Total War: WARHAMMER III

Total War: WARHAMMER III

Building Progression Icons III
521 Comments
Spartan VI  [author] 1 hour ago 
@Taube, got it and fixed it.
Taube 6 hours ago 
Hi! I noticed that the tier IV and V variant of the Erngrad Harbour seems a bit off when playing as Kislev. The first three tiers are Fuchsia (?) as the other Unique Locations, but tier IV and V are the standard blue. The icons also seems to be repeated. Just thoufht I should let you know, thanks for all your good work!
Dzierzba 4 Jul @ 10:42am 
This is really the only mod I can't imagine playing without
Spartan VI  [author] 4 Jul @ 8:18am 
@Cal, sure go for it! Thanks
Cal 4 Jul @ 4:58am 
Hi @Spartan VI.

I'm currently working on a mod that adds placeable forts to the game, in collaboration with FSFRanger and his Fort mod.

I'm looking for icons for all 5 tiers of my building chain, across all 24 races.

I wanted to ask for your permission to use some of the icons from your mod, as they would greatly improve the visual quality compared to using vanilla's.

I've sent you a friend request in case you are interested to discuss this further in private.

Thanks in advance, I love your work.
RedBack 19 Jun @ 4:11am 
Thanks man for update) :steamthumbsup:
Jumunculus 18 Jun @ 1:37pm 
Thanks for your work @Spartan VI
Spartan VI  [author] 17 Jun @ 10:18pm 
Aware of the 6.2 update, but I'm totally booked for the next 2 weeks so I wont be able to update any of my mods until July. Fortunately, these should all still work despite the 6.2 update.
RedBack 23 May @ 6:51am 
i love thid mod, the icons look very cool:steamthumbsup:
Spartan VI  [author] 9 May @ 7:24pm 
Sure, thanks for checking
Deli Paşa 9 May @ 2:17pm 
Hey man, can i use some of your icons for my new mod? (gold level 3 and dwarf's smithy icons specificaly, somewhat edited)
Dragon32 5 Apr @ 2:33am 
@Bran
Re-read the FAQ
Bran 4 Apr @ 11:49pm 
sfo, few dwarf buildings are buged, only visual
Dizzy Ioeuy 2 Apr @ 4:06pm 
TY so much. Is so good.
Spartan VI  [author] 28 Mar @ 8:11am 
Check FAQ# 2, there's nothing I can do if your Workshop isn't downloading the latest file.
Elessa 28 Mar @ 8:03am 
*resubing
Elessa 28 Mar @ 8:02am 
Help pls, I still get the "wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev" crash, even after redubing the mod:steamsad:
Spartan VI  [author] 27 Mar @ 8:00pm 
Thanks Radious :chug:
Ser Tomato 27 Mar @ 8:49am 
Oh that fixes it for me, thank you
Radious 27 Mar @ 8:44am 
Ser Tomato: You have old build, resub the mod. That chain was already fixed.
Ser Tomato 27 Mar @ 8:31am 
I'm afraid the ctd wasn't caused by the capital letters issue. CA just fixed it, other mods seem to be able to work again, but this mod still causes crashes. Like others have pointed out, the issue is "wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev". Great mod tho, a must have for me
Nordling 26 Mar @ 3:34pm 
btw @James, how did you find what caused the issue? I was trying to troubleshoot my modlist but found it very tedious & tiresome. Any tips?
Nordling 26 Mar @ 3:33pm 
@James i belive you can find the previous version on this non-steam page. quite a pain because you have to download and install it manually but still worth it if you want to finish a campaign:
https://catalogue.smods.ru/archives/93372
Spartan VI  [author] 26 Mar @ 1:08pm 
Sorry, I don't backup the old versions when publishing an update. Steam Workshop does, but it will then force everyone to use the old version again and those people on 6.1 will complain about crashing again.
James 26 Mar @ 12:00pm 
I want to finish my old campaign on 6.0.5. I rolled back but my game is crashing bc of your mod. Caused by wh3_main_ksl_city_temple_3_3wh3_main_ksl_kislev I'm guessing It's related to the updates you made for the new buildings. Can you upload the 6.0.5 version of the mod somewhere? I'll send a $3 tip
Spartan VI  [author] 26 Mar @ 11:40am 
Yep, it's capital letters and numbers in the file names, folder names, loc names, etc. I already cleared those out of my file here and verified that it worked prior to pushing the updated mod yesterday.
