech stuff and add new quests. Tell all your friends!
Roque the Rogue 23 Nov, 2022 @ 4:15am 
This mod also reminds me of the GLA so much
Tam 30 Oct, 2022 @ 7:41am 
not updated =/
Seanggag 29 Oct, 2022 @ 8:25am 
Will it be compatible with 1.4?
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:36pm 
1.4?
내년에도 우승 25 Oct, 2022 @ 8:05am 
wating for update
ram 20 Sep, 2022 @ 5:45pm 
do you need the faction in the world for the new jobs to come up?
Tam 10 Sep, 2022 @ 12:56am 
Does this mod make most Empire weapons non biocoded ? It looks pretty op
Tam 31 Aug, 2022 @ 12:24am 
Thanks for your awesome work.
bagelhe 28 Jul, 2022 @ 4:43am 
double beds from vanilla expanded are not appropriate for title holders. so my advanced double bed isn't good enough for his highness but a normal double bed is. can we have some patch please?
Science!!! 20 Jul, 2022 @ 3:55pm 
Hey quick question, I don't know if it's error on my part or I'm just dumb but I can't seem to trade imperial Insignia for trust, just silver. Is this an error or is something i'm doing wrong?
El  [author] 18 Jul, 2022 @ 5:26am 
@PhonyStuff: Nope that's a fault. Not sure what's going on there, I'll investigate. Cheers!

@shane_357 & @Smiley Face Killer: You should be able to find a few baradin bushes on tundra, and they can be planted by skilled pawns. They can also be bought from rebels, outlanders, and tribes. Tribes should also send herb trader caravans from time to time. Having said that, I think you're right that it should be growable by hydroponics, so I'll change that.
Smiley Face Killer 12 Jul, 2022 @ 3:00pm 
@shane_357
I also stay in Tundra so I get the problem.
What you can do as a work around is download Make Anything Craftable.
Then go like this:
Mod settings > Make anything craftable > Select Recipe(top left) > Type out baradin (In search box) > select "Make baradin incense" > Set ingredients to whatever you want (should be right side) > and set up whatever you want it made at, I made mine cost wood at a campfire. If further helps needed just let me know.
shane_357 11 Jul, 2022 @ 4:41am 
Okay yeah, seems there is no way to get Baradin at all if you're in the tundra or something. I tried a Rebel settlement for trade, they don't even have it or the incense. So I can't grow the stuff to even make the throne room valid.
shane_357 9 Jul, 2022 @ 1:17am 
Also other thing, can you make sure Baradin is growable by hydroponics? At the moment I've got the ancient hydroponic farms from VFE: Ancients and it's not there.
shane_357 8 Jul, 2022 @ 11:49pm 
I don't know how easy this is, but you might want to ensure that when Ideology is installed, the faction CAN'T get 'Noble: Neolithic'. It makes every rebel only bring spears.
PhonyStuff Radio 7 Jul, 2022 @ 12:36pm 
A royal tribute collector for the empire came but it was a rebel resource collector, is this intentional? If it is can you at least change the name to Imperial resource collector? Thanks!
PavelKer 29 Jun, 2022 @ 11:32am 
@El Yeah, was getting barely any quests. That save turned out to be very broken though and probably not your mod's fault.
bagelhe 24 Jun, 2022 @ 10:18am 
nice mod!!