RimWorld

RimWorld

Explosive Radius
15 Comments
Mlie 9 Jun, 2023 @ 11:06am 
feng 21 May, 2023 @ 8:02am 
大佬,这个Mod有1.4的更新吗
KeeKαlm 9 Jan, 2023 @ 12:15am 
plz upgrade for 1.4
Dralks 2 Jan, 2023 @ 5:55pm 
this mod is exactly what I need but seems to break the game in 1.4 :(
JSTM 7 Nov, 2022 @ 4:40am 
Extremely underrated mod. Helps with planning safer bases.
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:34pm 
1.4?
Dallas Dog 22 Oct, 2022 @ 5:24pm 
Getting an error with 1.4 update. Posting pastebin below. Set to expire after 6 months.

https://pastebin.com/hhtbk8AQ
Velvet 21 Jul, 2022 @ 1:34pm 
@Colinfang The easiest way to directly place any building that your colonists can normally build is to toggle god mode on, which instantly builds any blueprints you place.
Think3r 8 Apr, 2022 @ 10:14am 
Thanks for the screenshot. I meant adding it to the Steam workshop page, but that's fine.
Nope, sorry, don't know much about dev tool.
colinfang  [author] 5 Apr, 2022 @ 10:57pm 
@Think3r Here you go https://i.imgur.com/S9Jl1Xn.png

Both the minimal range radius (white) & explosion radius (yellow) show up correctly upon selection of a built turret.

When you are placing a blueprint turret, both colors are white (I feel the amount of code needed to fix the color here might not be worth it)

(Btw do you know how to spawn the autocannon-turret directly in dev tool? It is weird that I am unable to find it)
iceball3 3 Apr, 2022 @ 6:33pm 
Do you think this would play nice with Combat Extended, you think? Unsure how dramatically basic explosions are affected. Might need special use cases for ammo types too if it were to.
Think3r 3 Apr, 2022 @ 7:15am 
@colinfang I see, thanks.
Would you mind providing a screenshot for the case of autocannon-turrets? I fear that the minimal range radius and the explosion radius might overlap or have the same coloring.
Lord Asriel 31 Mar, 2022 @ 2:29am 
Can't wait to see if it works on dub's rimatomics reactors
colinfang  [author] 30 Mar, 2022 @ 10:55am 
@Think3r No it doesn't. Technically it can, but at a cost of reduced TPS. Also sometimes big explosion can penetrate through walls so I am not sure the best way to indicate it in the mod
Think3r 30 Mar, 2022 @ 10:46am 
Will the radius adapt to nearby walls?