Total War: WARHAMMER III

Total War: WARHAMMER III

Building Progression Icons III
521 kommentarer
Spartan VI  [ophavsmand] For 5 timer siden 
@Taube, got it and fixed it.
Taube For 10 timer siden 
Hi! I noticed that the tier IV and V variant of the Erngrad Harbour seems a bit off when playing as Kislev. The first three tiers are Fuchsia (?) as the other Unique Locations, but tier IV and V are the standard blue. The icons also seems to be repeated. Just thoufht I should let you know, thanks for all your good work!
Dzierzba 4. juli kl. 10:42 
This is really the only mod I can't imagine playing without
Spartan VI  [ophavsmand] 4. juli kl. 8:18 
@Cal, sure go for it! Thanks
Cal 4. juli kl. 4:58 
Hi @Spartan VI.

I'm currently working on a mod that adds placeable forts to the game, in collaboration with FSFRanger and his Fort mod.

I'm looking for icons for all 5 tiers of my building chain, across all 24 races.

I wanted to ask for your permission to use some of the icons from your mod, as they would greatly improve the visual quality compared to using vanilla's.

I've sent you a friend request in case you are interested to discuss this further in private.

Thanks in advance, I love your work.
RedBack 19. juni kl. 4:11 
Thanks man for update) :steamthumbsup:
Jumunculus 18. juni kl. 13:37 
Thanks for your work @Spartan VI
Spartan VI  [ophavsmand] 17. juni kl. 22:18 
Aware of the 6.2 update, but I'm totally booked for the next 2 weeks so I wont be able to update any of my mods until July. Fortunately, these should all still work despite the 6.2 update.
RedBack 23. maj kl. 6:51 
i love thid mod, the icons look very cool:steamthumbsup:
Spartan VI  [ophavsmand] 9. maj kl. 19:24 
Sure, thanks for checking
Deli Paşa 9. maj kl. 14:17 
Hey man, can i use some of your icons for my new mod? (gold level 3 and dwarf's smithy icons specificaly, somewhat edited)
Dragon32 5. apr. kl. 2:33 
@Bran
Re-read the FAQ
Bran 4. apr. kl. 23:49 
sfo, few dwarf buildings are buged, only visual
Dizzy Ioeuy 2. apr. kl. 16:06 
TY so much. Is so good.
Spartan VI  [ophavsmand] 28. mar. kl. 8:11 
Check FAQ# 2, there's nothing I can do if your Workshop isn't downloading the latest file.
Elessa 28. mar. kl. 8:03 
*resubing
Elessa 28. mar. kl. 8:02 
Help pls, I still get the "wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev" crash, even after redubing the mod:steamsad:
Spartan VI  [ophavsmand] 27. mar. kl. 20:00 
Thanks Radious :chug:
Ser Tomato 27. mar. kl. 8:49 
Oh that fixes it for me, thank you
Radious 27. mar. kl. 8:44 
Ser Tomato: You have old build, resub the mod. That chain was already fixed.
Ser Tomato 27. mar. kl. 8:31 
I'm afraid the ctd wasn't caused by the capital letters issue. CA just fixed it, other mods seem to be able to work again, but this mod still causes crashes. Like others have pointed out, the issue is "wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev". Great mod tho, a must have for me
Nordling 26. mar. kl. 15:34 
btw @James, how did you find what caused the issue? I was trying to troubleshoot my modlist but found it very tedious & tiresome. Any tips?
Nordling 26. mar. kl. 15:33 
@James i belive you can find the previous version on this non-steam page. quite a pain because you have to download and install it manually but still worth it if you want to finish a campaign:
https://catalogue.smods.ru/archives/93372
Spartan VI  [ophavsmand] 26. mar. kl. 13:08 
Sorry, I don't backup the old versions when publishing an update. Steam Workshop does, but it will then force everyone to use the old version again and those people on 6.1 will complain about crashing again.
James 26. mar. kl. 12:00 
I want to finish my old campaign on 6.0.5. I rolled back but my game is crashing bc of your mod. Caused by wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev I'm guessing It's related to the updates you made for the new buildings. Can you upload the 6.0.5 version of the mod somewhere? I'll send a $3 tip
Spartan VI  [ophavsmand] 26. mar. kl. 11:40 
