Total War: WARHAMMER III

Total War: WARHAMMER III

1000 Max Winds of Magic
30 Comments
Eeshton  [author] 4 Sep, 2024 @ 1:47pm 
No, it is defined as a finite number, you could make it 9999 if you wanted I guess.
Ellanyel 4 Sep, 2024 @ 1:26am 
Is it possible to make the reserve of magic winds infinite?
Eeshton  [author] 29 May, 2023 @ 12:12pm 
I still use it.
Dredd 27 May, 2023 @ 6:26pm 
Great mod. Does it require an update or can it be used without an update?
Gman9090 3 Apr, 2023 @ 1:09pm 
GREAT thank you!
Eeshton  [author] 20 Mar, 2023 @ 12:34pm 
Should be but it won't retain anything past the maximum winds if you turn it off after getting more than the max.
Gman9090 20 Mar, 2023 @ 10:52am 
@Eeshton
Gman9090 20 Mar, 2023 @ 10:52am 
Is this save game compatible?
sgssk 28 Sep, 2022 @ 12:12am 
from assembly kit:
magical_charge_capacity:Mana usage needed to unlock a cataclysm
thus, although not many of us play RoC, i guess this one should not be so high as 1000
Lucius 7 Sep, 2022 @ 6:40pm 
plz update 2.1 ty
Eeshton  [author] 31 Aug, 2022 @ 7:32am 
The easiest way I know if the mod is working for me is to see how much of the bar the default value is (20) . It should barely be visible to indicate it's a much smaller percentage of the bar than before. I'll take a pic next time I can.
Pumko 30 Aug, 2022 @ 10:40pm 
@legionarius this mod change max cap from 100 winds to 1000, so at start you have pool of 50 winds, and it may (or may not) rise up to 1000
Legionarius 30 Aug, 2022 @ 7:55pm 
Can't get this mod to work. I even disabled all mods except this one and it shows 50. Any clue what's causing?
Ironkid 30 Aug, 2022 @ 6:18pm 
no worries, thought you should know. no complaints, great mod, great work.
Eeshton  [author] 30 Aug, 2022 @ 5:35pm 
Updated it. Should work as before. Steam is being up and down so it may not download immediately.
Eeshton  [author] 30 Aug, 2022 @ 5:32pm 
I am now reverting garycfoster's changes. lol
Ironkid 30 Aug, 2022 @ 5:13pm 
im not sure if youre aware, but it looks like every army at start up, turn 0, begins with 1000 WoM.
Eeshton  [author] 30 Aug, 2022 @ 11:22am 
Made those changes and updated it. Thanks for the info, I have yet to encounter any issues but hopefully that will fix it for everyone.
garycfoster62 29 Aug, 2022 @ 5:39pm 
Hey took a look at your mod and found out why it doesn't work for everyone. You raised the maximum available winds of magic but not the minimum so it can theoretically default to the lower number. If you raise the minimum to 998 it will always be between the two.
Eeshton  [author] 25 Aug, 2022 @ 12:41pm 
It still works for me.
Sinsoeg 25 Aug, 2022 @ 1:55am 
Will this be updated for IE? :)
soalstone 18 May, 2022 @ 3:36am 
still works
SelectiveSocietalSanity 17 May, 2022 @ 10:22am 
Will this be updated to the latest patch?
Rziha 7 Apr, 2022 @ 4:18pm 
This ends up changing Chaos Realm`s magic cost for that greater magic to 1000, which is impossible to achieve. Can you change that back to normal?
Radec898 7 Apr, 2022 @ 2:29am 
Or 300 maybe?
simon seveneves 5 Apr, 2022 @ 10:35pm 
Can you do one with 150 or 200?
Eeshton  [author] 5 Apr, 2022 @ 11:27am 
Not that I am aware.
Smiling Knight 5 Apr, 2022 @ 11:14am 
Is it possible to make inf winds of magic for player only?
Eeshton  [author] 5 Apr, 2022 @ 11:11am 
I believe it affects the AI as well.
Smiling Knight 5 Apr, 2022 @ 10:51am 
Player only?