RimWorld

RimWorld

Smokeleaf Severity
5 Comments
Mlie 12 Aug, 2024 @ 11:55am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
TurtleShroom 10 Aug, 2024 @ 11:39am 
This Mod still works in V1.5 because it is a simple Patch.
Skelsh  [author] 5 Apr, 2022 @ 2:20am 
@Thundercraft it really depends on what you are looking for. The nice thing about this mod is the pawns get less high over time. Instead of suddenly gaining 30% consciousness back after they stop being high.

The downside is pawns can get *even more* high than vanilla if they binge smoke on smokeleaf, in this mod one smoke leaf joint is a bit weaker than vanilla, you need 2 to match the vanilla level of highness.

This mod isn't about making smokeleaf less punishing (tho it does do that sort of). It's about making the autobong a bit less OP against raiders and useless for your own colonists. If you are simply looking for a less punishing high I'd go for the other mod but if you like the dynamic highness of this mod, well it's up to you.
Thundercraft 4 Apr, 2022 @ 1:48pm 
I'm just curious:

Between this mod and Smokeleaf Nerfed , which of these mods makes pawns using moderate amounts of Smokeleaf on a somewhat regular basis less punishing?
Jenkem 3 Apr, 2022 @ 7:47pm 
Heck yes, very dynamic!