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For an already updated additional Empire-style faction (with permits etc), check out my mod Ilk of the Old Gods Ilk of the Old Gods .
Also fixed a bug with the drum audio.
can you check it?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029214481
some ui conflict with alpha animals when i choose dryads.
i can't choose light or heavy leathershedders.
Has anyone here tried running both mods? If so, how did it go?
Ilk of the Old Gods , a tribal Empire analogue, with new titles, permits, blood sacrifice, and even hallucinogens!
Thanks to Canon for his C# work - support him here: https://ko-fi.com/canonoverseer
@ProfileName There is a bulk recipe for incense already, I think! I'll check it's working now, and look into the beds thing.
Which I find kinda weird.
Other than that, can we have Incense sticks be possible to make in bulk? 4x, 16x? It's kinda tedious having my colonists, even if very fast, produce sticks one, by one, and even putting the spots and such next to them...
@Turtleshroom, I'll look into compressing the audio or something - I admit it hadn't occured to me, so thanks for the suggestion : - )
@TioRafaZ_BR, yep, the Rebels will send a tribute caravan twice a year like the empire, and each insignia is worth 1 rebel trust (honour-equivalent). you can sell them too, to mirror that gold and slaves have their own value, but their primary use is for rebel trust.
That is an error with the Hospitality Mod. In "Rimworld" proper, it is technically an error, but is not reported as such. Every non-hostile Faction that is not a Permanent Enemy is supposed to have a Peaceful Pawn Kind Group, so that's something OP should have.
However, lacking one does not cause any serious issues, nor does it cause the Faction not to spawn.
I havearound 100 most QoL mods and never seen such error.
"FactionDef (faction name) must have at least one pawnGroupMkaer with kindDef ' Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiugation in (Mod name)"
This mod is one of the ones I'm getting the error for. I'm thinking this is most likely an error on my end, but I don't know what to do.
I'll put out a patch soon integrating the faction with some of the new biotech stuff and add new quests. Tell all your friends!
@shane_357 & @Smiley Face Killer: You should be able to find a few baradin bushes on tundra, and they can be planted by skilled pawns. They can also be bought from rebels, outlanders, and tribes. Tribes should also send herb trader caravans from time to time. Having said that, I think you're right that it should be growable by hydroponics, so I'll change that.
I also stay in Tundra so I get the problem.
What you can do as a work around is download Make Anything Craftable.
Then go like this:
Mod settings > Make anything craftable > Select Recipe(top left) > Type out baradin (In search box) > select "Make baradin incense" > Set ingredients to whatever you want (should be right side) > and set up whatever you want it made at, I made mine cost wood at a campfire. If further helps needed just let me know.