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is this a reupload or the other one is?
Reason why is because it ruins the realistic controls aspect which I am trying to go for with this build. (pretty much all hovercrafts & aircraft use sticky throttles)
It's also not as simple as setting the collective at 0% when reset, as the bow thrusters would make the hovercraft move forward. This means that I would have to use a PID to control the collective with the variable being the forwards/backwards speed of the hovercraft and set point being the speed the user would want it to go. This would further ruin the authentic controls of the hovercraft.
Learning to perfectly maneuver the Carrack is all a matter of practice.
If a lot more people starts requesting for a non-sticky mode, then I might consider implementing it.
As for the bow thrusters, I'm sure it might trigger some OCD players but there's not much I can do about that. Putting the bow thrusters on sticky wouldn't really work well either. From what I know, in real life, hovercrafts control their bow thrusters using a knob.
This thing however is amazing. Floats great even without engines on which is a rarity, handles great, and is crazy resilient. Only nitpick I have is that it's hard to find the zero position on the bow thrusters, so I ended up changing them from sticky to reset.
Great work!
Question: Do you think you could make a variant painted gray instead of orange and with the water gun replaced with a heavy autocannon?