Stellaris

Stellaris

Stellaris Fresh Start
89 Comments
Lulu 13 Nov, 2024 @ 7:00am 
love the idea, I think the game gets stale fast, I wish we add more stuff like this ! I will try
Scyld_Norning 18 Feb, 2024 @ 7:16pm 
update: researching any debris crashes to desktop upon completion.
This is with the most recent update to the game, but with all DLC deactivated, and with only this mod and UI Overhaul Dynamic active.
Scyld_Norning 18 Feb, 2024 @ 6:47pm 
So far, while the game worked fine normally, it's consistently crashed every time my scientist completes studying some debris from a battle. I'm not sure if it's because of the specific debris (this game, I got the rebel cult event chain, so ran into this crash early), so I'll try just not studying it and see about having another battle as soon as I can so I can see if it happens with all debris, or just this one.
Icewalk 31 Jan, 2024 @ 10:25am 
Do you think you could make a version of this with only the traditions and civics? :D
Lupus Sacerdos 16 Dec, 2023 @ 9:37pm 
This mod is INSANELY good, I need a new update.
arieviloj 10 Jul, 2023 @ 11:12am 
CTD after 100% game loaded. Do you plan to update this gem? Interesting concept.
Derben 16 Apr, 2023 @ 1:23pm 
is there plans to add custom Ascension perks? or even to add in the base game ones. i miss them lol . loving the mod tho, huge fan of the emegant narratives it leads to
Male Maldives  [author] 31 Mar, 2023 @ 8:44pm 
Yep, the AI will randomly use situations to determine their ethics then randomly gain their civics.
5ColouredWalker 31 Mar, 2023 @ 7:22pm 
AFAIK it worked fine for AI when I was playing around with it. However that was a while ago.
Figaround 31 Mar, 2023 @ 6:34pm 
AI use it, choose their ethics, for example (randomly)?
5ColouredWalker 31 Mar, 2023 @ 6:04pm 
1: You start without ethics/etc, and pick them up over time as the years go on. So if it looks like you're surrounded by people, you can choose to go militarist to boost fighting straight away, or perhaps xenophile to be friendly with them. This way you can tailor your empire to the situation, and you don't loose out as much for it by getting extra time.

2: It has some interesting ideas for Civics/traditions/etc. Unfortuneately the ones for seperating it out for other games haven't been kept up to date.
Figaround 31 Mar, 2023 @ 12:55am 
Then what's the point of mod? The years of average game, crisis and victory can be adjusted before starting the game.
5ColouredWalker 31 Mar, 2023 @ 12:28am 
@figaround Everyone starts early
Figaround 30 Mar, 2023 @ 5:38pm 
And I join the request for the availability of 36 building slots (from another mod). However, if in the launcher I put a mod 36 building slots below your mod, will I have 36 slots?
Figaround 30 Mar, 2023 @ 5:36pm 
Did you add "origin" starting at 2180? Or will everyone in the game start at 2180? And if it's an origin, can a (randomly generated) AI use it? Please add a screenshot to the description of the mod about how the origin is described (if this is it).
Immio 11 Mar, 2023 @ 4:16pm 
Oh, then it might have to do with my screen settings, I have everything set on the default settings. I cannot scroll downward in the tradition section and can therefore not make use of all of the slots without the UI mod.
Male Maldives  [author] 10 Mar, 2023 @ 4:43pm 
Thanks Immio! Not sure what you mean about the reliance on the UI overhaul. The latest version of Fresh Start shouldn't require UI Overhaul Dynamic anymore.
Immio 10 Mar, 2023 @ 2:22pm 
This mod is pretty cool and fun to play! But could you maybe make it less reliant on the UI overhaul? Currently you cannot use all of the traditions without it.
COldhardt 13 Aug, 2022 @ 8:17pm 
Is this going to be updated to 3.4.5?
edey5000 14 Jun, 2022 @ 12:47am 
oh nvr mnd I didnt have the required mods
edey5000 14 Jun, 2022 @ 12:47am 
its crashing immediately lmao
Soldat 25 May, 2022 @ 1:37am 
can i become god emperor of mankind ?
Lupus Sacerdos 24 May, 2022 @ 11:08am 
What do you mean by "regular"? The one that makes consumer goods is regular.
SEVEN GOON SESH 23 May, 2022 @ 5:14pm 
Also is there any way to get to regular industrial districts?
SEVEN GOON SESH 23 May, 2022 @ 4:29am 
Question, could you make this compatible with more building slots? No matter what configuration I use 36 building slots won't work when running this mod.
argroww 18 May, 2022 @ 6:42am 
Yep, that's the one. I definitely enjoyed Fresh Start more....till the latest update did weird stuff to my save
Lupus Sacerdos 18 May, 2022 @ 5:16am 
The mod you are talking about is "The New Era".
argroww 18 May, 2022 @ 1:41am 
There is another mod that kind of replicates starting off as primitives, however the early game is very dull IMO with lots of empty stepping stone techs,...i think this mod does a better job at making the early game interesting. I do feel however that in my game i was racing through the traditions quite quickly, not sure if that was due to my settings though (i tend to play on Cadet difficulty)
Male Maldives  [author] 17 May, 2022 @ 4:27pm 
Nope not really, you don't start as a primitive. You can start expanding right away, but there are a few things to make it a bit slower at first. You don't start with any civics or ethics right away, but unlock them during the first 20 years.
seenkyle 17 May, 2022 @ 3:51pm 
Just incase I am reading this wrong, this is essentially a mod that starts you out as a primitive? Or at least not at the stage of just going to other systems right away?
argroww 14 May, 2022 @ 8:18am 
Tried running this mod with 3.4...so far only the leader names and some asteroid names seem to have gone wrong....although not met any AIs yet not sure if that's due to the mod,or the potential instability from running a 3.3 mod in 3.4
INNO 29 Apr, 2022 @ 12:08pm 
I used this mod for a while now, i think it could be a good addon to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783177140
sniggyfigbat 24 Apr, 2022 @ 4:01pm 
This is pretty amazing work! I've been having a great time with it. That said, some issues I've found include:
- Choice of civics seems kinda' limited. I've literally not reformed my government for a third civics because they're all so meh given the state of my empire.
- The existence of tier 1 and 2 traditions implies a tier 3. If nothing else, this would make me feel like my choices actually matter; I've finished every single tradition, including ones that don't match my empire at all, because the alternative is not getting all the ascension perks.
- The low-power modifier is super annoying, especially because in some cases (e.g. ringworlds) there's literally no way to make it go away.

