STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake: Clone Wars Holdout Factions Submod
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Update: 21 Jul @ 9:13am

Update: 19 Jul @ 9:07pm

[HOTFIX]

Notes:
-Removed the attrition dummies that appear on planets

Update: 19 Jul @ 9:09am

July 19th, 2025

[MAJOR]

HEADLINERS
-Added Barlex’s new Z-95 Clone Variant model, alongside a gorgeous new livery for Reaper Squadron
-Added v.perriens’ beautiful new livery for Kalani’s DH-Omni and his unique ‘Zeta Munificent’ variant
-Added the PK-V/5 Modular Medium Tank to the Republic Hardliners roster. Built for a variety of loadouts, it comes equipped with an AntiAir ‘Rapier’ (Tech 2) configuration and AntiTank ‘Claymore’ (Tech 3) configuration. This hardy hover tank covers the previous holes in the Republic roster and can hit extremely hard in its chosen role.
-Added Gilad Pellaeon as a hero for the Empire
-Added the Nexu-class Cruiser as a Pirate Exclusive Capital Ship

MAJOR CHANGES
-Removed Fighter attrition system across all of Remake’s Space Combat. All references are removed from units, though some currently remain on buildings. They’ll be removed in upcoming patches.
-Added 10 month AI activation Delay to Minor Factions (Hutts, Sith, Warlords, Mandalorians, Hapans)
-Added LukeLasermaster's CWH Splash Screen and Intro movie
-Added v.perriens’ new Rebel livery for Recusant, Lucrehulk Battleship and Lucrehulk Control Ship
-Added new model for CIS DH-Omni and Neutral DH-Omni
-Nerfed the Insolvence-class's pop cap cost (25 -> 40)
-Buffed AT-TE health and modified AT-TE's Railgun Projectile
Buffed Damage (225 -> 300)
Buffed AOE Damage (125 -> 150)
Changed explosion to use a larger explosion particle
Removed speeders and Aircraft as valid Railgun targets
-Swapped out all instances of Fire Range bonus to other bonuses, since the Fire Range modifier is bugged.
181st now gives Movement Speed Bonus
Singularity now gives 15% shield bonus instead of 10%
Hoytt now gives a 10% Defense Bonus
Grievous now gives a 30% damage
Trench now gives a 15% health bonus
Reaper Squadron now gives 20% movement speed bonus
Ackbar's Wingless MC-80 now gives 10% Damage boost
Ackbar's Home One now gives 20% Damage boost instead of Range loss, now includes Capital Ships
Garm Bel Iblis now gives 20% Movement speed buff
Thrawn now gives damage 20% damage
-Buffed Admin Stations for all factions that can build them. They now only cost -5 population and grant +10 population.

GC CHANGES
-Replaced all manually placed Sabaoth Cruiser with the Nexu-class
-Added Profundity and Home One to AI Mon Cala on Final Destination
-Added Needa and Pellaeon to all initial AI Imperial spawns

SOUND WORK
-Added the CIS Insolvence-class VO by Luke Lasermaster
-Added the CIS Fantail VO by LukeLasermaster
-Added Republic and Imperial Venator VO by Luke Lasermaster
-Added new sound for Geonosian Proton Lance, using Republic Commando SFX

