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I imagine this is likely kept in for backwards compatibility though. Not sure if there's a way to disable it 4.0, or if you'd be forced to maintain 2 versions.
It's just a nitpick. Regardless, I do enjoy this mod a lot still!
TY for your work on this mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821711162
I just have a small request for compatibility purposes, could you please add a scripted variable for your mod? Something like "@is_ap_broadened_active = 1" should be sufficient.
At a glance, the Planetary Development perks have a dead pick in that you can't gain more Building Slots in 4.0. You're fixed at the 6 city (though 1 is used on the capital), then 3 in each specialization slot - 2 slots for city, then 3 more for your resource districts.
I know some mods add more, but they require you to change the UI because I don't think it will otherwise change to fit more.
I just tested it in my modded playset but the mods should be compatible, if needed I can make a steam collection of the modlist to put here if there is a conflict somehow.
Thanks again for the work you do on these mods!
Thanks again for all the work you put in for your mods. I've been using your mods both on Stellaris and Surviving mars and they are fantastic.
It's also worth mentioning that as I've started a new job I've had a lot less time to mod so that's another reason why I've been waiting to fix the perks, but if the entire mod is causing a crash which it appears to be doing then I'm gonna try to figure out what's going on ASAP
@Lucasif
An idea for the Colonising Efforts perk. Perhaps instead of extra pops, it increases the rate of migration? So you get more pops each month? Help your colonies grow quicker at least
Try using it now Zenith for the mega ascension perks and it should work. Anything that touch pops though is likely to be a bit borked.
@Voidlord I think there may still be....things we can pick for that....isn't there?
Btw, @Lucasif, if you need a tester, only things I got besides your 2 mods, the UI overhaul and one that makes the UI red, I am about base game and dlc's only XD
Why don't Machines (and possibly Hiveminds) not get a Forced Placation equivalent? The amenities and crime/deviancy aspect would be quite handy.