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If you get the load order right, the OTR connection road works fine, and the Leavenburg/Jasperville connector road meets Laconia Expansion in it's NW corner where there's a small line of trees (2-3 trees thick) and a campsite. You can clear those trees and move a bench and a tent and you'll be able to pass cars through no problem. A wide open dirt path from the campsite leads to Laconia roads.
而且在“设置 > 音频 > 高级”中没有音量滑块,根本无法调节音量。
请修复一下!
C_M4A1 too loud!!
also no volume slider in Settings>Audio>Advanced section so cannot even edit the volume.
please fix!
24×19, 25×19, 26×19, 26×20, 26×21, 26×22, 27×19, 27×20, 27×21, 27×22, 28×19, 28×20, 28×21, 28×22, 28×23, 29×19, 29×20, 29×21, 29×22, 29×23, 30×19, 30×20, 30×21, 31×19, 31×20, 31×21, 32×19, 32×20, 32×21, 33×19, 33×20, 33×21, 34×19, 34×20, 34×21, 34×22
It could use a update with more detailed interior for a lot of the houses, at the moment they largely look like copy and paste job done in a heist, some exteriors look really high-end but it is a let down when you enter, certainly its not enough furniture and decoration variety to keep the interests up for exploring.
Some map mods are indeed tiny but each building has its own characteristics (Ashwood for example), cant say its the same case with Coryerdon where it may look grand and empty. Could be a 5 star map if the modder decides to add more details or even make the town smaller by losing some unnecessary houses and buildings.
Good job for making the map, the potential is still huge, look forward seeing more.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3122593022
左下角军事基地貌似还没完成,办公楼3个大居住房间有一个房间门直连外面了,好悬没给我摔骨折,而且这些居住房间的容器全部会刷弹药(满垃圾桶的弹药真的很难崩),G超市收银台放了两层柜台,而且这个超市有点空旷,货架不够密集呀,这个建筑右边的巨大商业楼物资非常丰富,僵尸也非常多。
左侧沿河豪宅真的很棒,多种款式任意选择,都有铁围栏围着,堵住入口就能领包入住(好像这边刷僵尸特别少,不用堵住也行)
希望继续保持能开车的道路,说真的,末日风很符合丧尸末日背景,但是卡也是真的卡,车也是开不了,不是塞满废车的道路真的满分体验好吗
-At least one of the two large buildings in the military base have offices that can only be entered via window, becaus the doors lead to a deadly fall outside the building.
-M4A1 texture looks weird and broken
It uses the cells 35x19y; 35x20y; 36x19y; 36x20y
After doing some testing, this mod's worldmap.xml doesn't include anything in the river cells even though it does have chunkdata/lotheader/lotpacks for those cells. Specifically in this situation, I'm looking at one cell (26_23), but you could include (25_20 -> 25_22) too.
Since Dirkville's worldmap file DOES have data in those cells with their worldmap.xml, even if you load up Coryerdon first and then Dirkville, the latter map will still change those cells when you open the map in-game, even though it's not actually correct if you go into those cells.
Outside of just editing/deleting files from either map, it's unfortunate there's no other way to fix this unless this map's creators make some changes.