NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

PRISM Aerospace International
146 Comments
Enyalos 4 Jun @ 10:39am 
im like 95% sure cause i purge my workshop folders to force updates cause i tend to run in to update issues, least i have in the past. ill do some more testing but i narrowed it down to the ship limits and when i disabled it it started back working. let me double check
Tartiflette  [author] 3 Jun @ 11:31pm 
HEAT issue I can see that, because currently the only way to prevent some vanilla missiles to show up it to remove ALL ammunition from the faction and then add back the ones I want. AGMLib will have to be updated to allow for a more targeted blacklist, but AGM-114 is away for a while.

The issue with no ship limit is puzzling though. Are you certain to have all your mods up to date? If they are, then that's another problem with AGMLib to solve some day.
Enyalos 1 Jun @ 11:49am 
Hey it may be a bit early to tell but I think the recent update caused some compatibility issues with other mods, no ship limits breaks the hull patterns, and the HEAT weapons pack is missing the small p1 and p2 ammunitions
Tartiflette  [author] 29 May @ 3:31am 
The Carrier update is out now with two new ships! Prism is using ANS strikecrafts as placeholders for now but you can finally deploy light assets.
Tartiflette  [author] 29 May @ 3:30am 
I did not had any issue with that, at worse you can copy the mod and AGMLib from the workshop folder to the game's "mods" folder and enable this version in the game. The names are a bit scuffed because it's all numbers but it should work.
AstroMich 24 May @ 9:23am 
hi there. how do you play your mod offline? it seems that i get a dependency error whenever i try to play with it offline, even with the dependencies installed offline. it seems to be that prism doesnt recognize that the dependency is installed,
Bucky 12 May @ 2:31pm 
any news on Prism carriers
Spider_Psycho 1 Apr @ 8:52am 
Lovely ship designs, but I am curious, the Mako has two 8x16x10 drive module slots, is there a particular drive that's meant to fit in there or is on the way, or is it just for modded flexibility's sake?
Star_Kindler 27 Mar @ 9:37am 
Why does the Dart have a slot with a permanent installation that is just empty?
MRJOKER1570 3 Mar @ 9:19pm 
Love this mod maybe my favorite in all Nebulous, with that can we expect carriers to be added to this faction in the future?
Thourq 10 Feb @ 7:45am 
@Shadow_Eagle The turreted launchers that come with the mod accept them iirc.
chaosguy 6 Feb @ 1:39pm 
Am noticing that on the Aryabhata the livery slot will both report both damaged and out-of-commission as in 'on fire' and 'disabled'. Wondering if it is actually soaking damage that should be applied elsewhere? (That is one thick coat of paint!)

Really cool paint schemes on the livery itself, btw!
Shadow_Eagle 6 Feb @ 3:43am 
+1 for Plow rockets. Can't seem to find any launcher that would accept them.
is there any intention of updating in the meantime, the radar signature being 100m2 while we wait for the larger update?
Foxhound 17 Jan @ 1:10pm 
Hi just checking, has anybody had problems with the prisms rocket launchers?
I can't seem to get it to accept the "plow" rockets and instead they only take size 2 missiles.
Tartiflette  [author] 15 Jan @ 11:33pm 
PSA:
- An update is being worked on, it will take a while (at least several weeks) since there are a lot of new models to make and implements.
- AGMLib was broken in the first few days but it should be fixed now.
Lily 11 Jan @ 10:57pm 
I've done some checking and a few mods that have an issue with ship's Radar Signature being 100m2 that require AGMLib. The only one to not have this issue seems to be the Starshield Trade Conglomerate mod as it doesn't require AGMLib. I'd thought let you know because you mod is my favorite and I'm not sure if it's an issue you can fix but should be aware of incase you know the solution to the problem. I'll leave a comment on AGMLib's mod as well for the dev there to potentially look at if they have time.

Thanks alot for your mod again! It's wonderful and makes me happy when I make silly builds :)
Bucky 11 Jan @ 11:24am 
any news on an update for this mod. when it come to the carrier update
MisterIgor 10 Jan @ 9:06am 
update
Lovetalker 23 Nov, 2024 @ 11:08am 
These designs are SO you!
It's cool to see you out here - space is a small place, huh?
Tartiflette  [author] 31 Oct, 2024 @ 12:50am 
AGMLib has not been removed? It's still linked on this very page and available!
Busterdrag 27 Oct, 2024 @ 4:26am 
Hey, since the AGLIMB mod got removed, does this mod still need it or was it removed?
Kendicus 24 Oct, 2024 @ 5:21am 
I remember the SGM-2S00 Dart having one slot dedicated to GOT, that slot is now empty for some reason and I can't put anything in it either, am I missing anything, AGMLIB is at the top of the load order
mastervampire117 11 Sep, 2024 @ 1:28am 
I think i figured it out, there is a bod that is in conflict with this one and causing it to not work. is working when i only have Prism and agm. am going to do some testing to see what mod causes it
Spirus Dragovich 8 Sep, 2024 @ 2:12pm 
Holy shit the new ships and all the new models are amazing! Keep up the good work!
MOBIUS 7 Sep, 2024 @ 11:50am 
i believe i had the same error as matrevampire117 i put AGMLIB then PRISM on top of my mod list and i had no more errors. Hope it works for you
mastervampire117 6 Sep, 2024 @ 5:56pm 
no, it isnt even installed
Tartiflette  [author] 5 Sep, 2024 @ 11:45pm 
Wait, do you still have the DAMN weapon mod enabled? Because that mod has been deprecated and deleted since it is no longer necessary. You should only have PRISM and AGMLib enabled.
mastervampire117 5 Sep, 2024 @ 8:10pm 
the error is "no asset of type Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor with name Assets/Bundle/_Damn/Internal Guidance Package.asset found in bundle weapons

Failed to load asset at address Internal Guidance Package.asset"
mastervampire117 5 Sep, 2024 @ 8:03pm 
no, still not working
Tartiflette  [author] 5 Sep, 2024 @ 3:10pm 
Try updating AGMLib too.
mastervampire117 4 Sep, 2024 @ 2:15pm 
hey, im getting an error that the guidance system for the custom missiles isn't there, i tried verifying and re downloading but it is still there
ChonkyKong 1 Sep, 2024 @ 5:18am 
Thanks! <3
Tartiflette  [author] 31 Aug, 2024 @ 2:55pm 
That was changed in the last patch a few days ago. Check the changelog: the Noether got a significant buff.

It is important to note that the Workshop does not update mods automatically, you have to do that manually and the best way to do it is through the "Check Integrity of Game Files" process.
ChonkyKong 30 Aug, 2024 @ 3:16pm 
Very cool new toys to play around with, although the Hypatia imo overshadows the Noether in every way that counts and is a 25 points cheeper hull.
Clubshogun 25 Aug, 2024 @ 8:28am 
Thank you for your hard work!
Tartiflette  [author] 25 Aug, 2024 @ 2:36am 
PRISM has been updated with a MAJOR overhaul, that means a lot of new content, but unfortunately it breaks all old fleets. I apologize for the inconvenience.

You can read more about the update here: https://www.patreon.com/posts/110707124

I strongly suggest to run a "Check integrity of game files" test on the game to make sure you have the latest version of Prism and AGMLib downloaded.
Tartiflette  [author] 23 Aug, 2024 @ 9:42am 
Sorry for the issue, I have been working on a major overhaul for the past 8 months using a different version of AGM-Lib, and some of the new features were prematurely updated on the main branch of AGM-Lib breaking Prism in the process.

Fortunately, I'm soon going to update Prism with all the new toys.
The bad news is that it will break all your fleets due to the ridiculous amount of changes.

In any case, that issue will be gone in the coming days.
matyonebp 23 Aug, 2024 @ 8:26am 
I'm having a problem with the skin module when I but a skin it shows me an error mesage and it doesent show any changes please help
Clubshogun 22 Aug, 2024 @ 2:54pm 
Hello! I love this mod but im getting a "Argument out of range exception " error?

The referenced script on this Behaviour (Game Object 'Yellow Blinky Light (12)') is missing!

The referenced script on this Behaviour (Game Object 'Yellow Blinky Light (11)') is missing!
Aragil 10 Aug, 2024 @ 4:31am 
@Slump_Lord tart just so happens to be the author of both... lol
Slump_Lord 3 Aug, 2024 @ 6:25am 
duuuude, is that first pic a nod to the starsector mod outer rim alliance? not saying it is, just think its cool they have similar art style. cudos
Narzafa Nor'Lark 22 Jul, 2024 @ 8:07pm 
oh i know they have a required mod set that they have to go with, i was wondering if you can make it to where we can use the standard large caliber guns from the base game as well?
Tartiflette  [author] 8 Jul, 2024 @ 9:24pm 
They have their own weapon set in the form of the DAMN mod. It is marked as a requirement so I'm not sure how you managed to play with them without those weapons?
Narzafa Nor'Lark 30 Jun, 2024 @ 9:11pm 
could the ships be updated to use the large ship weapons from the standard game?
Tessier-Ashpool S.A. 8 Jun, 2024 @ 5:59pm 
also, the spine railgun have no traverse and elevate too, I think.
Tessier-Ashpool S.A. 8 Jun, 2024 @ 7:48am 
OD201.250 should have +-8 deg but looks like it don't. can you fix this? :)
Enyalos 23 May, 2024 @ 11:09am 
Hay tartiflette I’ve noticed that in the HEAT Technology’s weapons mod the larger class 4 and 5 weapons don’t show up for the class 4 and 5 mounts on the ships unless I use the faction unlocker mod is their a issue with the ships or maybe the other mod I’m using?
NTSFMagellan 21 Feb, 2024 @ 9:08am 
Shame the Thales does not have a Spinal Mount, it would really benefit from one.
Space Flyer 16 Feb, 2024 @ 6:09pm 
I play this mod with a group of other people and we agree it could benefit from some durability Buffs