Total War: WARHAMMER III

Total War: WARHAMMER III

Wounded Leaders Matter
52 Comments
Sikhi Jedi 12 Sep, 2024 @ 4:19pm 
update plz
Luckie 25 Apr, 2024 @ 3:50am 
Is there a version of this mod with just leadership as the combat debuff?
Roller 24 Mar, 2024 @ 6:30pm 
Mod is no longer working.
Tingu 22 Jul, 2023 @ 1:44am 
update?
sirmicou85 25 Apr, 2023 @ 4:28am 
Could we get an update please ? :)
Obelus 16 Apr, 2023 @ 7:04pm 
Does this need an update for 3.0?
Pepperoncino 6 Mar, 2023 @ 3:48pm 
Doubt this needs an update unless there are crashes or features not working
Fire Ywellow 18 Feb, 2023 @ 4:33am 
update?
Prikense 29 Jan, 2023 @ 6:29am 
does this take effect when you disband and replace the leader?
BankWorker 21 Oct, 2022 @ 8:39am 
update?
至尊宝 20 Sep, 2022 @ 6:17am 
Thank you for your great mod! I have made a Chinese localizatrion of it, here is the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2865461556
YesLad31 13 Sep, 2022 @ 4:42am 
Hi mate, is this savegame compatible? Cheers.
Sam8872  [author] 13 Sep, 2022 @ 1:14am 
@Jabel - Not something I'd incorporate into my mod but if you can find something like that, then this should work in tandem
Jabel 10 Sep, 2022 @ 4:51pm 
Could you extend the wound time for leaders to 10 turns?
PUNISHER 7 Sep, 2022 @ 11:49am 
Nice one Sam.:steamthumbsup:
Sam8872  [author] 6 Sep, 2022 @ 4:23pm 
Update:


Isabella's faction has been balanced out in terms of effects so that it suffers no positives or negatives due to them receiving the effects from the start.
Sam8872  [author] 6 Sep, 2022 @ 3:32pm 
Updated for 2.1.

The control effect has been changed from -2 to -4 to promote a more noticeable change.

@xBlueye - Thank you for bringing this to my attention, I'll have a look to see what I can do.
xBlueye 3 Sep, 2022 @ 5:47am 
Starting as Isabella I noticed that the debuff is always active. Most likely because Vlad is still seen as the faction leader but doesn't count as a legendary lord ?
Oh_Man[TFE] 30 Aug, 2022 @ 3:20am 
I think the effect is not very noticeable. I would experiment with cranking up the Control value specifically. Minus 2 isn't enough to make a big dent when they're usually back in less than 5 turns, that's like minus 10 public order total. I'd go for like -8, -6 something like that.
Spartak 26 Aug, 2022 @ 5:39pm 
Great no more killing Vlad and then 4 turns later he is back with 20/20 army
viranto 26 Aug, 2022 @ 1:40am 
Amazing. Now you have to look more what you do and what you risk
Railgun 25 Aug, 2022 @ 4:00pm 
Thank you very much, I really like this mod.
Sam8872  [author] 25 Aug, 2022 @ 3:58pm 
Updated for IE.
god0188 24 Aug, 2022 @ 6:30pm 
I'm waiting for an update on this fantastic and reasonable mod..
Jixxor 24 Aug, 2022 @ 8:35am 
Legend, looking forward to the update. It just feels wrong without this mod.
Sam8872  [author] 11 Aug, 2022 @ 1:42pm 
Hey all, will be updating the mod when Immortal Empire releases.
sirmicou85 8 Jul, 2022 @ 2:41am 
Hello ! Could we get an update please ? :)
HughJanus69 7 Jul, 2022 @ 2:30pm 
crashes the fucking game
in 29 May, 2022 @ 11:38pm 
idea - defeated LL should also get permanent fear of the LL who killed them, say -10 leadership until they manage to defeated them to remove the negative trait.
sirmicou85 20 May, 2022 @ 4:47am 
Hi ! Could we get an update please ? :)
Cameron Parris 19 May, 2022 @ 7:27am 
SO HAPPY to see this mod make a debut here. REALLY adds a sense of Realism to the game.
bread 16 May, 2022 @ 6:09pm 
I don't really get the reason for WoM/Miscast, agent, and melee attack debuffs. Seems like the most 'realistic' debuffs would be to control, leadership, replenishment, and income (difficult to collect taxes or levy troops when the legitimacy of the state is at stake!).

That's just my take tho, regardless this is a cool idea :)
cjm.1208 17 Apr, 2022 @ 10:46am 
Maybe it would be better if the killing characteristics could be superimposed.
Ciaphas Cain 14 Apr, 2022 @ 8:41am 
Yeah, another mod. I'm just saying it would be nice to see them being worked on by yourself as your other stuff was good.
It's not a request btw, was just saying.
kerrfox54 13 Apr, 2022 @ 8:43pm 
I agree with piddyx, brilliant!
Horny Jail 12 Apr, 2022 @ 10:25am 
thk
Sam8872  [author] 12 Apr, 2022 @ 5:30am 
@in - The effects I've stated within the changelog will affect the AI until their leader returns.

@H. Donna Gust, Ph.D. - It does indeed.

@Mortarch of Blood - What do you mean by working on Vampire Counts, as in a different mod?
Ciaphas Cain 11 Apr, 2022 @ 4:46pm 
I sure do hope to see you work on vamp counts whenever you get the chance, always were a fan of your mods and they deffo need a work on them!
jinwook0817 8 Apr, 2022 @ 8:59pm 
Thank you:steamhappy:
[NC] Will Francesco 8 Apr, 2022 @ 8:50pm 
it affects the AI, right?
in 8 Apr, 2022 @ 8:22pm 
Great mode - events should have consequences and this adds weight to kill enemy LL
Is there a way to see this in effect on enemy faction if i kill the LL ?
Sam8872  [author] 8 Apr, 2022 @ 7:55pm 
@jinwook0817 - Yes of course, though I must request that you would only take the loc files and therefore keep my files here as required mods due to updates, changes, etc
piddyx 8 Apr, 2022 @ 7:20pm 
Brilliant!!!
jinwook0817 8 Apr, 2022 @ 3:32am 
Thank you for the good mod!:steamthumbsup:
If you don't mind, can I make a translation mod of your mods including this one?
Oh_Man[TFE] 7 Apr, 2022 @ 5:19am 
A promising idea.
MANIFISTO 6 Apr, 2022 @ 5:01pm 
i like the changes. I have no experience with modding but is agent success chance and defence against agent different things or the same. If they are different it makes more sense to me that agents would be on the defence after a leader is killed rather then being better at killing others.
무직백수 5 Apr, 2022 @ 9:46pm 
this is sick. must have!
Episodev 5 Apr, 2022 @ 8:40pm 
I like it, makes sense, thank you Sam
HereGoonily 5 Apr, 2022 @ 8:25am 
looks pretty sick