Space Engineers

Space Engineers

MergeAbleRotor
17 Comments
rryrryfraz 18 Dec, 2023 @ 6:27pm 
does this still work?
Vex 17 Aug, 2022 @ 9:31pm 
I apologize I must of read right over it without thinking, I definately get what your trying to achieve now :)

great work! :) I never tried to come off as rude or anything just must of read over it or something :)
Rusted Droid  [author] 17 Aug, 2022 @ 2:01pm 
@NoxiousVex if you can read i describe what problem is and this mod solve that.
Yes you can merge rotors if you use piston and push rotor to the free block space on current grid.
Small and Large grid use different sale and you can not merge large block with small one.
It is like drawing boxes on blue paper and red paper.

Sure you can merge small block arm if block space (gap) is more than one large block space (5x5x5m).
This mod just make rotor to be 2 block based so you can "merge" rotor part and stator part in small 2 block space without making merge forever.

Lastly em.. if you not like it just ignore it... somebody else might find this mod helpfull.
Vex 14 Aug, 2022 @ 2:08pm 
merging can still be done using the Keen Rotors. However its just working out the Displacement appropriately depending on if its Large/Small Grid depends on the exact Displacement required.

we've been using merge blocks with Rotors for years.

I am not exactly sure what your trying to achieve with this mod specifically? (not bashing, merely questioning)
RobinM 5 Jul, 2022 @ 2:16pm 
Abosolutely, in this case it is not only about the utility, it is also not even a great effort in programming to have this essential component. I hope someone from Keen understands it.
[LARUA] Kilayandra | GER 5 Jul, 2022 @ 5:24am 
@ Rusted Droid

KEEN is going to add a sub grid patch so once more ...
your mod should be part of the vanilla game!
:cozyrealmroyale:
Rusted Droid  [author] 4 Jul, 2022 @ 2:20pm 
@76561197961610294 Kilayandra Wolf
KeeN only add demanded popular stuff.
This mod is for people that like to use subgrids but need them to be secured properly.
Enjoy this mod/hack while it works.
[LARUA] Kilayandra | GER 7 Jun, 2022 @ 10:05am 
Keen should add it to the vanilla game!
Lit Fuse 168 28 May, 2022 @ 10:26pm 
Ahhh thank you !
Rusted Droid  [author] 28 May, 2022 @ 8:19pm 
@skyhunter52632 Yes older 3x3x1 merge block was used as example.
SE have 1x1 small merge block and yes will work.
As this rotor is 1x1x2 block then it can be used with any merge block (MOD) in workshop.
Lit Fuse 168 28 May, 2022 @ 7:52pm 
is it possible that the merge block be 1x1x1?
Rusted Droid  [author] 31 Mar, 2022 @ 12:49pm 
@titerote71
This mod is just copy of base game Rotor_block with only 3 changes:
1. The name of block and head (rotating part) for compatibility with default one.
2. Changed value that tell rotor body what "Head" to add on build or by cliking "add head" button.
3. Changed "offset" of head (wheel) as base game rotor head have "attach" point in diffferent place. (known bug if you try attach this wheel to base game rotor).

"That script doesn't work with this rotor"
Do you know what script that is? Try your script with other custom made Workshop rotors.
If not work with other rotor mods mostly your script "may" search only for Large_Rotor / Small_Rotor from base game and not "Rotor group" that is base group for all rotors in SE.

Q: Is there a way to increase its torque?
A: Yes is but i not touch that value as it is the same as base game rotor have and may add more issues than solve (klang).
RobinM 31 Mar, 2022 @ 5:35am 
Hello again. I have tested the rotors with atmospheric thrusters and it works great, I no longer need the script I was using. The problem I am having is that before I used a script to increase the torque because the moving rotors do not have enough force, only while the ship is static. That script doesn't work with this rotor. Is there a way to increase its torque? Thks in advance.
Rusted Droid  [author] 29 Mar, 2022 @ 2:44pm 
@titerote71 I agree. Very handy for my builds so i share.
Well "hinge block" was on workshop about 2-3 years for KEEN make built-in version and this is nothing "special" compared to mods on workshop.
Enjoy while this "trick" works.... KEEN tend to destroy mods like this with big "updates".
RobinM 26 Mar, 2022 @ 5:31pm 
This mod deserves much more subscribers than it has, it is really useful. Thank you very much for creating it and keeping it updated.
🅵🅴🅳=unprincipled 23 Mar, 2022 @ 10:49am 
The mod that should be vanilla in the game <3
Scopsins 22 Mar, 2022 @ 11:34am 
Whoa! This will make my doors much easier!