Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@FunkyRythm @Azurewrath I think the new updates broke this mod. I will update it soon.
large/huge entities just use a lot of cannons or ap range or anti-large elites or a mix of all of them.
no lord even with tripple regen should be unkillable unless you got a crappy army for it, which you should then fix instead ^^
the changes to spells means this is more used if you want to go ham with one of those factions using them ^^
but honestly i always hated the "max entity" bullshit... stop making stuff lame for PvP balance when players can just "GitGood" and that issue is completely gone, only idiots blob up in multiplayer and in single player; who cares that it is very strong, you already reach unkillable at midgame anyway.