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Found time & patience to update the mod. It should properly work again!
Decided to re-do it with the current version of conquest files, due to not playing GoH since a few updates.
Know issue: If it won't update for you correctly you may have to re-subscribe ;)
Im not aware of any memory related issues, at least i never experienced those on my own system. I guess it's plausible having more units on the battlefield may increase resource demand for the game.exe but i doubt it's literally creating a memory leak. Usually the latter is caused by faulty (game-)code.
Basically this is just a few changes in the difficulty files, not a rework of the game code itself. Maybe it was never intended to field so many units at once, (engine limitations?) Guess only the devs know haha.
As stated in the mod description it never supported CE.
As @Dom Cookie Derg said, it may work if you load it last.
I was making compatibility patches of other mods i had uploaded, but its very time intensive to keep them up to date. (Because each time the other mod author(s) update i have to do it aswell)
AI Call-Ins also depend on how many units you have on the battlefield or how large your army is.
That explains it ;)
Don't feel like it. Disable the mod then, lol?
Glad you enjoy it :) - Im sure there are mods on that on the workshop already!
@fenrismaximus
It was caused by 'min game version number' in the mod info file. Was to low so it showed a warning. I updated that on all my mods now, thanks for letting me know!
Strange. What other mods are you using?
That could be possible yes. Afaik the ppayer army size also affects those budget/income values somehow. Still i never had the feeling there were too much units at once on the battlefield. So i l'd say it's more 'waves' they could call in.
Im not so deep into all these mechanics to explain it better tho.
Less income for player
More income for AI (how many ressoruces they have to build)
More budget for AI (how much they can build)
Faster defense upgrade for AI
example Economy Very High
More income for player
less income for AI
less budget for AI
slower defense upgrade for AI
What means economy 'Very High' is actually Easy difficulty!!
The menu is misleading since it's placed at the end imo.
The difficulty adds a bonus (or malus) on how goood or bad your or AI units are.
So MP40 on easy does more damange on AI on 'Easy' than on 'Hard' or vice versa.
The duration setting has afaik no impact at all. (2/2)
Id say the deciding factor how much & what the AI can call in is decided by economy settings.
I'll only comment those what are not already in the tooltip regarding AI.
There are also other factors that unlock certain units after x games played, (like natural time progression for player doing research), so even with enought ressources AI can't call in a TIGER II at the start for example. Afaik this is neither tied to difficulty or ressoruces, but im not 100% sure tbh. (1/2)
And is the amount of units the enemy can call in really just tied to economic setting, or does the AI difficulty setting " easy > heroic " effect how many units they can call in and how fast they get higher level units? The in game text makes it sound like it only effects accuracy and unit health but nothing else.
Im not sure, if you pick a higher difficulty the AI can already call in more or better units.
@Postal
Thanks for feedback :D Im really happy about this change, because it made attack missions really to easy in the past.
You may want to load my mod after valor to apply my changes.
However i cannot guarantee it's working which such large overhauls anyways.
To give people more choice for their conquest i've moved said feature into a new mod branch.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3102072373
It's super lightweight and you can run it with this!
Mod should be now ready for Liberation-DLC since i doubt any changed will be made compared to the newest open beta release (yesterday). I'll validate it when i'll have time tho.
@Carlos
I like the prep-time for defensive matches. Since i cannot adjust them seperately, i rather have more time to organize my army in offensive than getting steamrolled in defensive matches.
Just don't cheese this and steamroll the AI before ;)
Yes - i will update the mod to work with the new DLC as soon as i can.
(Im hyped for it myself)
Even if the game may throw warning(s) at you (i.e. a version mismatch) the mod usually works after updates, because it doesn't change a lot regarding the game files. So if you're unpatient just give it a try and see if the changes apply to the new factions in conquest.
Well that's what this mod actually does, but explaining this is complicated.
You may those values in your gamefiles.
resource\set\dynamic_campaign\dcg_*difficulty*.inc (the difficulty files have notes/comments by devs that should explain what you need to change)
However attack (prep) time is the same as defence (prep) time, so lowering this may revert back to vanilla behavior of (almost) instant attacks in defence ... values are by design (not mine LOL) tied together.
i could use vanilla one cus i dont wanna wait when attacking ennemy ai points
however that isn't the case anymore so it isn't a problem anymore
no idea why.
@Blastmetal I don't know, im not using MACE mod. Most likely not, but you may try. You should load my mod AFTER MACE so those changes are overwritten by mine. It may break MACE tho ... you have been warned ;)
@yuricouw Care to elaborate? It may not work with other mods, as stated in the desription. The mod itself is still working, since there has no major change since last DLC release.
@M142 HIMARS
I honestly don't know. You can try that, but changing some values may break the AI.
At worse revert the changes - i often do trial & error to figure things out lol.