RimWorld

RimWorld

Expanded Materials - Bloat
69 Comments
Argón  [author] 28 Jan @ 1:56pm 
We just now need the devs to add sufficient mechanics to make it worth implementing non-ironically.
Vermilion 28 Jan @ 6:35am 
Every new metal added brings Rimworld closer and closer to Dwarf Fortress levels of material sciences/geology
Kyokui Avarus 10 Jan @ 6:11pm 
Next add gregtech to rimworld
Viper 22 Aug, 2024 @ 3:35am 
this is my favorite Kenshi mod
Argón  [author] 21 Apr, 2024 @ 10:33pm 
Gee! Thanks for the amazing explanations! You actually gave me a few ideas for Expanded Materials - Metals. :slimetabby:
Dax 14 Apr, 2024 @ 6:20am 
About ore generation on the map. A way to not have every rock on map be populated with metals, is an addition of realistic ores, which means processing them yields multiple metals. For example, galena ore is a common source of lead and silver. You can also make up your own ores for balancing purposes. Either way, it will technically help compress all of the materials into one map and make it less difficult on player (as in, not needing to hunt for specific 1 metal out of 30 to spawn).
Dax 14 Apr, 2024 @ 6:20am 
As a fellow geology enjoyer, I can suggest you what you could do with some of these. Vitallium is an alloy used for real life prosthetics and its compromised of cobalt, chomium and molybdenum. Molybdenum is in very small amounts so it may be skipped for sake of simplicity. Zinc, magnesium and calcium are mentioned as food supplements, so they could produce some drugs at drug lab to improve immunity gain and damage resistance.
Few like palladium, bismuth and beryllium are not only extremely rare, but applied at things like automobiles and aeronautics, which aren't all that useful in Rimworld. Best I could recommend is drop pods requiring itty bitty of palladium (fuel rods), bismuth for smoke pops (fire detector) and beryllium for end-game ship building or advanced components.
Argón  [author] 8 Nov, 2023 @ 12:23pm 
Will add all elements from the periodic table
Lyn the Cookie 7 Nov, 2023 @ 3:11pm 
Now add gases, polymers and alloys as well
Argón  [author] 16 Mar, 2023 @ 11:14pm 
It works, all the materials are the same, it's just the tag that's not updated, I will try to remember doing it when I have a gap xd
The DucK 16 Mar, 2023 @ 11:03pm 
I hope you have time to come back to this and update it to 1.4. I love it so much lol
Draqvaus 30 Dec, 2022 @ 9:29pm 
I still use the mod is pretty good
Gogmagog 24 Nov, 2022 @ 7:50am 
I'll also add that I love having tons of material options in my game and second other comments that this should be a full mod of viable metals. I love your mods and I hope to see this grow. No rush and good luck with school from me as well. :)
Argón  [author] 30 Oct, 2022 @ 12:10am 
Maybe I'll give it some more consideration then
IceMaverick 29 Oct, 2022 @ 3:59pm 
Despite Avan below me having the same profile pic as me, I'd also like to express that I'd be interested in this growing into not-a-joke mode. I genuinely enjoy having it, even if the current implementation makes the map generator spit out 200 tiles of ore I can't use for most things and like 5 of ores I *can* use, I still enjoy having the rampant materials list.
CTH2004 6 Sep, 2022 @ 7:59am 
@Mousetrap
good, so it's not just me? (And I wonder why I can't do anything without God Mode...)
Mousetrap 19 Jul, 2022 @ 10:17am 
Yeah, I'm also a freak who loves to add tons of ores to make the game harder. I sound like I'm making fun of someone, but I'm not joking at all, plz help me
Avantesma 2 Jul, 2022 @ 9:36pm 
Totally understandable.
I just wanted to show my support, so you know there are people actually very interested in this. =)

Good luck with school!
Argón  [author] 2 Jul, 2022 @ 1:42pm 
Sounds like a nice idea, but I'd have to plan it well and it'll take time because I'm only one person developing other mods and also dealing with school ;-;
Avantesma 2 Jul, 2022 @ 4:57am 
Dead serious: I can't fucking wait for an actual release of this mod.
Argón  [author] 28 Jun, 2022 @ 7:20pm 
A lot more specific, lol. It seems I'll make something out of this
Bartholomew Marmalade 28 Jun, 2022 @ 6:54pm 
Honestly, if the sizes of the ore veins were 2-5 tiles large, I genuinely think this mod could be absolutely a normal mod. I see this mod being great for something like making the industrial era a bit more specific.
Argón  [author] 6 Jun, 2022 @ 9:41pm 
I'm impressed of the amount of people who see potential on this lol
Qinetix 6 Jun, 2022 @ 9:03pm 
Honestly could work a bit as an extra crafting material kind of thing, and by lowering the commonality of the ores so they don't appear all over the map. Could work with some XML tweaking, which I did.
Argón  [author] 3 Jun, 2022 @ 4:29pm 
Thanks, pal c:
Alchemistnezumi 3 Jun, 2022 @ 4:07pm 
Alright, this is just funny. Take a Saucy and and Hilarious award, mate.
Guderian 25 May, 2022 @ 12:04pm 
Argon I really love this mod as it has an amazing potential and I would really love to see it functional.
IslandPotato 25 May, 2022 @ 11:56am 
Honestly would love this to be real! Want to do a hardcore realism playthrough and this would fit perfectly!
jgsinfw 21 May, 2022 @ 12:06am 
I would like to add my request for it to be made real as well. I have upwards of 500 mods, all in an attempt to "realistically" simulate an actual alien world. More detail and difficulty in advancing is just the sort of thing I am always searching for.
Argón  [author] 9 May, 2022 @ 7:00am 
I shall consider it, happy to know someone would enjoy it xd
Latex Santa 9 May, 2022 @ 1:17am 
@Argón Absolutely! I'm a fan of watching Distant Worlds lets plays as well, BECAUSE of the involved logistics in the game.

