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I've done the edits personally, its a fairly simple change in the script in RPFM if you're comfortable doing it? I just added:
cm:force_diplomacy("culture:wh_main_emp_empire", "culture:wh3_main_ogr_ogre_kingdoms", "join war", true, true, true);
to each faction I wanted to be able to invite them, changing the first faction name to match each faction obv. Not sure if it'll work perfectly but I'm fairly sure it will :)
Here is a suggestion!
I think Cathay should be able to ally with Ogres, and if not at least the Western Cathay definetly should.
is it supposed to be -100?
Not sure, I'll have to double-check again... maybe something has changed in the last couple of updates.
Playing as the Changling. He's very focused on manipulating diplomacy and allying with those that loreful diplopmacy blocks.
Maybe its a Tzeentch specific thing?
@i am the senta ... Yeah should be fine, I've been using it for a long time alongside this and haven't observed any noticeable effect!
Golgfag logic fixed, mercenary contracts should now correctly function.
I have also amended some cultural relations slightly. They are as follows:
Empire <--> Vampire Counts, Vampire Coast ... -30 attitude (from -40).
Empire <--> Dwarves, High Elves, Kislev ... +5 attitude (from +0).
In my experience over the last year of DLC releases, it has become increasingly difficult to maintain 'Imperial Borders' as the Empire, and so I have seen fit to ease the pressure marginally.
That is all.
Happy Christmas folks.
Thanks for the reports all, appreciate it.
It seems your mod makes the game unable to open the mercenary contracts for Golgfag in the new DLCs. I tested all my mods one-by-one and found this one was causing the issue (wouldn't have bet on it lol). The menu is greyed out on the first turn, which should not be.
Just wanted to let you know. Thanks for the mod though!
Cheers :)
I was referring to your mod description:
"As a new addition to the mod for Warhammer III, I have also made minor amendments to the cultural_relations table. The Ogre Kingdoms, for example, no longer have a bizaare -40 aversion with every other faction."
I'm not sure I understand your comment. I only have 3 other non cosmetic mods enabled: Victory Condition Overhaul, Table Top Caps and Restricted Auto-resolve, non of those change the 'campaign_cultural_relations_table'. I also did not specifically reference anything happening in my current save game. Maybe I did not express myself well.
Regarding the second part, it's not a mod causing that, it's the default behaviour of TW:WH since WH1. When you are at war with two factions, with two armies next to each other and attack one, they will reinforce each other no matter what. Not sure how that's "telling". I was just asking a question.
Ogres only offer -40 aversion towards Daemons, and likewise in return. Every other faction available in Total War has a flat 0 attitude towards Ogre Kingdoms, and in return. If you are seeing otherwise, then something else in your mod list is also adjusting the 'campaign_cultural_relations_table' where these values are stored.
Your comment about the Empire, Skaven and Dwarves is also telling. This is not possible with my mod enabled, it simply isn't an option. You have a conflicting mod. I made this mod in W2 to stop exactly those sorts of scenarios.
Is there also a way to prevent the preposterous reinforcement that sometimes happen? For example the Empire reinforcing Skavens against Dwarves.
Yes, the Elector Counts are famed for bickering amongst themselves.
I'll double check.
But Chaos constantly sends me peace treaties...wtf is this....
@RobotLP... True enough, although I admit to not having played a Skaven run since W2 - are they not able to vassalise one another? I'll think about it, could be neat.