Total War: WARHAMMER III

Total War: WARHAMMER III

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Cpecific's Skill Queue (+win64)
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Tags: mod
File Size
Posted
Updated
392.575 KB
5 Apr, 2022 @ 8:07am
26 Sep, 2024 @ 11:41pm
14 Change Notes ( view )

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Cpecific's Skill Queue (+win64)

Description
The name of the mod is self-explanatory.
⚠️ Can work without memreader, but you won't have access to some features.
✔️ (only memreader) Compatible with any mod. Yes, even with "rank 60" and "x2,x3 skill points per level" and those that add skills.
✔️ Savegame compatible.
✔️ Multiplayer compatible.
🤔*Have a problem?* Try to re-subscribe. Steam sometimes doesn't download the latest version of the mods.

Features:
  • Presets - a list of skills, that you can save and later quickly assign to new agents.
  • Sorting by drag & drop.
  • Support of "Dump skills". The circle in the middle tells you the level of skill (only useful for skills with an amount of levels larger than 3).
  • Mounts, Incidents, missions, and dilemmas are supported.
  • Rank 1 reset ("0") - if you want to create preset from rank 1, then you can click button with text "0". It only exists before the moment you select some skill.
  • Increase rank ("+1") - if you want to binge add skills (ex: don't add skills from lvl.9 till lvl.12; at lvl.12 you will receive 4 skills). Button "+1" becomes available only after you select at least one skill. If you don't want that first skill, then you can simply remove it; button "+1" will still be present.
  • The most QoL thing: when you hire a new agent, you would want to give him a preset that will automatically assign skills for available points. This feature only works, if you haven't spent any point. Select preset, mod will print preset's skills, then click "Save" to accept preset, skills will be automatically allocated (this is different from when you select a preset normally, not at rank 1; this feature doesn't save selected skills until you click "Save").

Without memreader:
  • Skills that block other skills won't behave as expected.
  • Skills that require N (N > 1) skills to be unlocked in previous skill chain won't work as expected.
  • Skills will be added one by one, because of above problems.
  • I have no access to character rank experience table, so it is a responsibility of a modder to add compatibility.

Quirks of the mod:
  • You can only select skills when you don't have any available skill points.
  • When assigning skills, the mod will skip all the skills, that are (currently) impossible to add.
  • Mod will show you the exact order in which skills will be assigned.
    But that may not always be true. If you play around with sorting and deleting, you might have such state:
    1. Public order (-) (-)
    2. Recruitment cost (-) (-)
    3. Route marcher (1) (2)
    4. Inspiring presence (1) (3)
    As you know, the first 2 skills can only be assigned if "Route marcher" is present. But mod will just skip first two skills, it won't get stuck.
    So at lvl.2 you will have "Route marcher" and at that time state will change:
    1. Public order (1) (3)
    2. Recruitment cost (1) (4)
    3. Inspiring presence (1) (5)

Bugs:
  • With Update 1.2.0 CA shipped auto-unlocking skill levels (that don't consume your skill points). I wasn't able to query info about this feature neither with Cco nor memreader. So, don't select auto-unlocking skills with Skill Queue, as it will lead to unpredictable behavior.
  • Skills are a big boi feature in TW, there are lots of ways to make things harder for a modder.
    I might not have fully grasped all the possible states, that you can have with skills (locking skills, rank locking, level rank locking, link locking, no level skills).
    So if you have a mod setup that my mod doesn't print exactly the same as the game does, do tell me.
  • You could break mod if you decide to change your mod configuration mid-game. Don't come crying in the comments after that.
  • Same goes for cheat tables. If you change skill points of character, then who knows how the mod will behave.

My Other Mods
Popular Discussions View All (2)
10
1
17 Dec, 2024 @ 2:44pm
Compatibility
Cpecific
2
10 Oct, 2022 @ 2:07am
Mod doesn't work?
Cpecific
216 Comments
Johnson 30 Jul @ 2:44am 
nice!
Xep 15 Jul @ 9:34am 
Hello. Thanks for the work. Any plans for an update?
:) 10 Jul @ 7:05pm 
anyone else having trouble with this mod? for some reason using presets now has 8 skills marked for level 10 and nothing before it
叁柏 7 Jul @ 8:01pm 
When my agents are not at level 1, setting presets for them doesn't seem to have an effect on the skill allocation after their subsequent level upgrades.
:) 7 Jul @ 4:34pm 
this was great but i was wondering if it is possible to have preset available across campaigns. ie have presets from other saves in a different game
DionysianLibertine 5 Jul @ 10:13am 
Works great, solves an infuriating issue, much appreciated
G_Rider 18 Jun @ 6:34pm 
Thank you so much for this! I was giving up on the game but I found this mod.
Ragatokk 17 Jun @ 2:09am 
The auto skill up and the auto build in the game is useless, just baffling they have not added something like this.
Violen 10 Apr @ 5:37pm 
Typed in "skills and this never came up, Was only able to find it through wh2 workshop lol. This should be in the base game 100%, fixes tedious leveling in the mid to late game.
Zahalith 4 Apr @ 1:09am 
I too can only skill up to lvl 41, which isnt bad but still