Yep, it's capital letters and numbers in the file names, folder names, loc names, etc. I already cleared those out of my file here and verified that it worked prior to pushing the updated mod yesterday.
Zolfried 26. mar. kl. 10:38 
im not a modder, so i may be speaking out of my rear..
But i heard some other modder say that the current patch, the game cant read capital letters in the file header inside the packaged files.. so if you have capital letters there, it wont read those, and cause errors.
PONK 26. mar. kl. 8:50 
actually, it crashes game if you roll back to 6.05
James 26. mar. kl. 8:10 
New mod version crashes game on 6.0.5
We can roll back to the old game version to finish our campaigns but Valve won't let us roll back to old mod versions 🤦‍♂️
James 26. mar. kl. 8:00 
Is there any way to roll back to the old version of the mod?
Spartan VI  [ophavsmand] 26. mar. kl. 6:08 
Might have to wait for a hot fix from CA. I'm running this mod by itself and no crash for me.
DespaciToes 26. mar. kl. 5:53 
i unsubscribed and resubscribed but it didnt fix it, it still crashes
occamsrazorwit 26. mar. kl. 0:02 
I think you have to do the little trick of Unsubscribing -> Resubscribing. That's what fixed the crash for me.
Flying dUCK 25. mar. kl. 23:54 
Hello, sir. I'm always thank's for your mod and fast update. But It still crash, I'm so sorry. Please check update one more time, sir?
Haldar 25. mar. kl. 22:23 
Stilll crashes for me
trancelynx2 25. mar. kl. 20:13 
I had to rollback game version to continue my multiplayer campaign but now that you updated this great mod my game crashes on startup. Would you be able to post an older version of this mod so I can use that or fix this one so it works with both 6.0.5 and 6.1?
Spartan VI  [ophavsmand] 25. mar. kl. 18:26 
They changed some of the Kislev buildings, which was causing the crash. Should be good now. New artwork for the new buildings will be coming later.
Ender Uzhumaki 25. mar. kl. 13:38 
Amazing mod! It started to crash my game on 6.1, though. Please update it at the earliest convenience!
Komalod 25. mar. kl. 13:21 
update please
Unbroken 25. mar. kl. 13:09 
Great mod, but it crashes game on startup on 6.1 version. Author can you please update.
C4MP 25. mar. kl. 12:55 
Empêche le démarrage depuis la mise à jour 6.1
Vikingstyle 25. mar. kl. 11:04 
Please update... Not working with the latest patch
Spartan VI  [ophavsmand] 16. jan. kl. 8:26 
@RobertX13, yep thanks for checking!
RobertX13 16. jan. kl. 6:50 
@Spartan VI, I'm working on a mod that will remove faction restriction for landmark buildings and some other buildings. And I was wondering if I can use the Icons from your mod in my mod (this will only apply to faction restricted landmarks and a few other buildings that are restricted to certain factions). I will of course give you and Rum Raisin credit for creating the Icons and include a link to your mod (if you want me to). So can I get your permission to use your Icons, please?
crowbarthehamburger 13. jan. kl. 18:47 
The modding community really has just turned this into a completely new (and far better) game. My hat's off to all of you guys and your hard work. Hopefully CA see's mods like this and just pay's you to implement it into the main game.
PIXY_UNICORN 5. jan. kl. 13:31 
@Spartan VI AMAZING! Thank you so much :chug:
PIXY_UNICORN 5. jan. kl. 6:59 
@Spartan VI would I be able to use your defence building icons in my "Tailored Garrisons" mod?
I will credit you of course :)
Spartan VI  [ophavsmand] 31. dec. 2024 kl. 8:36 
Very high level, I'll try to re-purpose the original art so the entire building chain has a single cohesive visual theme with special attention to keep it as close to the vanilla style as possible. When I free hand draw anything, I use the pen and/or lasso tools to create vectors using the base icon's color (eye drop tool / hex code).
Oh_Man[TFE] 30. dec. 2024 kl. 19:41 
When you are working on this mod- I mean, this work of art, what is your methodology on overhauling an icon?
Spartan VI  [ophavsmand] 22. dec. 2024 kl. 10:50 
Yep, fixed it. I had to actually buy the DLC in order to see those new buildings. Thanks for the heads up @Spitch. :chug: