Arma 3
Elephant Island 2035
11 Comments
LEE O C 21 Feb @ 6:14am 
it is also sized like an elephant head and trunk a bit ha
Tony Steelbeak 6 Oct, 2022 @ 7:12pm 
Played at this map in VBS1, sweet child memories)
Cpt. McSausage 8 Apr, 2022 @ 8:05am 
Dude, this was my favourite terrain in ARMA II - thanks for putting up!
JxmmyJxmes 8 Apr, 2022 @ 12:37am 
good work mate!
flankymanga 7 Apr, 2022 @ 2:50pm 
I really enjoyed the ARMA2 version of the island. I will try this version as well.
[ACPL] Jon 5 Apr, 2022 @ 4:36pm 
I'm pretty sure Valken meant render-distance, not height of the grass
ShadowofChernobyl 5 Apr, 2022 @ 4:22pm 
Ah, I was just curious. I know Bushlurker has passed, and moved onto greater things
W0lle  [author] 5 Apr, 2022 @ 6:08am 
Not for long. Bushlurker helped with the Arma2 version, made the satellite mask and road textures. He was not directly involved in this version. However, without him the whole terrain wouldn't exist.

The conversion to Arma 3 was relatively quick, thanks to Jake. Approx. 4 weeks, if at all.
ShadowofChernobyl 5 Apr, 2022 @ 2:32am 
Bushlurker? how long has this been in progress?
W0lle  [author] 3 Apr, 2022 @ 10:51am 
The low grass is intentional. Yes, it looks strange, admittedly, but I hate tall grass that I can't see over when lying down while the AI is giving me a headshot.
Nothing is set in stone of course, at the time being it is what it is. :-)
Valken 3 Apr, 2022 @ 4:12am 
Anyway to increase the grass density like Tanoa in STANDARD settings as it seems the screenshots shows it to be near LOW settings on the terrain? Great work!