Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced City Centers
8 Comments
WolfDragon27 12 Jul, 2023 @ 5:11am 
It would be nice if we can give city center different yields for different terrains.
WolfDragon27 11 Jul, 2023 @ 8:14pm 
So I tried to modify this a bit. The changes are 1 production for plains/plain hills city center, 1 faith for tundra/tundra hills city center and 1 food for the rest but it doesn't seem to work.
FlashyFeeds  [author] 27 Feb, 2023 @ 2:10pm 
Vito, currently I have this version integrated in BBG, with some minor changes. I was thinking of changing a standalone version in a way that you can choose your own yields with a slider or something
Vito 11 Feb, 2023 @ 2:00am 
Hey could you make a version that makes cities always have +5 food and production regardless of where they settled?
Blechwalze 6 Apr, 2022 @ 11:36pm 
Thx
FlashyFeeds  [author] 6 Apr, 2022 @ 2:05pm 
Ye, modifiers shouldn't interfere with one another so it is compatible
FlashyFeeds  [author] 6 Apr, 2022 @ 2:03pm 
R: Blechwalze I would need to download/review the codebase of that and check. Initial guess is yes
Blechwalze 6 Apr, 2022 @ 1:30pm 
Hi is this Mod compatible with Z City Center Yields Mod?