Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Realistically, all Warhammer 2 updates after 2021 were launcher updates to advertise other/new Total War games, so I highly doubt that there is a need for an update here.
And even if *somehow* CA managed to make mods outdated after 2021 mods' functionality would still be unaffected.
Warhammer 2 development ended long ago and I have updated all of my mods before leaving.
As far as I know no other SFO submodder made an SFO submod for this mod.
I'm still going to mark it as BETA though, since that custom animation is still a work in progress.
I'll have to port this without the Dwarf phalanx ability though.
So the Imperial Dwarf Warriors (Spears & Shields) will not behave as intended and they are going to use the generic axe+shield animation which will probably look silly.
When the official port launches in WH3 will be marked as BETA until someone makes a new Dwarf Phalanx animation or manage to port Toumaï's one.
BTW Great work with those unit cards
Considering that Venris and his team are currently busy with SFO right now, it's probably gonna take some time before you see this one.
As always: feel free to make any kind of submods for any of my mods.
Considering that nowadays most of the older editions' content Is considered no longer canon, It's pretty much up to you to decide if this Is lore friendly or not.
more dwarf hahahah
You'll find the link in the QA section for this and the other mod You requested when I'm done.
Also
"Unit Caps limit how many capped units you can have during a Campaign.
The main mod have a global unit cap of 4 on all the featured units and there Is *no* way to increase said limit.
That's why there Is also a Capless version now, made for the ones who are uncomfortable with said caps."
Wish that good ol' Gaben could give us the chance to actually edit comments one of these days.
The main mod have a global unit cap of 4 on all the featured units and there Is now way to increase said limit.
That's why there Is also a Capless version now, made for the ones who are uncomfortable with said caps.
What are the caps for the Imperial Dwarf units exactly and can you get more of them?
I'm just asking because I'm a little curious, that's all.
Don't worry about that though, I'll make a No cap version and add the link in description.
I'll start porting my stuff only after Immortal Empires (or whatever Is going to be called) Is released though.