RimWorld

RimWorld

Gulden Mod
262 Comments
skizordrone 3 Jun, 2024 @ 10:35pm 
i also realized that i dont read mod descriptions, lmao
skizordrone 3 Jun, 2024 @ 10:32pm 
it just dawned on me that this is just altus plateau from elden ring. great work at making it feel rimworldy
888 9 May, 2024 @ 1:23am 
Please update for 1.5
Egirl-Vivan 7 May, 2024 @ 2:16pm 
would love to see this updated when you get the chance! one of my fav mods.
Sun Bro 29 Apr, 2024 @ 5:53pm 
Would be awesome to see this mod in 1.5! The aesthetics of the biome are beautiful!
give me games on GoG 14 Apr, 2024 @ 11:55am 
this mod looks very cool
Mr McNificent 14 Apr, 2024 @ 5:11am 
Missing this mod so much that I might just make marble the aurelian stone colour for now. haha
Yuri Bezmenov 12 Apr, 2024 @ 3:02am 
Take your time updating your mod to 1.5, I love this mod so much. Take care.
Senor Sprinkles 11 Apr, 2024 @ 5:45pm 
1.5 update please?
Rook 7 Apr, 2024 @ 5:59pm 
You should try and make this compatible with Mlie's choose biome commonality mod, so people can choose how much gulden forest is generated. As it stands now, even when I set it to 0%, it still covers literally half of the world.
Sharpie 6 Mar, 2024 @ 10:26am 
@Caar

Check out my comment below (:
Tal'Raziid 2 Mar, 2024 @ 3:54pm 
Anyone else had trouble getting respectable patches of Gulden forest to generate on the world?
Sharpie 1 Mar, 2024 @ 9:29am 
Hello! I've made a patch for this mod that allows the aurelian stone blocks to be used to stuff floors from several different flooring mods. I just uploaded it to the workshop last night, check it out on my workshop page or through this link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3170672884

Additionally, some time ago i've released my own elden ring themed mod that pphhyy contributed to. If you like this mod, I think you'll love my Elden Rim: Armory mod! It adds a ton of new weapons, clothing, and armor from elden ring with high quality textures.
sirduck 25 Feb, 2024 @ 3:09pm 
is compatable with Alpha Biomes?
UncleMratni 28 Jan, 2024 @ 2:56pm 
Please, please make it so that gulden sheep can be milked every few days... ; _ ;
Corvo Manso 31 Dec, 2023 @ 12:53am 
Most modded animals don't seem to spawn in this biome, wich so happens with most modded biome-animal interactions.
draqounmaguese 19 Dec, 2023 @ 10:25am 
I hope this mod still lives, I was looking forward to someday taming my very own giant land octopus.
Also swolebears are my favorite things.
Spirehawk 13 Dec, 2023 @ 1:28pm 
is this still being worked on or should we assume its finished?
Caar 3 Dec, 2023 @ 5:10pm 
Thanks for the mod. I was just wondering if you have a list of which flooring mods support using Aurelian stone.
Mowser 1 Dec, 2023 @ 6:27am 
please add aurelianstone bridges to the stone bridges!! thanks babe
Nitrofire 22 Sep, 2023 @ 5:45am 
Awesome mod
Terry the mushroom 31 Aug, 2023 @ 6:27pm 
Erdtree- I mean, Guldtree! Guldtree! WE SEEK DA GOLDEN TREE! :D
Farron 1 Jul, 2023 @ 2:53am 
Hey do I need the BiomesKit mod from Odeum installed? I already have Biomes! Core
Vidaros 22 May, 2023 @ 9:34am 
amazing
misternunu 13 May, 2023 @ 4:30am 
i love gold
Skye 22 Apr, 2023 @ 1:58am 
So I dont know what fixed it for me but im just going to list what I did that eventually resulted in the biome getting to spawned as like a few others the biome wasn't spawning.

