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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066361881
Any thoughts?
Not sure what i will do with this one, disable, delete or just rename as defunct.
If you want you can take all my work and make your own mod version of it, since you're the more famous gothenburgian modder guv :)
Great mod!
you can find what you are looking for here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850989035&searchtext=siege+atriction however I recommend you use it with this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2848282302 otherwise the ai will almost never attack the colonies they besiege
Incredibly it seems CA forgot Empire Forts and Elven Gates need to have some initial supply points from their main building! This has now been added, as well as the previous bonuses added to the Forts and Gates as well!
Altdorf has been added and gives a similar reduction in siege attrition as the settlement lacks the wall building. It also generates a similar amount of supplies per turn if sieged as a wall building.
Also just updated the mod!
Added Nakai's Vassal Cities, they all give -40% siege attrition reduction now. Should give you more time to go and rescue them as the big lizard wanderer.
Short rundown:
Empire Forts and Ulthuan Gates reach -70% siege attrition resistance at tier 5.
Norsca has been added, they have weaker effects since they don't really care about being on the defensive in the same way. -30% at maxed out defence, minor and major.
I've removed the extra entries and updated the mod!
Thanks for bringing it to my attention, its easy to make mistakes and go a little tunnel vision blind on these data tables.
The RPFM shows that you have erroneous duplicate entries for the Demon Prince's major garrisons.
Praag on the other hand works a bit differently, you have two defence building chains and one of them gives you a bigger garrison, the other gives you Siege Defence Attriction Reduction.
In this mod, they give as much as the new Dwarf modifiers capping out at -60% reduction.
This is for all the special Kislev cities e.g. Kislev, Praag and Erengrad.
Here's how that looks:
https://i.postimg.cc/g2PyKBqY/image.png
Other major settlements have the normal -15/25/40% range of upgrades.
Keep giving me feedback if I've missed anything, so many buildings groups are named weirdly and i keep missing them because of that.
uuh, it should? All this mod does is change one variable in the table, nothing about the projectiles.
As for the other question, sorry, but i don't want to create a ton of spin-off mods that i then have to maintain as the game grows older.
I'm glad to hear that it works now though!
In Warhammer 1 settlement defence buildings are called "garrisons" for minor, "walls" for major in the data tables,
in Warhammer 2 its "defence_minor/major"
In Warhammer 3 its "walls_minor/major"
Also noticed Khorne was in a similar fashion so they have it too now.
Sorry about that and thank you for the feedback.