XCOM 2
[WOTC] Skip Everything
101 Comments
Wrath 4 Jun @ 6:14pm 
Hello
Im very interested in the ONE BUTTON LAUNCH feature of this mod (Ive seen it in a Syken youtube video)
But only this
Can I crop the config file to only get this feature ? WIch one is it ?
Thanks a lot !
steamt 21 May, 2024 @ 11:52am 
Like others, I get the infinite loading screen on the first mission after gatecrasher. This is with a lot of other mods. Running only this mod, the problem does not occur so it seems another mod is conflicting. I have not determined what the conflict is. From @Qazerowl
"Unchecking "Disable Mission Launch Prompt" solved the issue for me"
Demonic Duck 18 May, 2024 @ 7:11pm 
conflicts with tesla loot mod as well, also UIAlert issue
Krimi 21 Apr, 2024 @ 7:41am 
Thank you very much
Belle's End 29 Mar, 2024 @ 9:14am 
I have no idea why but this mod creates an infinite loading screen when starting the second mission. I will stay way personally.
Punished Todd 17 Jan, 2024 @ 8:26am 
this mod softlocks your game if you click through the initial science lab cutscene too fast, the menu never loads and you can't back out.
walker 9 Jan, 2024 @ 6:04pm 
infinite black screen in battle
bucktail0117 3 Jan, 2024 @ 3:02pm 
@davidtriune AML says grimys loot mod wotc conflicts with this 'UIAlert' can you make these compatible?
soulblade64 14 Aug, 2023 @ 12:38am 
I tried commenting out +ModClassOverrides=(BaseGameClass="X2Action_Delay", ModClass="X2Action_Delay2") which as expected disabled both the fast action speed but also returned the random pauses.

I even tried messing around with the X2Action_Delay2.uc file, trying to add a static delay after each action, but with limited knowledge of XCOM 2 modding I was unsuccessful here.

Any suggestions would be appreciated? With DisableTacticalDelays enabled I feel like I'm playing the game in fast forward, but would really love to fix the random pauses that occur.
soulblade64 14 Aug, 2023 @ 12:38am 
With DisableTacticalDelays enabled, I'm not a fan of just how fast sequential actions occur. I like the fact it fixes the sometimes 5+ second pauses that will occur after an enemy move or even after the enemy turn ends. I was messing around with the ini files but couldn't seem to keep the fix to random pauses without affecting the base game speed.

I tried changing the 3 values in XComGameCore.ini to match the default values but that didn't change anything.
< blank > 17 May, 2023 @ 6:34pm 
PLEASE GIVE THIS BACK TO LEGACY
please...long war 2 needs this
Phrozehn 6 May, 2023 @ 2:36pm 
Love the mod. Does anyone else get s short black screen when squad gets back after a mission? When soldiers are walking up?

Also, sporadic T-posing duplicates of units on that same screen for some units off to the left?
ZJwh5S 2 May, 2023 @ 9:02pm 
@davidtriune

I suspect this mod conflicts with CI because it was working perfectly (for about a year) until I added CI this week. The problem is there is a crash during the Avatar Project movie.

AML doesn't show any conflict though between CI and Skip Everything.
ZJwh5S 2 May, 2023 @ 9:00pm 
@zin

Weird. I have Better Laboratory and TLM and they have worked fine for awhile with Skip Everything. Also AML does not show a conflict between BL, TLM, and Skip Everything.
davidtriune  [author] 20 Apr, 2023 @ 5:34pm 
@zim I'm glad you like it. Please follow the instructions in the description to resolve conflicts between mods. You'll lose features, but at least it'll work.
zin 15 Apr, 2023 @ 2:34pm 
Also, it says in AML that it conflicts with Better Laboratory, TeslaRage’s Loot Mod, and Birthdates. Is it still safe to add?
zin 15 Apr, 2023 @ 1:41pm 
I still do see the unit promotion cinematic. This doesn’t disable that? It is faster, though, but it’s probably Fast Forward My Game doing that.
zin 15 Apr, 2023 @ 1:35pm 
As someone testing mods, thus having to launch the game MANY times, I sincerely appreciate this game!
Robob 19 Mar, 2023 @ 12:16pm 
Any way to slow down camera rotation?
< blank > 18 Feb, 2023 @ 7:47pm 
why is there no legacy version...
XpanD 12 Jan, 2023 @ 2:33pm 
Final update: Restarting the mission (same layout) fixed it. Was not running Skip Everything for this attempt, for what it's worth.
XpanD 12 Jan, 2023 @ 1:40pm 
...Interestingly, I just got a crash without Skip Everything as well, though later in the battle -- it happened after actually revealing the pillar and Hunter. Still using my old save and ignoring the missing mod warning, but not entirely sure what's going on now.
XpanD 12 Jan, 2023 @ 1:15pm 
Found another crash: When moving up to trigger the Chosen reveal during the second stage of attacking their base, the game also crashes. Any saves made during the second stage also crash the game on load.