CHANGES
-Added the PK-V/5 to the Republic in Skirmish
-Added Gilad Pellaeon to Imperial Skirmish, requires Thrawn "Counter Insurgency" Doctrine
-Added Niko’s updated Arquitens rigging to include a Shadow Mesh and an engine proxy
-Added new Rebel Lucrehulk model to Fortressa
-Added new Icon and Description for Talon Karrde, replacing the infamous Bobby B
-Updated the wording on the 'Efficient Procure Center' description
-Nerfed Republic Hardliner’s A6/UTAT Regiment (Tech 3 --> Tech 4)
-Added Blue Heavy Laser Flak to Ground Projectiles
-Added new icons for the Ground V-wing, Ground Vulture and Vulture Regiment
-Removed upkeep from Raddus and Ackbar
-Thrawn's Strikefast Buffs and Debuffs reduced for Movement (40->30%) and Damage (30->20%)
-Thrawn's Admonitor form now completely removes the Capital Debuffs, as the description implies. Debuffs remain for very large vessels / dreadnaughts
-Buffed Reaper Squadron’s Z-95 CVMR form
Increased health (40->50) and shields (50->60) on Wingmen
Increased health (40->55) and shields (45->70) on Whisper
AICV Increased on Whisper (7 -> 14)
AICV Increased on Wingmen (7 -> 13)
-Buffed SoroSuub Squadron’s Cutlass form
Increased health (55->65) and shields (45->55) on Bombers
Increased health (55->75) and shields (45->70) on SoroSuub Lead
-Added Niko’s Underworld model for the Sabaoth
-Added special projectile model/type for Lucrehulk/Omni
-Buffed SIRAA missile projectile
AoE Damage (50->60)
AoE Range (40->60)
-Added new projectile for Reaper Squadron (same damage, higher speed)
-Changed the Miy'Tok's joke string (Miy-Diq) to its original name
-Changed Hapan Battledragon string to reflect Miy’Tok name change
-Buffed Kenobi's Combat Bonus, now only -10% damage and -5% movement
-Added Niko's new Icons for the DH Omni Supplyship, CSA’s Gallandro, Republic and Imperial Screed and the Rebel Marauder
-Allowed V-2 Longbow Quad Heavy Lasers to opportunity fire when targeting, making the AI much better at utilizing them
-Added custom version of the Blue Heavy Laser for the PK-V/5 AT ‘Claymore’
-Buffed Laser Flak speed (30 --> 45), which affects the T1B, T2B, Canderous Tank, Minigun Skiff
-Nerfed Darth Vader’s ground form, which was much too strong in its initial implementation. They include Redirect Chance (70% -> 65%), Block Chance (75% -> 70%), Heal Pulse Time (4 sec -> 5 sec) and Damage Absorb (45% -> 42%). Expect changes to continue as I attempt to find a sweet spot.
-Buffed Imperial Hypervelocity Cannon with lowered Upkeep (-250 -> -50), lowered Recharge time (80 --> 60 seconds) and reduced requirement to Outposts
-Added PK-V/5C ‘Claymore’ to the Republic Capital Tech 3 Garrison
-Replaced joke description text for Rogue Squadron and Prince Isolder of the Hapes Consortium (credit to ZeroScale)
-Added new icon for Prince Isolder of the Hapes Consortium

UNDER THE HOOD
-The AI Activation Delay necessitates adding Story Plots and Sandbox Files for GCs where Minor AIs (Hutts, Sith, CSA, etc) are completely disabled
-Every GC has been edited to account for the Minor AI activation system
-Added all relevant submod added ground units to Land combat scripts, improving AI ground tactics
-Gave the DH-Omni a unique code wrapper
-Added assets for Shaak Ti’s ground form
-Cleaned up the code descriptions in the SoroSuub Enforcers
-Added Starship grade Ion Pulse missile weapon models/particles
-Added Starship grade Ion Pulse (Heavy) Missiles to Projectiles
-Added Pellaeon/Leveler's Ability to AI Logic checks
-Added Pellaeon to the Empire's Filters
-Added the Torpedo Sphere and Insolvence to AI's Strike Target logic
-Increased Talon Karrde's AICV (160 --> 175)
-Added PVK5 to Remake's Armor Matrix
-Added PKV5 to Jabiim Hover restrictions
-Added PKV5 to Factory and Barracks Buildings
-Added PKV5A to the Skirmish Build Units script
-Added Nexu-class Cruiser to starting Pirate Spawns scripts
-Added new icons for Anto Kreegyr and Mar Tuuk, as potential future heroes
-Increased AICV of the Skirmish version of the CIS Scorpenek (520 --> 530)
-Increased AICV on Imperial Hypervelocity Gun (100 --> 2000)
-Added the CIS Insolvence-class to SpaceArtillery script
-Added MP versions of Rogue Squadron with upped AICV (60 --> 70)
-Increased AICV for Boba Fett (200 -> 400)
-Replaced numerous missing references on unused code to older Remake and Vanilla weapons, armor and damage_types. They caused errors in the Dev Exe, but not in the game.

