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I use the mod regularly and can 100% confirm that going to war with NAP+Trade results in medium reliability from full, while adding military access typically reduces the result to low. The penalty is doubled and is "remembered" longer by the AI if you just signed the agreements in the last few turns and can put you into bad reliability.
I'm definitely not getting the full story here.
Reliability was not "removed" in WH2 mods. There was a mod that set all penalties for any sort of betrayals to 0, ensuring the AI would always use the "reliable" diplomacy weighting. If that is what you want, having a diplomacy cheat is not the intended purpose of this mod and never will be.