Not sure if it was something in my specific mission, but I briefly saw one of the enemies far into the fog on loading into the level, and the game crashed after they ran into cover after being activated. Killing them through console caused an immediate crash on moving into cover, so I'm guessing the actual issue was not related to those enemies?

Turning off all the MCOs fixes the weird enemy reveal and brings back the normal cutscene, although the game still crashes anyways. Probably going to have to run without the mod for the time being. :(
FINAL BOSS 14 Aug, 2022 @ 8:41am 
For this to be compatible with LWOTC (Solve the skip infiltration bug):

Remove these lines in XComEngine.ini in AML:

+ModClassOverrides=(BaseGameClass="UISkyrangerArrives", ModClass="UISkyrangerArrives2")

+ModClassOverrides=(BaseGameClass="UIDropShipBriefing_MissionStart", ModClass="UIDropShipBriefing_MissionStart2")
XpanD 3 Jul, 2022 @ 10:59am 
Can confirm the issue here as well, first mission after Gatecrasher loads forever. Skimmed the logs and didn't see anything too useful, but not 100% sure what to look for.

(fwiw it was fine in my mod testing campaigns with debug cheat starts? way lighter mod lists though)
Qazerowl 29 Jun, 2022 @ 9:50am 
With this mod, I had an infinite loading screen trying to start a mission other than gatecrasher. Unchecking "Disable Mission Launch Prompt" solved the issue for me (as did disabling the mod entirely).
MrMister 16 Jun, 2022 @ 1:58pm 
To completely fix the LWOTC incompatibility with starting infiltrations, you have to comment out (by adding a semicolon at the beggining) the line:

; +ModClassOverrides=(BaseGameClass="UISkyrangerArrives", ModClass="UISkyrangerArrives2")

and *possibly* also the line

+ModClassOverrides=(BaseGameClass="UIDropShipBriefing_MissionStart", ModClass="UIDropShipBriefing_MissionStart2")

in this mod's XComEngine.ini.


Doing so fixes the bug and restablishes normal LWOTC behaviour; I'm unsure as of whether disabling the UIDropShipBriefing_MissionStart2 line is necessary or not, but disabling UISkyrangerArrives2 is definitely necessary to prevent this bug.


(Some people may not have this bug even without doing this if their game loads this mod before LWOTC, but there is not a consistent way to achieve this for everyone).
MaCC165 2 Jun, 2022 @ 7:10am 
ok, have a loading loop into mission after the first, gatecrasher, tried several new games,
so how do i find the conflict? AML doesnt show one, logs neither. Any idea beside disable mods one by one?
Sharur 22 May, 2022 @ 9:02pm 
"@Sharur you can do what NRFBToyStore did, which is comment out or delete the lines that cause the mod conflicts."

Wanted to mention that this did work.
ZJwh5S 19 May, 2022 @ 8:41pm 
@davidtriune
Awesome! I like a lot of your mods and it looks like I'll be trying this one out as well.
davidtriune  [author] 19 May, 2022 @ 8:12pm 
@Zjwh55
SWMT removes pauses from certain animations, and some other misc things
SSWMT speeds up animations but only speeds up certain ones. mine does everything simultaneously with one variable setting
1. this is a performance issue. if your PC can't handle faster animations it will hiccup. Happens to me on some other gpu-intensive mods.
2. FFMG does not slow down except with cutscenes. that was the whole point of me making that mod, so it wont revert the speed.
3. this does not happen for FFMG at all. i can see why SSWMT might do that
Scroller 19 May, 2022 @ 5:38pm 
There may be a conflict with this mod and RealityMachina's '[CI] New Activity Chain: Contact New Resistance Cell'. That mod worked as expected until I installed this one. For some reason, it seems to stop the end reward (contacting the new region) from triggering. Curiously though, I think it increased the regional income for the region even though it wasn't contacted.
ZJwh5S 19 May, 2022 @ 5:32pm 
@davidtriune
Can you explain the difference between Fast Forward My Game, Skip Everything, Stop Wasting My Time, Still Stop Wasting My Time? Are there things your mods do that SWMT/SSWMT don't do or vice versa? Just want to know which ones are redundant or don't play well with each other.

