Total War: WARHAMMER III

Total War: WARHAMMER III

Cpecific's Skill Queue (+win64)
215 Comments
Xep 15 Jul @ 9:34am 
Hello. Thanks for the work. Any plans for an update?
:) 10 Jul @ 7:05pm 
anyone else having trouble with this mod? for some reason using presets now has 8 skills marked for level 10 and nothing before it
叁柏 7 Jul @ 8:01pm 
When my agents are not at level 1, setting presets for them doesn't seem to have an effect on the skill allocation after their subsequent level upgrades.
:) 7 Jul @ 4:34pm 
this was great but i was wondering if it is possible to have preset available across campaigns. ie have presets from other saves in a different game
DionysianLibertine 5 Jul @ 10:13am 
Works great, solves an infuriating issue, much appreciated
G_Rider 18 Jun @ 6:34pm 
Thank you so much for this! I was giving up on the game but I found this mod.
Ragatokk 17 Jun @ 2:09am 
The auto skill up and the auto build in the game is useless, just baffling they have not added something like this.
Violen 10 Apr @ 5:37pm 
Typed in "skills and this never came up, Was only able to find it through wh2 workshop lol. This should be in the base game 100%, fixes tedious leveling in the mid to late game.
Zahalith 4 Apr @ 1:09am 
I too can only skill up to lvl 41, which isnt bad but still
Predatel 3 Apr @ 6:06am 
Did 6.1.2 break the mod? Seemed to be working yesterday.
규동 31 Mar @ 1:59pm 
would you please update this wonderful mod?
Euphegenia Doubtfire 30 Mar @ 12:00pm 
Hot fix 6.1.1 from CA fixed this mod for me and it is working again!
AmekiKyou 28 Mar @ 10:47pm 
I read through your script, I feel bad for you when you write the code.

I wonder why CA doesn't provide a convenient way from character to their skill panel, I bet there is, just not opened up in the API.

character.has_skill() is the only interface offered for looking up...
I LOVE BIGCOCKS 27 Mar @ 12:44am 
From other mod discussions: "the game cant read capital letters in the file header inside the packaged files.. so if you have capital letters there, it wont read those, and cause errors at launch."
Lysandren 25 Mar @ 5:02pm 
Pretty sure all mods broke with 6.1 It's not just this one. Even mods that say they're ready for the update are making the game not launch.
Euphegenia Doubtfire 25 Mar @ 4:43pm 
I can also confirm this broke with 6.1; please fix
Heartbreak One 25 Mar @ 2:53pm 
Yeah it did, a 6.0.5 rollback just works.
Heartbreak One 25 Mar @ 2:14pm 
Pretty sure this broke with 6.1.
Shaft Ten 15 Mar @ 5:41am 
Anyone knows if there is a way to load preset from other save files? Mainly because we often play the same race with different factions, and there heroes are mostly the same.
dBurva 2 Mar @ 10:19am 
This is excellent
rEbEliOn 2 Mar @ 2:23am 
is this working for 6.0.X?
雪飘江寒 19 Feb @ 7:07pm 
when using mod like max level 60,2x skill point.Only 1 point per level can be displayed
Zorba01001 7 Feb @ 2:41am 
SUPER
Viceroy Günther von Lichler 27 Jan @ 11:02am 
does anyone know of a mod like this, but for settlements? like a building planner
Smiling Knight 18 Jan @ 2:46pm 
I can decide what to learn in skill tree only for 41 lvl and after it mod doesn't let me do it. What am I doing wrong?
Thelonious 13 Jan @ 12:09pm 
It works without any problems for me. Even with 40 mods and custom lords and heroes
Smiling Knight 11 Jan @ 8:29am 
Indeed doesn't work :Owlcat_sad:
大白菜 4 Jan @ 9:21pm 
incompatible with mixu?
Asura 25 Dec, 2024 @ 8:15pm 
Doesn't work anymore,after trying many ways,click the button right below and show nothing.
Ultra Marine 19 Dec, 2024 @ 6:52am 
Yes, is there a way to transfer or keep presets from previous save games? This would be an absolute game changer to not have to recreate them every new game.
onyxum 27 Nov, 2024 @ 7:34am 
Is there a way to transfer the saved profiles to other savegames?
Rusty Nuts 21 14 Nov, 2024 @ 4:19pm 
Is this getting an update?
Musical Jacob 30 Oct, 2024 @ 4:31pm 
*drag and drop*

Drag and drop in the steam files with file explorer
Musical Jacob 30 Oct, 2024 @ 4:30pm 
Hi! I know this isn't much, but I would personally pay you $50 USD if you ever added a way, even with drag and drop config files per game(so pretty manual) to persist skill configs across games.

E.G. Switching from ikit claw to clan molder? Import ehshin triade, plague priest, ect.

I'm not asking for it do do magic. I'm aware updates to the skill tree or any mod changes will break usefullness. Still as user whos mod list doesn't change, I owuld love you forever.

And I'm dead serious. Pm me if you ever build in multi-game functinality and I will paypal(venmo/square/plaid) you $50.
Ayzo 17 Oct, 2024 @ 9:14pm 
It's working perfectly for me.. read the description carefully maybe you are doing something wrong

For example: "You could break mod if you decide to change your mod configuration mid-game. Don't come crying in the comments after that." :crtstressed:
Dandolos 16 Oct, 2024 @ 2:17am 
Doesn't work for me. Disabled every mod except this one, cleared cache. Still nothing. Or am i missing a setting i need to do?
cõck 11 Oct, 2024 @ 3:20pm 
got it enabled in game properties, do I need to somehow enable it in game as well? I just dont have the addon in game anywhere :(
Metroxide 11 Oct, 2024 @ 10:23am 
@Beleth wtf
Beleth 11 Oct, 2024 @ 6:19am 
It doesn't work. Stay away from Cpecific's mods.
Ayzo 10 Oct, 2024 @ 2:46pm 
Amazing mod. Thank you.

Just want to point out the queue window has no visible margin and it's weirdly cutting the UI. I sometimes forgot it opon and start to scroll to see the skills on the far right of the skill tree.
Can you add a line to separate the queue window form the skill tree when it's open (just like the WH2 version of the mod)?
Friedrich Bär 6 Oct, 2024 @ 8:45am 
+1 for saved preset being available across all campaigns if possible
Cpecific  [author] 26 Sep, 2024 @ 11:47pm 
@Virdana fixed possible multiplayer desync (but could still happen under certain circumstances not dependent on me)
CHOUXIANG·抽象 26 Sep, 2024 @ 2:42am 
自动加点mod
Virdana 25 Sep, 2024 @ 11:53pm 
Also perhaps a feature request, but would it be possible for presets to be saved on the client rather than the save file? That way they can be used for multiple campaigns (It's like what Al Gore requests in June to carry templates over)
Virdana 25 Sep, 2024 @ 2:05pm 
Our multiplayer game crashes (Client left the game) every time you save a template that reaches level 50 (or levels the last point of the Legend perks) - we are using Radious Part 1-4 and
"Official Radious Total war submod - 3 Skill Point Per Level"

Is this a known issue/is there a fix?
oldie 13 Sep, 2024 @ 8:38am 
Amazing mod, makes long campaigns so much more enjoyable. I truly hope this and a building queue will be a part of the game some day.
Ortega 9 Sep, 2024 @ 7:07am 
Think the mod corrupted my last save permanently. Unsure why, but after subscribing I cant load it anymore as it crashes to desktop. Unsubscribing didn't fix the issue, but I can start new campaigns just fine.

Have tried re-subscribing and the works, but the issue persists.
neovi 2 Sep, 2024 @ 8:19pm 
Best mod ever! Actually makes end game playable. Thank you so much!
Player Juan 20 Aug, 2024 @ 9:48am 
This is so good. It took me a little while to make sense of the interface, but I'm glad I did. I was confused until I looked at the screenshots. This makes long games much more playable. Thank you!
Al Gore 29 Jun, 2024 @ 9:02am 
NVM figured out rank 0, what about carrying templates over?