Anyway, great work, thanks for creating this!
✪ Tax 22 Apr, 2022 @ 2:53pm 
There are a lot of typos in the mod, please fix
Church A.I 21 Apr, 2022 @ 1:21pm 
It appears your mod is uncompatible with stellaris evolved, fix would be nice, but no pressure
Church A.I 21 Apr, 2022 @ 1:01pm 
Uhhh can't start game says i need more ethics
Church A.I 14 Apr, 2022 @ 12:35am 
some modded species packs require an ethic to take their authority types, Some kind of work around would be appreciated
argroww 12 Apr, 2022 @ 5:22am 
Thanks, it would be kinda cool to develop into a hive or gestalt via your mod though. Maybe use custom origins to allow players to identify where they plan to develop, but they still gave to make the right choices as they play to get there?
Male Maldives  [author] 11 Apr, 2022 @ 3:37pm 
Nope sorry, no Hive Minds yet. Very tentative maybe in the future.
argroww 11 Apr, 2022 @ 2:27pm 
Is it possible to have a Hive Mind start in this mod, the origin is showing under the new species menu, but cannot be used as only the neutral ethic is there
Lupus Sacerdos 10 Apr, 2022 @ 3:12am 
Cool. I like this mod a lot, would be cool to have more stuff in the future. Maybe, I'm greedy, sorry. Off the top of my head, maybe tier 3 traditions? Or maybe a way to become gestalt? Also, I checked out civics, some are just bad. The worst one being the one that forces you to use certain species right, and decreasing ruler happiness, for some worker happiness. It would also be cool if we could lose the religious civic after the start as well, since losing a civic point just to get a temple is a bit much. Just my 2 cents, don't take it too seriously.
Male Maldives  [author] 9 Apr, 2022 @ 6:23pm 
O the robot mod points. Just published a fix!
Male Maldives  [author] 9 Apr, 2022 @ 5:27pm 
mod points?? Not sure I will ever get around to documentation, but I did publish standalone mods for the traditions and civics where they are all visible from the start. Not ideal but you can read them all that way. Glad you like it =)
Lupus Sacerdos 9 Apr, 2022 @ 4:25pm 
Yeah, I forgot to say, great mod, I really, really, REALLY enjoy it. Bit sad I can't use gestalt, but c'est la vie. Someone already said it, but some tradition might be cool. Also, if at all possible, can we get a list of all the civics, and how to get them? It's cool to go in blind the first time, but it's kinda moot on newer playthroughs (I'm about to start my 4th).
Lupus Sacerdos 9 Apr, 2022 @ 3:10am 
I started a new game, and picked 4 different ones. The start is a bit trickier that way, but it's fine. Anyway, what about the mod points?
Male Maldives  [author] 8 Apr, 2022 @ 8:48pm 
@Lupus Sacerdos It definitely favors diverse ethics over double fanatic. I need to add some generic civics or make them require one of 2 ethics and not both ethics. Probably should tone down how much unity is dished out and/or restore the scaling. Thanks for the notes!

@erik.vale Thanks for playing and the notes. I sadly don't have any ascension perks idea, but there are a lot of other ascension mods out there. I should find one I like and test/make compatible.

@MajorGeneralPike Yep those mods should be good. I posted vague ideas of what probable works but still need to dig in and test mainstream mods.

@everyone Yeah 1000 subs! I still want to update/polish this mod some more, but I am trying to give time for some feedback before I rock the boat.
5ColouredWalker 8 Apr, 2022 @ 5:33pm 
He doesn't touch ships, so that's god.
From memory this effects Ethics, Civics, Crime, and then adds some modifiers to balance non-scaling tradition costs so you can actually finish the traditions (I had effectively 2.5 tradition worlds, finished them all by 2100 or 120 in) that might not go far enough with sprawling empires, and some polution/import costs that slow down the economy so that specialising as much as we can compared to AI's slows us down a little more.
MajorGeneralPike 8 Apr, 2022 @ 5:04pm 
So what else can I run with this mod? I don't see a list here, NSC and Extra Ships component good?
5ColouredWalker 7 Apr, 2022 @ 9:40pm 
Played until mid game (Year 100), this mod definately shows off the rest of your work well. I'm missing some of your stuff having done it as a Megacorp and definately going to bring parts into my normal games (Your rebels are a lite and easy way to make crime scale and be painful.).

I would like to point out though with the sheer number of traditions, due to no extra ascension perks being added, everyone swiftly grabs the same ascension perks.
Lupus Sacerdos 7 Apr, 2022 @ 4:18am 
Also, I did not get any Robot Mod points from that Robot tradition.