I've had SWMT and SSWMT both enabled for over a year now with only three notable issues:
1. Sometimes soldiers will not visually end up on their destination square when walking/running. The speedup amount and the soldier's movement speed seems to factor into this (i.e. the greater the speeds the more this seems to occur), but I may be wrong.
2. Certain things will force everything to slow down (e.g. Advent reinforcements cutscene). And I have to press "+" key to re-speed things up.
3. Sometimes soldiers will be out-of-sync in the sense that some of them will have sped up animations while other soldiers are going at regular speeds or slowmo.

Do your mods (FFMG + Skip Everything) have these issues?
davidtriune  [author] 27 Apr, 2022 @ 9:05pm 
@NRFBToyStore thanks for the info. i shouldve honestly just told people with conflicts to do the same thing.
@Sharur you can do what NRFBToyStore did, which is comment out or delete the lines that cause the mod conflicts. Remove these lines in XComEngine.ini in AML:

+ModClassOverrides=(BaseGameClass="UISkyrangerArrives", ModClass="UISkyrangerArrives2")

+ModClassOverrides=(BaseGameClass="UIDropShipBriefing_MissionStart", ModClass="UIDropShipBriefing_MissionStart2")
Sharur 27 Apr, 2022 @ 8:35pm 
I tried turning off everything except Disable Reveal Narratives (since that claims to require a restart) and infiltration was still skipped. So either this just doesn't work with LWOTC (and since there are conflicts, that wouldn't be too surprising), or it requires a campaign restart (which would require way too much testing to narrow down the problem).
NRFBToyStore 27 Apr, 2022 @ 8:21pm 
@davidtriune Tried disabling alerts, still can't open Grimmy loot boxes. If I disable the mod completely, it works fine.

Looking at conflicts, they are push calling the UIAlert, so you'd THINK disabled alerts would do it. Yours goes to UIAlert2, Grimmy goes to GrimmyLoot_ScreenListener. So, for now, I just removed the UIAlert line from your config and working.
davidtriune  [author] 26 Apr, 2022 @ 11:04pm 
yes, you can delete the lines under
[XComGame.X2Camera_LookAt]

in XComCamera.ini in the AML launcher. the lines with "Interpolation".
Tar Bl O))) b 26 Apr, 2022 @ 11:01pm 
Is it possible to add an option to disable the camera speedup?
davidtriune  [author] 26 Apr, 2022 @ 10:18pm 
@Sharur oh you may have to turn disable alerts off in the config menu. i think thats whats causing it. not sure though cuz i dont really play LWOTC
Sharur 26 Apr, 2022 @ 9:46pm 
In LWOTC, this causes you to completely skip infiltration time and jump straight into a mission. I assume there's something I can disable to prevent that behavior, but I haven't figured out what yet.
davidtriune  [author] 26 Apr, 2022 @ 9:05pm 
post mission? no i havent figured out how yet. (lmk if you guys can!)
Sharur 26 Apr, 2022 @ 8:56pm 
Is this supposed to skip the scene of the Skyranger landing on the Avenger? It doesn't seem to. Of course I can just press Esc so it's not a big deal, just curious.
davidtriune  [author] 26 Apr, 2022 @ 5:09pm 
@NRFBToyStore strange but my mod is unable to detect GrimyLootModWOTC... You'll have to live with alerts on for now. ( just turn off "disable alerts" option)
davidtriune  [author] 26 Apr, 2022 @ 2:00pm 
@Zelfana honestly not that much but it does SOMETHING, i think
Zelfana 26 Apr, 2022 @ 11:10am 
You're recommending Stop Wasting My Time, but is it even doing a whole lot with this and those other mods?
NRFBToyStore 26 Apr, 2022 @ 10:11am 
@davidtriune Grimy's Loot Mod WOTC - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1142377029 was the one in conflict.
davidtriune  [author] 25 Apr, 2022 @ 11:22pm 
yes, you can disregard AML conflict messages.
Sharur 25 Apr, 2022 @ 11:20pm 
The conflicts I mentioned are from the AML, not in-game.
davidtriune  [author] 25 Apr, 2022 @ 11:19pm 
thanks
davidtriune  [author] 25 Apr, 2022 @ 11:19pm 
as mentioned in the desc., if you have LWOTC you will need a new campaign.