FIXES
-Fixed formatting error in offensive AI script
-Added all Republic, CIS, Rebel, Imperial and Underworld heroes to manual AI offensive scripts
-Fixed AI version of Vader spawning in his MP ISD instead of his Ground/Space version
-Fixed incorrect Story_Plots file usage by Republic on Valhalla
-Reverted V-wing Scaling (0.6 --> 0.9)
-Fixed references for "Lord Vader's Favor" Imperial Intervention mission
-Fixed Overseer had two different ‘randomize between fire’ bones
-Fixed the incorrect Tactical Health count (27500 --> 13500) on the DH-Omni
-Added BurninAlways' potential fix for ships hiding in corner of maps
-Added missing scripts to BX Commando and Clone Commando units
-Attempted fix for AI’s Blockade Breaking Plan, though it remains extremely inconsistent
-Fixed incorrect logic for AI’s usage of Ground to Space weapons, namely the Hypervelocity shot vs Ion Shot

Update: 18 Mar @ 12:10pm

March 18th, 2025

[MAJOR]

HEADLINERS
-Darth Vader rework! He is now also useable as a ground hero and his first form is now a Venator, the Predator
-Added the Techno Union ‘Insolvence-class’ Missile Cruiser to the CIS
-Added the CIS Jackal MultiRole, an advanced multirole droid fighter
-Hero Upgrades! Zsinj and Dellso both gain upgrades, which include Heavy TLs for the Retaliation (Tech II) and the Picador Dreadnaught for Dellso (Tech III)
-Added Lorth Needa as a hero to the Empire
-Added Sith Bomber and MK6 Fighter

MAJOR CHANGES
-Added new ground map for Ord Mantell (credit to Xanofar)
-Added holographic markers and new Reinforcement Points
-Majorly improved CIS Ground Skirmish AI
-Reworked the Satellite Defense Grid, including faction-specific projectile colors
-Changes for Gizor Dellso (hero upgrade, revamped infocard, +5k shields for the Intemptor)
-Added Z6 Rotary support for the Republic Assault Infantry companies
-Strengthened Leia Organa's Weapons (bumped to Heavy Lasers and Laser Flak)
-Added Columex and YagDhul as possible Golan construction location
-Reorganized Sith Cultist Faction for eventual playable status, including filter system
-CIS MTT overhaul (reduced turning speed, heavy lasers, increased FOW reveal, increased Skirmish AICV)
-Implemented attempted AI latency scripts fix, which splits the invasion scripts into faction specific ones and mitigates previous Unit limit oversights

SOUND WORK
VOICEOVERS
-Added new VO for the CIS Allocator by Luke Lasermaster
-Added new VO for Valiant SD by Luke Lasermaster
-Added new VO for the CIS Overseer Frigate by Luke Lasermaster
-Added new VO for the Republic Tector SD by Luke Lasermaster
-Added Voiceover for Imperial and Republic Secutor by Luke Lasermaster
-Added CIS Spotting SFX for Generic Heroes (Jan Dodonna, Apailana, Zsinj, Asharad Hett, Sagoro Autem, Vader)
-Added Republic spotting SFX for Vader’s new Venator form
WEAPON SFX
-Added SFX for Geonosian Proton Lance weapon
-Added SFX for Super Heavy Assault Missiles
MISC SFX
-Switched CIS from Urai's Invasion Commencing to a Droid VO (fix by Luke Lasermaster)

