Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Bus end stations
24 Comments
Vimes 7 Aug, 2023 @ 3:07am 
You can see here Rob....

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3016385884

nothing changes between the two, when was is flipped.

A real pity as there are so many times I would need the one way entrance and exit to be opposite in their positioning.

Thanks for getting back to me :)
robs074  [author] 7 Aug, 2023 @ 2:48am 
I don't have much control over mirroring in the game. I could simply disable it if it doesn't change anything.
Vimes 7 Aug, 2023 @ 2:40am 
These are great to use in game but when flipping the building is it a limitation of the game to not "flip" the roads, meaning the in and out would change positions, being one directional...?

As it is the "T" function of flipping does nothing of use :)

Thanks
Methway 23 Mar, 2023 @ 2:53pm 
Ok, I accidentally found a pack of 14 temporary free buildings, one of which is a small end station. Its disadvantage is that there is a complete lack of visual design (except for barrels, apparently, with fuel :D), but this can be solved by applying a decorative coating on top and installing fences without a collision around. Otherwise: the size is what I need :)

Functionality is the main thing. Down with excess! We are in the Soviet Republic!

https://imgur.com/a/IhvjPdE
robs074  [author] 23 Mar, 2023 @ 10:53am 
It might be that they didn't include end stations in the editor. I usually only place stations etc. there, look at the generated building.ini file and then copy them to another one scripted by hand.
Methway 23 Mar, 2023 @ 9:57am 
As I said earlier, there are lines where several small buses are used, which will fit perfectly in a smaller building. In addition, two road entrances are used here, and if you leave only one, the building will become more compact.

As I understand it, this answer means "no". Very sad though.

Can you tell me how to create a building with the "end station" type in the building editor?
robs074  [author] 23 Mar, 2023 @ 6:07am 
Hmm, I think longer buses wouldn't fit there and people would definitely try doing that. Anyway, if you really find the size of these buildings overwhelming then you should consider lowering your building density :D
Methway 23 Mar, 2023 @ 5:54am 
i think something like this should be perfect: https://imgur.com/a/1J6Sb95
Methway 23 Mar, 2023 @ 5:51am 
Hi, robs074! I like this small end station, I use it almost always instead of vanilla.

But I feel the lack of a tiny end station for small lines using 2-3 buses. Even a small version takes up a lot of space, does not always fit in a dense building or in a limited space.

I tried to make my own variation through the building editor, but I couldn't figure out how to make exactly the end station building type.

Could you please make another variation that would be significantly smaller than this one?
I would be infinitely grateful for it!
Napier 1 Mar, 2023 @ 9:42pm 
Is this mod enabled for prison buses? I get a "not suitable stop for this vehicle error" when trying to add.
robs074  [author] 23 Apr, 2022 @ 9:52pm 
No, passengers can't use these stations. That pedestrian connection is a dirty workaround so that the game wouldn't connect the entrance and exit with a decorative road.
emmy swiff 23 Apr, 2022 @ 3:32pm 
Can these be used to disembark passengers somehow? I see there's a "loading point" on there and a pedestrian connection.
Tigrovica 13 Apr, 2022 @ 10:28am 
Fantastic news!
Yeah, just tested them too after they added the vanilla version.
robs074  [author] 13 Apr, 2022 @ 10:22am 
They work perfectly fine for trolleybuses in version 0.8.7.5 and don't even require rebuilding. I updated the description correspondingly.
Tigrovica 9 Apr, 2022 @ 6:54am 
Yes, this is most likely the problem, I have encountered something similar in the past. Hopefully the devs will fix it somehow.
robs074  [author] 9 Apr, 2022 @ 5:47am 
It looks like the building doesn't provide power for trolleybuses, so it only works when you disable power management, which is why it worked for me yesterday because I tested it on a blank map with default difficulty settings. Maybe they'll fix it at some point.
Tigrovica 9 Apr, 2022 @ 4:55am 
Well I tried some of my own testing, and noticed that the fault is most likely not in your mod, but either in the game it self or just my game alone (for some reason). Tried to add the function to vanilla version of the building as well and ended up with same result. Don't know.
But again, with buses it works just fine and it looks really good.
robs074  [author] 9 Apr, 2022 @ 4:16am 
Yeah, I tested them... I'll look into it one more time.
Tigrovica 9 Apr, 2022 @ 4:10am 
Well, I've done some more testing on a freeplay map and noticed that the buses them selves don't really get stuck, but trolleybus does 9 our of 10 times. Not sure if it's something hardcoded in the base game or if my save file acts weird. You said in your previous comment that trolleybuses work fine with the building?
robs074  [author] 9 Apr, 2022 @ 3:56am 
Tigrovica, I haven't observed such behaviour yet. Bugs like this are very hard to trace and fix.
Tigrovica 9 Apr, 2022 @ 3:51am 
Great mod, looks wonderful, however I seem to get a strange kind of bug where vehicle enters the building, and gets stuck in the entrance forever and ever waiting there till the end of the universe.
(I had similar problems with the vehicles returning to depots, where they just stopped near the entrance, but those could just be restarted again and have them leave the depot any time, with this building it seems that the vehicle stops working completely)
kbieniu7 9 Apr, 2022 @ 3:48am 
Super! Fajny dodatek ten punkt socjalny ;)
robs074  [author] 9 Apr, 2022 @ 3:31am 
It can for me.
ПАРИНЬ ПАЛЕХЧЕ)))0 9 Apr, 2022 @ 2:51am 
trolleybus cant enter in the station