Total War: WARHAMMER III

Total War: WARHAMMER III

+35% More Movement Range for Armies & +100% More for Agents (Player Only)
46 Comments
Slavyk  [author] 27 Mar @ 2:05am 
Maybe some people will have to force a fresh reinstall of their mods.
You can delete the mods directly from the explorer, that will make sure it will download the updated version. Close the launcher before of course.

The mods are here by default:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1142710

Other than that I don't have any other solution, I launched a fresh campaign with all my mods activated at once and no crash.

CA made a mistake and a lot of mods are crashing now. It is easy to fix for modders, this what I did. But CA will fix their error from their side too as soon as possible, they already have apologised.
So either you force a fresh download of the mods like said earlier, or you wait for CA to fix.
IMSWAGALICIOUS 26 Mar @ 5:00pm 
Been trying to use them in 6.1 but all of them are unusable I've tried enabling one by one but no dice
Slavyk  [author] 26 Mar @ 11:25am 
UPDATED and fixed for patch 6.1.
The mod should still be retrocompatible if you have rollbacked the game to still use SFO for example.
DeathNote 2 Feb @ 12:12pm 
Can you make a version that also includes the changes for AI as well? Please
Slavyk  [author] 18 Jan @ 2:43am 
UPDATED to patch 6.0 and boosted agents' range.
Virus 16 Jan @ 2:38am 
This does work, and that's an damn awesome mod. So tired of AI running away all the time.
EducatedDEAD 20 Dec, 2024 @ 11:11am 
This mod worked the first time I downloaded and used it, and not the second time I loaded the game despite me not changing any mods. Have a huge modlist so issue may well be on my end. Possibly what the bottom two comments are disagreeing about
Jigsaww 7 Dec, 2024 @ 5:51pm 
still works fine for me without update
good old fox 6 Nov, 2024 @ 10:10pm 
this mod is broken nothing change it need a update and last one was in 2022 so do yourself a favor and dont download it
Nastorozhenny_Apelsin 25 Oct, 2024 @ 8:20am 
update pls
skuchney 17 Aug, 2024 @ 4:25pm 
Does this still work?
cheesyseal4321 5 May, 2024 @ 6:19pm 
please update
MadMartigan 22 Apr, 2023 @ 2:29pm 
still works?
deltita32 23 Oct, 2022 @ 11:11am 
update please
css22888 20 Oct, 2022 @ 10:59am 
Great mod. Is there an update planned?
LCDC 12 Sep, 2022 @ 12:34pm 
hero's still have 100 movement points and negatively affect lords movement by around 30 points when ever they are put into an army
고양이하수인 12 Sep, 2022 @ 3:28am 
Excellent
Dongles 10 Sep, 2022 @ 4:54am 
update plz
Kel'Thuzad 8 Sep, 2022 @ 12:06am 
Update for 2.1 please?
Pendix 2 Sep, 2022 @ 5:57pm 
Can confirm that Agents receive no benefit. Also looks like lords get double benefit ATM (+50 movement points vs +25)
Vanhal 2 Sep, 2022 @ 8:22am 
Agent movement is definitely broken. Tried 3 different mods, edited the vaules and nothing seems to change their movement range at all.
♥♥♥ war arena 31 Aug, 2022 @ 10:35am 
does it work in MP?
Thunder Chunder 29 Aug, 2022 @ 8:03pm 
@Slavyk I was thinking about a issue some people have with Immortal Empires in that their are to many Minor settlement battles due to how close all the settlements are. I was thinking a easy fix for that that maintains the minor settlements would be a mod that reduces campaign movement for all armies (somewhere between 50%-80%) I would do it myself but don't have a clue how to go about it.
Losing MMR like the Pound 29 Aug, 2022 @ 1:36am 
Only got the mod after the update, but the agent movement effect seems to be broken. Tried changing the values with RPFM and had no effect.
Revelation 26 Aug, 2022 @ 7:11pm 
Broke coop with the update, confirmed it to be this mod, sadface, desync Not a majour issue for us, but we can't play fresh coop with it anymore either.
LCDC 26 Aug, 2022 @ 12:32pm 
yes, lords moved as intended but if there was a hero in the army it lost 50 movement points
Slavyk  [author] 26 Aug, 2022 @ 12:30pm 
Was it better before the yesterday update? (I didn't tried it, I'm not really into the game right now).
LCDC 26 Aug, 2022 @ 12:25pm 
drusks integration must have broke it because it no longer works
Slavyk  [author] 26 Aug, 2022 @ 12:22pm 
I mean Drusk's fix has been integrated into this mod.
LCDC 26 Aug, 2022 @ 11:54am 
update broke the mod
LCDC 26 Aug, 2022 @ 9:21am 
range"
LCDC 26 Aug, 2022 @ 9:21am 
slavyk, I found his profile and there arent any movement speed mods on his workshop
BigWheeel 26 Aug, 2022 @ 5:19am 
did the new update broke it?
lahcenal117 25 Aug, 2022 @ 9:18pm 
doesn't seem to work for me since the update
LCDC 25 Aug, 2022 @ 4:46pm 
alright Ill take a look, thank you. cant wait for this to be updated (if it does)
Slavyk  [author] 25 Aug, 2022 @ 4:39pm 
Drusk, another modder seems to have fixed the mod.
Thanks to him, I hope it will works as expected now.
LCDC 25 Aug, 2022 @ 11:26am 
equipping a bloodreaper lowers my movement points by 50
LCDC 24 Aug, 2022 @ 8:45pm 
idk if this goes for other factions and races but as khorne adding a hero resets the movement range for the lord back to vanilla
Artorias 16 Jul, 2022 @ 9:48pm 
The movement range changes when Agents & Heroes joins the team.
Sturmlied 22 May, 2022 @ 12:35am 
pls update :)
SelectiveSocietalSanity 17 May, 2022 @ 10:14am 
Yeah looks like an update may be needed T_T
Ragnarjan 17 May, 2022 @ 9:44am 
needs update
Less Goo 10 May, 2022 @ 10:24am 
thank you finally a movement mod that actually works.
Уединение 10 Apr, 2022 @ 9:39pm 
FrankerZ
Ceph0131 9 Apr, 2022 @ 8:57pm 
thanks.but something wrong. it's 75% More Movement Range for Generals...
LCDC 6 Apr, 2022 @ 6:00pm 
can you make a +50% movement speed buff?