CHANGES
-Added in v.perrien's Rebel Munificent skin
-Reduced Servator’s credit cost (30k -> 25k) and construction time (65 -> 55)
-Slightly buffed Condor's damage (200 -> 220) and AOE damage (100 -> 125)
-Reorganized Sith Cultist Faction for eventual playable status, including filter system
-Adjusted Sandbox Buff building to include a buff to reduce Tech level price
-Implemented Sith Trooper companies into GC spawn
-Added unlisted weapon with unique particle, "Super Heavy Assault Missiles"
-Adjusted V-wing cap to even 20 squadrons (was previously 22.5)
-Changed Viscount's Description from Remake's joke one
-Changed Dummy Hardpoint Text from Jokes to Serious Fluff for the Executor
-Added Jackal to CIS Skirmish
-Added Needa to Imperial Space Skirmish
-Added Sith StarForge variant
-Gave access to Golan II's for the Sith
-Added Rebel Skirmish Research for (some) CIS ships
-Added Niko's new Death Clones for Republic Imperator and Tector
-Increased damage for Thermal Detonator for Clone Commandos and BX Droids (1200 -> 1400)
-Bumped up the Credit value for the CIS Geonosian Grand Arena to 600 credits
-Nerfed hero personal shield refresh rate by 5 (40 -> 45)
-Adjusted position of Columex's defending start and command uplink relay
-Changed Porax medium laser to have proper damage type
-Added Jackal to Providence's Tech 3 (and over) Garrison, replacing Belbullab-24
-Added Jackal to Recusant Destroyer's Garrison starting at Tech 3
-Added Sith Satellite Grid
-Increased lightsaber damage (100 -> 115), switched damage type Default_Damage
-Coded in Servator with Imperial Livery, but it is unobtainable
-Skirmish version of Vader received a usage change (AICV 100->450, now allowed to be rebuilt after being lost, only one player able to recruit him at a time)
-Added Skirmish MP version of the AT-AT
-Added MP version of TUOC to CIS in Skirmish
-Replaced the Aurek's in the Sith Centurion Garrison with Sith Bombers
-At Tech 4, the Sith gain the Mk.6 Supremacy Interceptor on the Centurion
-Added MP version of the Torpedo Sphere
-Revamped CIS Ground Assault Tank. Upped FOW reveal distance (300 -> 400), reduced Medium Ion Cannon reload (17 -> 15), added missing strings

UNDER THE HOOD
-Added code infrastructure for Hero Upgrades for the CIS (Story Plots)
-Added TUOC to Filters and scripts
-Added currently unutilized models for Duro, Selkath and Ithorians
-Octuparra changes (AICV from 50 -> 40, Changed Targeting Priority from AntiVehicle to AntiInfantry, Changed Mask to include both AntiVehicle and AntiInfantry)
-Dropped AT-AP’s Skirmish AICV 65-->60
-Modified Skorponek's Skirmish AI Combat Power (100->500)
-Tried expanding the Scroll Bar a bit larger
-Added Jackal's Weapon Switching logic
-Added Jackal MR to the CIS Filters
-Added Sith Satellite Grids to Markers and logic for AI Perceptual Equations
-Added Vader's Ground Forms to Imperial Story XML and Scripts
-Fixed incorrect Armor Types in vanilla file references so the Debug stops throwing errors
-Set CIS and Repulic "Planet Gained" Announcement to non-localized so the Debug stops throwing errors
-Fixed Debug Errors concerning Text Ids for CIS Announcements
-Changed Speech_Death_Star_Build_Complete to include localized file name so the Debug stops throwing errors
-Added Darth Vader's vanilla script to his ground form for the AI to control his abilities
-Added LordPoncho's Update for his MeshGlow shader
-Raised Imperial Skirmish Allegiance's AICV (5k -> 5.1k)

