Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Army Compositions Compatibility Patch
   
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Tags: mod
File Size
Posted
Updated
3.176 MB
27 Apr @ 2:14am
23 Jun @ 3:29am
19 Change Notes ( view )

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AI Army Compositions Compatibility Patch

Description
This is a mod that adds compatibility for custom units/heroes/lords that helps AI to recruit them in game with the framework of AI Recruitment & Army Composition Mod created by Helljumper117. I use this mod because I really like the structure he created for AI and I think it fits the overall quality of the AI better.

AI will be able to recruit units/heroes/lords added by these mods but only if it has building/technology access to it. It will always prefer to recruit highest quality units as long as it has enough money and it will do different compositions.

Adapted compatibility mods listed below and if I add more they will be added to the list. If you want certain mod added to compatibility post it in discussion forums. I may add it fast depending on my work schedule and the size of the mod.

NOW Compatible with SFO Overhaul
but be aware that this mod will overwrite SFO's own army composition tables so if specified army compositions defined in the overhaul you will see Helljumper's compositions prefered by the AI.

Note: You don't have to subscribe all of the mods. You can choose the ones you wish, the mod will not crash and work. The only necessity is the subscription of the main mod.


Please post if you find any errors, crashes, problems in bug reports thread. Also thumbs up or thumbs down depending on if you want me to keep adding compatibility with different mods.
Popular Discussions View All (3)
22
23 Jun @ 5:34am
Post your requests here
Aelfric
2
4 May @ 2:51am
Bug Reports
Aelfric
0
12 May @ 4:31am
PINNED: Supported Mod List
Aelfric
40 Comments
Aelfric  [author] 23 Jun @ 3:36am 
pce15 4 Jun @ 4:40am 
Good thx dude
Aelfric  [author] 31 May @ 1:42pm 
Added support for:
Bretonnian Royal Lake Guard - New Elite Units for Bretonnia
Aelfric  [author] 26 May @ 2:27am 
VCO SFO version CTD should be fixed with the latest version please update and try.
BlackDragon2601 16 May @ 8:04am 
Thank you very much for answering. Maybe it is an combination with VCO, SFO and the SFO Combability Patch. My modding knowledge isnt good enough, i could only say, i get cdts with this combality patch and VCO. If i disable one everything is working. I also found out, i could play a few rounds with both mods enabled, with new factions, then cdt and then if you start again with this faction, cdt after the loading screen. Its strange, i know. but what should i say, it happens. I will test it again, I would like to give the Army Combosition a chance, but I have found that without VCO the rounds are only half as good. And so Teclis have to wait.
Aelfric  [author] 16 May @ 6:53am 
I've actually just tried with VCO and my mod open and played teclis like 20 turns and no CTD happened on my end. Are you sure yyou have updated both mods to latest versions?
BlackDragon2601 14 May @ 9:29pm 
After some tests, it seems Victory Conditions Overhaul and this one dont like each other. Disabling VCO and i could play with teclis (who hasnt individual victory conditions). Also Strange is, i could play other factions with individual victory conditions with both mods enabled but not the factions without individual conditions. Not tested every faction. But for teclis i could say CDT on start with both mods enabled, no cdt if one of them are disabled, and also no cdt with both mods enabled and a tzeentch faction (not played many rounds).
BlackDragon2601 14 May @ 11:03am 
Could confirm this CDT. Downloaded it today. CDT on Start with Teclis for me after the loading screen. Disabling the Mod and everything runs again. Have 39 others mods, mostly visual, but also some AI Mods (Deepwar f.e.) and SFO. So maybe a conflict with one of them.
cabato 13 May @ 4:06am 
Yea it could definitely be some sort of conflict. I checked RPFM and I couldn't find any reason for it to crash. The game has been working for me since I've disabled your mod. I'll try to figure it out.