Zolfried 26 Mar @ 10:38am 
im not a modder, so i may be speaking out of my rear..
But i heard some other modder say that the current patch, the game cant read capital letters in the file header inside the packaged files.. so if you have capital letters there, it wont read those, and cause errors.
PONK 26 Mar @ 8:50am 
actually, it crashes game if you roll back to 6.05
James 26 Mar @ 8:10am 
New mod version crashes game on 6.0.5
We can roll back to the old game version to finish our campaigns but Valve won't let us roll back to old mod versions 🤦‍♂️
James 26 Mar @ 8:00am 
Is there any way to roll back to the old version of the mod?
Spartan VI  [author] 26 Mar @ 6:08am 
Might have to wait for a hot fix from CA. I'm running this mod by itself and no crash for me.
DespaciToes 26 Mar @ 5:53am 
i unsubscribed and resubscribed but it didnt fix it, it still crashes
occamsrazorwit 26 Mar @ 12:02am 
I think you have to do the little trick of Unsubscribing -> Resubscribing. That's what fixed the crash for me.
Flying dUCK 25 Mar @ 11:54pm 
Hello, sir. I'm always thank's for your mod and fast update. But It still crash, I'm so sorry. Please check update one more time, sir?
Haldar 25 Mar @ 10:23pm 
Stilll crashes for me
trancelynx2 25 Mar @ 8:13pm 
I had to rollback game version to continue my multiplayer campaign but now that you updated this great mod my game crashes on startup. Would you be able to post an older version of this mod so I can use that or fix this one so it works with both 6.0.5 and 6.1?
Spartan VI  [author] 25 Mar @ 6:26pm 
They changed some of the Kislev buildings, which was causing the crash. Should be good now. New artwork for the new buildings will be coming later.
Ender Uzhumaki 25 Mar @ 1:38pm 
Amazing mod! It started to crash my game on 6.1, though. Please update it at the earliest convenience!
Komalod 25 Mar @ 1:21pm 
update please
Unbroken 25 Mar @ 1:09pm 
Great mod, but it crashes game on startup on 6.1 version. Author can you please update.
C4MP 25 Mar @ 12:55pm 
Empêche le démarrage depuis la mise à jour 6.1
Vikingstyle 25 Mar @ 11:04am 
Please update... Not working with the latest patch
Spartan VI  [author] 16 Jan @ 8:26am 
@RobertX13, yep thanks for checking!
RobertX13 16 Jan @ 6:50am 
@Spartan VI, I'm working on a mod that will remove faction restriction for landmark buildings and some other buildings. And I was wondering if I can use the Icons from your mod in my mod (this will only apply to faction restricted landmarks and a few other buildings that are restricted to certain factions). I will of course give you and Rum Raisin credit for creating the Icons and include a link to your mod (if you want me to). So can I get your permission to use your Icons, please?
crowbarthehamburger 13 Jan @ 6:47pm 
The modding community really has just turned this into a completely new (and far better) game. My hat's off to all of you guys and your hard work. Hopefully CA see's mods like this and just pay's you to implement it into the main game.
PIXY_UNICORN 5 Jan @ 1:31pm 
@Spartan VI AMAZING! Thank you so much :chug:
PIXY_UNICORN 5 Jan @ 6:59am 
@Spartan VI would I be able to use your defence building icons in my "Tailored Garrisons" mod?
I will credit you of course :)
Spartan VI  [author] 31 Dec, 2024 @ 8:36am 
Very high level, I'll try to re-purpose the original art so the entire building chain has a single cohesive visual theme with special attention to keep it as close to the vanilla style as possible. When I free hand draw anything, I use the pen and/or lasso tools to create vectors using the base icon's color (eye drop tool / hex code).
Oh_Man[TFE] 30 Dec, 2024 @ 7:41pm 
When you are working on this mod- I mean, this work of art, what is your methodology on overhauling an icon?
Spartan VI  [author] 22 Dec, 2024 @ 10:50am 
Yep, fixed it. I had to actually buy the DLC in order to see those new buildings. Thanks for the heads up @Spitch. :chug: