Project Zomboid

Project Zomboid

Coryerdon-科里尔登
88 kommentarer
dzlockhead For 19 timer siden 
Anyone having issues with some of the chunks being wrong? Like the bridge to riverside ends after coming over to Coryerdon, or the Military base isn't connected properly?
Viper 12. juli kl. 2:49 
Laconia and Laconia expansion are a good option to replace Coryerdon, it's what I use. You gotta make sure Laconia Expansion (and the OTR connection road) overrides the Leavenburg/Jasperville connector road and wildness filler in the load order, and then it works. It's not perfect by any means but it's your best option to put a town in this spot that doesn't sneak OP weapons and stuff into the game.

If you get the load order right, the OTR connection road works fine, and the Leavenburg/Jasperville connector road meets Laconia Expansion in it's NW corner where there's a small line of trees (2-3 trees thick) and a campsite. You can clear those trees and move a bench and a tent and you'll be able to pass cars through no problem. A wide open dirt path from the campsite leads to Laconia roads.
Thorium 23. juni kl. 12:53 
Map mods sneaking in weapons and ammo should be a crime
C_M4A1 声音太大了!!
而且在“设置 > 音频 > 高级”中没有音量滑块,根本无法调节音量。

请修复一下!

C_M4A1 too loud!!
also no volume slider in Settings>Audio>Advanced section so cannot even edit the volume.

please fix!
sleepdealerTTV 2. maj kl. 8:59 
add this to my server and the entrance bridge didn't spawn anyone know why
Lu5ck 27. feb. kl. 13:11 
I wonder if there's a map to replace coryerdon. Coryerdon come with unnecessary weapons and the zoning is not complete. The nav zoning is visibly missing.
2412307055 24. jan. kl. 6:29 
求更B42
求更新
☆IKUN☆家族 2. aug. 2024 kl. 20:45 
和更好的撬棍冲突
Hawksy 31. juli 2024 kl. 7:30 
can this mod be used with a dedicated server??
Karmesh 6. juli 2024 kl. 16:03 
I feel like the zombie population is extremely high. even at 1.5 pop. Some chunks have like 3000 zombies even just on the beach very far away from the city center
Fragger 1. juli 2024 kl. 7:06 
@MishaXG:
24×19, 25×19, 26×19, 26×20, 26×21, 26×22, 27×19, 27×20, 27×21, 27×22, 28×19, 28×20, 28×21, 28×22, 28×23, 29×19, 29×20, 29×21, 29×22, 29×23, 30×19, 30×20, 30×21, 31×19, 31×20, 31×21, 32×19, 32×20, 32×21, 33×19, 33×20, 33×21, 34×19, 34×20, 34×21, 34×22
THe 29. juni 2024 kl. 11:39 
좀비스폰을 무식하게 설정해놈. 뛰좀 100마리가 아예 뭉쳐있지를 않나.
Kiyoshi 20. juni 2024 kl. 11:34 
i love bonsai, need more please!
FenFenScreeScree 16. juni 2024 kl. 12:33 
there's too many buildings with a stupid-high zombie spawn rate. It's caused me to crash SEVEN TIMES
Ouroboros 16. maj 2024 kl. 0:33 
Not realistic, there are weapons with skins in database, map ending transition is bad, you can see the empty space from where map ends.
MishaXG 7. maj 2024 kl. 3:39 
Would be great to have the every single cells used by this map in the description, so it's easy to merge it with other existing maps.
panda 18. apr. 2024 kl. 7:05 
The layout is well designed, the town center looks really modern and realistic.The ships on the corner are definitely worth checking out. The distribution of zombies are reasonable where you find very few near the beach and ridiculous amount in the town center.

It could use a update with more detailed interior for a lot of the houses, at the moment they largely look like copy and paste job done in a heist, some exteriors look really high-end but it is a let down when you enter, certainly its not enough furniture and decoration variety to keep the interests up for exploring.

Some map mods are indeed tiny but each building has its own characteristics (Ashwood for example), cant say its the same case with Coryerdon where it may look grand and empty. Could be a 5 star map if the modder decides to add more details or even make the town smaller by losing some unnecessary houses and buildings.

Good job for making the map, the potential is still huge, look forward seeing more.
某路过的toix 1. mar. 2024 kl. 1:30 
每次过河畔镇到科里尔登那桥就特别卡是什么原因?
Pump 8. jan. 2024 kl. 12:42 
very cool
少女抛尸案 6. jan. 2024 kl. 3:16 
为什么没有僵尸生成
Deathstar 25. dec. 2023 kl. 9:51 
If you're using this with the new Leavensburg map, I made a mod connecting the two:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3122593022
ImNotBonkers 12. dec. 2023 kl. 7:02 
Cells?
三圈Z-ZZZ 8. dec. 2023 kl. 2:19 
很棒的地图模组,和原版城镇风格类似,不是末日风,能开车的道路就是好道路,这是游玩体验上的优点。
左下角军事基地貌似还没完成,办公楼3个大居住房间有一个房间门直连外面了,好悬没给我摔骨折,而且这些居住房间的容器全部会刷弹药(满垃圾桶的弹药真的很难崩),G超市收银台放了两层柜台,而且这个超市有点空旷,货架不够密集呀,这个建筑右边的巨大商业楼物资非常丰富,僵尸也非常多。
左侧沿河豪宅真的很棒,多种款式任意选择,都有铁围栏围着,堵住入口就能领包入住(好像这边刷僵尸特别少,不用堵住也行)
希望继续保持能开车的道路,说真的,末日风很符合丧尸末日背景,但是卡也是真的卡,车也是开不了,不是塞满废车的道路真的满分体验好吗
Kotri 3. dec. 2023 kl. 15:59 
Really detailed map, unfortunately performance is noticeably not great compared to other maps of its size. Would probably be okay on a single player play-through :)
LykosNychi 25. nov. 2023 kl. 7:17 
-M4A1 should use 30 round magazines not 50. Should also not be called clips.
-At least one of the two large buildings in the military base have offices that can only be entered via window, becaus the doors lead to a deadly fall outside the building.
-M4A1 texture looks weird and broken
Enate 15. nov. 2023 kl. 8:12 
请问可以做一个没有道具的版本吗?
EtherealShigure 14. nov. 2023 kl. 5:15 
yo. you cant just slap a Low Tier texture on a 117k AAA quality Barret50.
xapti 14. okt. 2023 kl. 10:46 
Do magazines for the gun exist? I haven't found any. Also I agree that special items should be disable-able. Otherwise many people won't use the map in multiplayer.
pynoTTV 13. okt. 2023 kl. 10:07 
Please can u let us decide if we want adding the weapons? I just want the map. Is it possibile?
Txoba 24. sep. 2023 kl. 8:02 
@Jasdan it does conflict with Dirkerdam
달콤도토리 22. sep. 2023 kl. 9:31 
For multi-servers, the building is not visible if the map has already been explored before updating the mode. If you have a bug like mine, please cancel the mod and try adding it again.
AM 22. sep. 2023 kl. 0:48 
好多彩蛋武器
Kryzx 13. sep. 2023 kl. 7:41 
Excellent update! Thank you for removing those cells along the river!
我给你们去买橘子♡  [ophavsmand] 18. aug. 2023 kl. 1:26 
@ALL 近期会在更新一版,现在的迷宫会替换,删掉没用的 区块25* 20 , 25*21 ,25*22 ,25*23 ,26*23 ,27*23 ,31*23 ,30*23 ,30*22 ,31*23 ,31*22 ,32*23 ,32*22 ,33*23 ,33*22 。更新时间预计两周后,有什么bug可留言 谢谢大家的支持!
不来方とあ 9. aug. 2023 kl. 20:11 
楼梯下面放纸盒和箱子会导致角色没法上楼,比如北面大湖右边工厂附近的塔楼,每层楼梯底下都有箱子,每层都要砸了箱子才能上楼(
Sound Theory 29. juli 2023 kl. 11:18 
@Beaumont it's a maze and it has a decent reward if you take the time to explore it.
Jasdan 21. juni 2023 kl. 8:50 
Will it conflict with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2707673900 ?

It uses the cells 35x19y; 35x20y; 36x19y; 36x20y
CursedVeil 21. juni 2023 kl. 4:57 
@jasdan No
Jasdan 11. juni 2023 kl. 16:48 
Does this conflict with Dirkerdam?
Lluagor 3. maj 2023 kl. 20:21 
@Beaumont did you look at this with a fresh load, or were you on a map you had already played on before? Because forests being inside buildings etc, sounds like you had a load error because you used a cell that was previously loaded...
LiptonDI 26. feb. 2023 kl. 8:26 
@Puddings, this map doesn't conflict with Riverwood
Beaumont 9. feb. 2023 kl. 11:39 
i have noticed the big blue building in the bottom left is unfinished and a sad waste of time for those who notice the military zeds there. Just a maze of grass and trees inside a building. The residential areas in the top left has basicaly no zeds. The city has far to many many areas you just straight up ignore the frames get so bad and the loot is better gotten elswhere. So many roads that shouldnt have high zeds are absolutely overrun. Other roads have none at all. I love the mod. But it neeeeeeed alot of work still to be "good"
Puddings 18. jan. 2023 kl. 22:47 
Does this conflict with riverwood?
Imagine Wagons 17. jan. 2023 kl. 13:05 
Hi, I'm representing a larger server and was wondering if we could please put your mod in a mod pack for our server. This is specifically for our own manageability, reduced workshop update restarts, version control, and server longevity between wipes. The modpack would be private and all recognition of the mods inside will be given to the owners of those mods. We appreciate any leeway you can give us on this, so we can provide our players with the best experience.
CapitanJusticia 3. dec. 2022 kl. 12:58 
CELLS: 24x18 ; 24x19 ; 25x19 ; 26x20 ; 26x21 ; 26x22 ; 27x19 ; 27x20 ; 27x21 ; 27x22 ; 27x23 ; 28x19 ; 28x20 ; 28x21 ; 28x22 ; 28x23 ; 29x19 ; 29x20 ; 29x21 ; 29x22 ; 29x23 ; 30x19 ; 30x20 ; 30x21 ; 31x19 ; 31x20 ; 32x19 ; 32x20 ; 33x19 ; 33x20 ; 34x19 ; 34x20 ; 34x21 ; 34x22
AsN 29. nov. 2022 kl. 16:13 
Am I missing something or why is the area on the bottom left (as shown in the mod's previews) just a big maze-like building that's a whole jumbled mess in my game? Even when I have nothing else on except this mod, the building is still messed up.
UdderlyEvelyn 17. nov. 2022 kl. 16:28 
The following cells should probably be removed from this map because it doesn't touch them except to give them more-than-LV amounts of zeds when they're just a random country road and the edge of the river.. 30x22, 30x23, 31x21, 31x22, 31x23, 32x21, 32x22, 32x23
Kryzx 6. nov. 2022 kl. 23:09 
I've been trying to see about getting this to work with another map, "Dirkville", in some capacity, but there's an issue with the world/in-game map support with this map.

After doing some testing, this mod's worldmap.xml doesn't include anything in the river cells even though it does have chunkdata/lotheader/lotpacks for those cells. Specifically in this situation, I'm looking at one cell (26_23), but you could include (25_20 -> 25_22) too.

Since Dirkville's worldmap file DOES have data in those cells with their worldmap.xml, even if you load up Coryerdon first and then Dirkville, the latter map will still change those cells when you open the map in-game, even though it's not actually correct if you go into those cells.

Outside of just editing/deleting files from either map, it's unfortunate there's no other way to fix this unless this map's creators make some changes.
EvaProject🎖 12. okt. 2022 kl. 15:35 
ZomboidFileSystem.loadModAndRequired> required mod "coryerdon" not found