I play RimWorld not only as a story generator, but as a survival and strategy game as well. Organizing invasions, as well as implementing multi-stage grand plans in strategy games like Total War and Civilization is one of my favorite things to do. Party-based RPGs and tactical squad-based games are also some of my favorite genres.

RimWorld with the right mods scratches all of these itches for me at once, hence why I play it so damn much! Hence why I am pleading with you to make this mod a reality... eventually... when you have the time.
Argón  [author] 8 May, 2022 @ 5:35pm 
It seems like we got someone here who would actually play with this mod if it wasn't an april fools joke lmao
Latex Santa 8 May, 2022 @ 12:46am 
Don't tempt me, Argon. Already I'm running your Expanded Materials - Metals mod as a default in my Base Mods list, the bones of every other mod list which I create. I only remove it if I add in Fantasy Metals for a specific fantasy-ish run. I love the involved logistics of having to secure a supply of different materials, and having so many new textures and colors to play around with.
Tin, copper and bronze storage thingies (LWM Deep Storage) are GORGEOUS.
Uma Musume: Pretty Derby 16 Apr, 2022 @ 12:24pm 
@Flamma - LOL
Flamma 14 Apr, 2022 @ 2:50pm 
Woahh... after Oskar's job now, huh?
typographie 9 Apr, 2022 @ 2:56am 
The joke's on you, I love bloated mods. :D
Argón  [author] 8 Apr, 2022 @ 8:35am 
All that is feasible. You can get coding help on the Rimworl discord server or in mine. I would do it as well as a way to try out new code, it's just that I'm trying to focus on new mods for now.
eromanov87 8 Apr, 2022 @ 7:42am 
I also was thinking about something like a def scanner/auto patcher. I was thinking about it after scouring through many mods to make compatibility between Expanded Woodworking and other mods.
Tec 8 Apr, 2022 @ 1:15am 
guess that would get messy unless you added a config to not alter certain recipes and that sounds like too much work. :D
Tec 8 Apr, 2022 @ 1:10am 
i wish i had time to setup the coding environment for rimworld mods. Because i thought of essentially an auto-patcher where it searches through def descriptions for certain keywords and it will add certain metals to that recipe based on those keywords and the amount of metals is the total metals in the original recipe.

So something takes 40 steel to make, but it wants to include, i dont know, nickle, for batteries or something so it changes it to 30 steel, 10 nickle/lead.

or if thats too bloated, add some new component types that are made of the different metals and then do the same thing but just add the new components to the new recipes.
eromanov87 7 Apr, 2022 @ 9:24pm 
@IceMaverick Cupro's Alloys has a "rainbow" bismuth floor
Argón  [author] 7 Apr, 2022 @ 8:36pm 
yay, thanks <3
jckrg 7 Apr, 2022 @ 8:10pm 
awesome mod ,on a separate note if in the future you do use any of these metals in a serious capacity ,I'd say nickel and platinum would be the best candidates ,otherwise keep up the good work .
Argón  [author] 7 Apr, 2022 @ 7:33pm 
I will probably take some of the metals here and use them in the future, it all depends on my dopamine lol
IceMaverick 7 Apr, 2022 @ 5:49pm 
I mean, it's your time :P I won't make genuine requests for the joke mod, despite it being part of my load order.

I'm just saying that a bismuth floor would be beautiful after it oxidizes into a delightful rainbow.
eromanov87 7 Apr, 2022 @ 5:05pm 
@IceMaverick for real, the way bismuth interacts with light to make so many pretty colors is amazing!
Argón  [author] 7 Apr, 2022 @ 5:52am 
I could attempt coding that tho
IceMaverick 6 Apr, 2022 @ 10:53pm 
Yeah jeeze Argon, why isn't your team of 1 person patching every single mod on the entire workshop AND the Ludeon forums to utilize all of these metals? I mean, you've probably used the bathroom what... *TWICE* today? Think of how many patches could've been made while you were peeing instead!

For real though, really nice mod, even if it's basically just inert metals to make stuffables out of. My only wish is that bismuth had colors like the reflections rather than the actual core color. Its such a pretty metal.
Argón  [author] 6 Apr, 2022 @ 10:12pm 
*gets glasses*
Archotech 6 Apr, 2022 @ 9:06pm 
Not good enough, need a full periodic table so that I may create EVERY ITEM.