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Thanks man- it's hard to find time for it sometimes, but I try to work on it at least once a day. Eventually the Sith and Mandalorians are planned (and I've slowly been adding code in place to get them to a good state), but it's slow going. They're both much less developed than the state the CIS / Republic were in when I started this project.
@Mandalore the Ultimate:
I'm waiting for Jeroen's Remake 5.0 if I decide to switch over at all. There's a lot of instability in the newer version that I'd have to fix in order to make it a good experience.
Not for skirmish specifically, unfortunately. You'd need to modify the Submod's Factions.xml file to have 300 (or whatever value you want, though keep in mind there are performance/stability costs to very high pop cap) in order to modify tactical population cap.
@T'erissk / Babaloo321:
Thanks guys! As always, this mod is a labor of love and I plan to keep on working on it whenever I'm able. Glad you guys are loving the updates.
Are you planning to add more factions?
New patch includes:
-New Medium Tank for the Republic
-Minor AI Overhaul
-Removal of all Fighter Attrition Costs
-Beautiful new skins for Reaper Squadron and Kalani
-New pirate capital ship, the Nexu-class
-Even more Rebel skins for CIS ships
-endless fixes, improvements and balance changes
Join the CWH Discord (listed above) to see the full ChangeLog!
You'll need whatever shipyard they require, a Command Relay Network present and sometimes a specific planet or tech level. I have the requirements listed for every hero and unit in the "Submod Roster" discussion board.
Thanks, man! I've been lucky to work with some skilled artists and benefited from generous commissioners during my development so far. Cheers and stay tuned for more beautiful assets coming down the road!
@Darth:
Yeah, I've unfortunately inherited from stability issues from base Remake 4.0. I've done my best to fix them as I find them, but some of the deeper ones, like late game (post 250+ months) continue to elude me. I'd need a lot deeper knowledge with lua scripting to figure out whatever the hell is causing the save corruptions or late game crashes.
Short answer- I'll do what I can. But there are limits to working as a Solo Dev. I'll update you guys as I continue to quash bugs.
Désolé pour mon français.
Oui, Remake peut être assez instable, malheureusement. J'essaie d'améliorer la stabilité du mod au fil du temps, mais c'est difficile. N'hésitez pas à signaler tout problème rencontré (avec le plus de détails possible) et je ferai de mon mieux pour vous aider.
@[] Ayyysguy:
Build one of them. Remake uses a 'Regiment' system that groups infantry into tanks/vehicles.
It should be explained in the descriptions if you read them.
@Brightpaw:
They are, yes.
If your Main Menu doesn't change to the Battle of Coruscant/say "Clone Wars Holdouts", then that's your sign that the installation didn't occur.
Ps : Quelqu'un connaît il un lien qui explique correctement comment changer les fichiers XML pour essayer de jouer ? Genre changer le coût des vaisseaux, etc ...
Merci d'avance.
Do you have the space for it? It could be failing to completely download for some reason.
@GRU RF:
What you're describing is actually an EAW Engine-level problem, though it strangely affects EAW Remake more regularly than other mod's I know of. 'Time stopping' is the result of a framework crash thanks to the AI being involved in a 3-way autoresolve. A three way autoresolve is fatal and is unsolveable by mod devs. You can join the discord for some information, but it essentially boils down to using the Dev Exe to find out where it's occurring and then disrupting the AI before it can reach that point.
Those are very long running games though and stability in general tends to suffer past the ~250 month mark.
Corrupted save, unfortunately. There's no way on my end to be able to restore it to working order.
Delete it (and maybe the rest to be on the safe side) or you could encounter performance issues.
@Tony Alcoholic (TNxtD):
That's how it came in vanilla Remake. I'll take a look at modifying them eventually, just low on my totem pole since they're otherwise functioning correctly.
Thanks man! Glad you're having fun with it! Stay tuned for another patch shortly
@SmithTheUberPod:
I could, but it requires a lot of effort to go through the process of restricting it to only one GC in order to make it buildable. I can't promise it since I have a lot on my plate to implement still.
@Seran561915:
Sith Cultists are next, with Mandos being added "Eventually". They don't have very many models that are Remake Quality out for them.
If you're referring the 'Sandbox' or 'AI Control' GC Probe Droid, you're unfortunately out of luck.
I'd recommend checking out my "Frequently Asked Questions" board for my take on things like that. The short answer is no and they'll remain Hero exclusive.
@GhostFace:
Are you able to actually get into the mod? Since it's a submod, it has its own Installation instructions you'll need to follow. They're written out above.
@WestBlocc:
Starting without one is normal, yes. Not being able to construct one isn't.
Who are you playing as? Make sure you're upgrading your Starbases to Level 3 in order to see the Research Station pop up as build-able though.
Works fine for me. Some tips to avoid crashes:
1) Do not load saves made during battle, that includes autosaves
2) Do not load saves made when the game was paused
3) Make a new save each time you save, and delete or move the old ones out of the save folder periodically.
Follow the installation instructions in the Description. You'll need Remake 4.0 and this submod running at the same time.
Not sure what's wrong with that, unfortunately. As far as I can guess, it's somehow hesitant to move sometimes due to either vision problems or the hidden "AI Combat Value" modifier.
They do not. Right now, the only to up your tech is the player manually clicking the "Escalate the War" upgrade at whatever planet the Research Station is orbiting.
In the future, I'm experimenting with it being tied to certain planets being conquered, potential political decisions, etc.
Yeah, it's clear that a lot less elbow grease was put into ground. I'll try to keep pouring some love into it and get it looking a little better. Glad you're having fun though!
@Leweivicil:
Strange, but glad it wasn't all like that at least. Have fun with it!
@𓆩₲ēꞩħīҟ𓆪:
Not sure how to help you. Are you referencing the work-around where you click on the Faction Bar, hold the mouse button down and then scroll down on the scroll wheel? Either way, are you using the full screen resolution you have available?