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because I think it would be nice for colonists to inherent a variety of skin colours to bring variety
Thank you to @Lugaru for making a mod that helped diversify representation in the Rim it's a shame it's been replaced by a new game feature. I think you were actually the first person to create this kind of mod in my 4+ years of playing.
Don't let this discourage you from making new content
Obviously, all my colonists are white and I've only just clocked this, so. (facepalm)
What about the idea of having pawns spawn with two skin genotypes perhaps with a chance of a third, and averaging between their available tones (including the possibility to pick the same twice, in which case, they just spawn with the one gene)
Then Xenotypes would overwrite wholesale, but then if you have multiple xenotypes, you'd average those again, so like, a pink and a blue xenotype would end up creating a lavender pawn
I ask because I am creating a mod that adds custom masks to popular head retextures, and since many of those have irises, I wanted to add different eye colors through a secondary color channel for humans.
If you'd be interested or willing to help since I'm not that good at coding, I'd be happy to pay you commission for your coding work and make you a co-author on my mod when I post it. I understand if you aren't interested though, I just wanted to throw that out there in advance. I appreciate you reading this!
This node is already set at 0.1 for NPC tribes, it's the variance of skin color inside a same faction, but we can't choose the base color for the faction this way (easy to see by playing with player faction and randomise pawns).
I want the mole men faction to be white as ass by never saw the sun.
My go-to mod for many aspects of that used to be Facial Stuff, but they're... probably not updating anymore.
But here you are with a realistic range of skin colors! Mods and modders are sure great.
asking for a friend.
TRIBAL RUN HERE I COME HOHOHO!