Installed Choose Biome Commonality, cranked it up to 500% - Didnt work
Reinstalled Biomes Core - Didnt work
Removed medieval based mods" Overhaul series, Outland Series- Didnt work
Since the biome wasn't spawning I just reinstalled my medieval based mods and then the biome spawned.
¯\_(ツ)_/¯
aspendosia 16 Apr, 2023 @ 1:25pm 
I didn't know about the 'Choose Biome Commonality'. Tried it, craned Gulden up to 300% but still nothing. Gutted out all my medieval stuff including Medieval Overhaul with its two biomes (ancient forest and dark forest) and now the Gulden biome is spawning. Ah well, lasers this playthough then.
Red 16 Apr, 2023 @ 12:32pm 
Editing the spawn rate values with " Choose Biome Commonality " fixed it for me.
aspendosia 14 Apr, 2023 @ 2:38am 
+1 for the biome not generating for me. Admittedly I've a bonkers mod pack of 500 (what? I love hair and traits and clothes) but on a Medieval Overhaul based mod-pack I cannot get the biome to generate. Something changed in Biomes Kit??
Casiy Rose 5 Apr, 2023 @ 2:46pm 
I also am unable to find the biome in 1.4 (I have all DLC's).
Lava 3 Apr, 2023 @ 3:29pm 
instead of retexturing the anima tree, maybe add a 'tainted' version that only spawns in the gulden biome and replaces the regular anima tree. This tainted version would obviously be more mystical and powerful
Golden Emperor 15 Mar, 2023 @ 9:15pm 
Is it possible to make the capricorn pack animals? I like the idea of using giddy up and this mod to make a roaming band of knights!
Nitsah 19 Feb, 2023 @ 3:30pm 
Thank you for adding a frequency line in the defs xml. I love this mod but I have a few biome mods and it was being ab it too aggressive with spawning.
Marii Wukruk 3 Jan, 2023 @ 9:03am 
I can't find the biome at all, skimmed several times across the world map and using the search for nearby landforms, but all I've seen that's pertinent to the mod so far is some AurelianStone that appears on region's list of stone and generated map itself after loading a random chunk to see if it's just a part of every biome, but it's not the case, also as the prior post indicated, I too have some strange dependency issue alert Depends on Biomes! Core version >= 0.0.0, version 1.4 is loaded and I have the latest Biomes! Core installed, no issues with any single mod either, everything's fine, but this thing's freaking out over something and doesn't seem to work/actually load or be generated into the world beyond this AurelianStone.
The Moonlit Demon 31 Dec, 2022 @ 7:52pm 
This keeps telling me I need Biomes Core version 0.00..
Saul 29 Dec, 2022 @ 4:32pm 
What do you think of the event where a giant golden tree (soul tree) spawns with a very low chance?
Hand Banana 22 Dec, 2022 @ 6:36pm 
Edited def files here. Just revises names and flavor text. No changes to any stats.

https://www.dropbox.com/sh/uv9u4s36zx2ode1/AACq5iRDZ3CjY02Mg5Cv0RGFa?dl=0

Revised descriptions and labels to be more consistent with vanilla Rimworld (language, capitalization etc).

Only change you may disagree with I renamed Aurelianstone to guldstone. Personal preference.
pphhyy  [author] 21 Dec, 2022 @ 11:38pm 
i never said i was literate lol yes you can link it
Hand Banana 21 Dec, 2022 @ 6:53pm 
@pphhyy

This mod has a bunch of typos and odd english in the labels and descriptions. I fixed them for my own personal use. Mind if I link the edited XML's here (via dropbox)?
pphhyy  [author] 28 Nov, 2022 @ 8:22pm 
ill look into it, i waned it to spawn in other places incase people like the stone colour
but not the biome
Dracula 28 Nov, 2022 @ 1:08pm 
If Aurelian stone is meant to spawn in other biomes, can we get a mod option to prevent it from doing so? Thanks!
Archilyte 28 Nov, 2022 @ 10:36am 
For those having issues with Ylixir genes missing textures, use this mod (Biotech DLC auto adds genes related to drugs)
Hardwood Panelling 27 Nov, 2022 @ 7:25pm 
this is super cool, do you know if comigo's majestic trees is supported?
pphhyy  [author] 27 Nov, 2022 @ 2:46am 
there will be another biome in the works soon, but i have not touched anything in the new dlc yet
shane_357 27 Nov, 2022 @ 12:05am 
Have you considered making more Elden Ring mods? The new Biotech gene system seems ripe for Misbegotten, Omen and other such things.
Dracula 23 Nov, 2022 @ 6:42am 
Is the Aurelian stone supposed to spawn in other biomes?
Black Jesus 17 Nov, 2022 @ 9:13pm 
So does this mod require Biomes Core? I remember removing Biomes Core from my mod list a while back and I'd rather not re-add it if it's not necessary. I don't remember why I removed it only that it was conflicting with another mod and causing performance issues.
Spacemonkey 17 Nov, 2022 @ 10:34am 
I love the design. You caught the Altus Plateau feeling perfectly. Do you still plan more biome mods? The workshop is lacking creative ones.

Further have you added Vanilla Expanded Animals Support? If not I would be interested in helping you doing a patch for them and maybe Alpha animals as well.