FIXES
-Swapped non-playable Sith to _Ai Story Plots
-Added CIS and Republic satellites to AI's Perceptual Equations
-Fixed Plots file for CIS and Republic so Dreadnaughts in Twilight Struggle properly despawn
-Fixed Trench's Full Salvo ability not triggering correctly
-Fixed CIS Providence using regular TriFighters instead of Garrison Trifighters
-Fixed CIS and Republic Modular Base Map Markers
-Fixed Thermal Detonators activation for Clone Commandos and BX Commandos
-Attempted fix for AI not attacking on very heavily defended planets, max regiments increased to 10 from 8
-Fixed CIS and Republic AI locks for selling Satellite Grids
-Cleaned up references to any missing music events
-Fixed Veers having an incorrectly scaled, comically small AT-AT (1.0 -> 2.5)
-Fixed CSA's caps on Z-95 Headhunters and Hullcrackers to 5 squadrons

COMMUNITY REPORTS
-Added Hapan Battledragon to Rebel filters (reported by Battleship Texas the Rebel)
-Fixed the Carrack's selection audio (reported by Sling Blade, fix by Luke Lasermaster)
-Fixed minor code issue on Cade Bane (reported by Niko)
-Removed IPV and X4 from script since they didn't exist (reported by Niko)
-Fixed typo on Warlord Vindicator (reported by Niko)
-Deleted duplicate "Sticky Bomb" projectile (reported by Niko)
-Fixed the AT-TE Collision (reported by Nisa)
-Changed garrison on the Immobilizer (reported by Camalie). Imperial garrison changed from Interceptor to Avenger, Republic garrison changed from V-wing to R-32 Interceptor, CIS garrison changed from Vulture droid to Jackal MR
-Fixed incorrect AT-AP initial price (reported by Kahoot)
-Fixed the Republic filters not covering the MiyTil Bomber (reported by Kahoot)
-Fixed missing filter for IG-88 for Criminal Underworld (reported by Kahoot)
-Implemented Sling Blade's Fixes for Starfighter scaling (Credits to Sling Blade)
-Removed radius effect from Rebel Dodonna's Spy Ability, since it contributes to lag (reported by Niko)
-Fixed J-45 hardpoints (reported by Sling Blade)
-Fixed the BTL-B's Medium Lasers (report and fix by Sling Blade)

Update: 26 Jul, 2024 @ 9:10am

[MAJOR]

HEADLINERS
-Added the Captor-class Heavy Munitions Cruiser to the Separatist Holdout roster
-Added the Carrack-class Light Cruiser to the Republic Hardliner roster
-Added the J-45 Sabre to the Republic Hardliner roster
-Added the Nighthawk-class Droid Fighter to the Separatist Holdout roster
-Added the R-32 Interceptor to the Republic Hardliner roster
-Added Scorpenek Annihilator Droids to the Separatist Holdout roster
-Added Barlex’s beautiful new model for the Dreadnaught Heavy Cruiser

MAJOR CHANGES
-Added initial implementation of the Separatist Holdouts to Ground Skirmish!
-Providences and Venators garrisons now change with the Tech level! I’m aiming to maintain player usage of the iconic ships from the start until the end of the game.
-Added CIS Foreign Regiments
-Added new event structure for hero upgrades

CHANGES
-Added J-45 to Tech 4 Servator Garrison
-Added Pelta Refit for Republic on Rebel Worlds (Yavin, Bespin, Dantooine, Mon Calamari)
-Added new projectile type, “Repeating Very Heavy Laser”
-Added new projectile type, “Heavy Flak Laser”
-Modified V-2 Longbow's Missile to explode near the target instead of requiring hit, increased explosion range and AOE Damage
-Upped DH-Omni's Healing Range
-Adjusted General Kalani’s values
Increased healing value, healing range, Reduced Skirmish cost, increased skirmish AICV, changed Zeta Munificent buff from increasing Fire Range (10%) to Damage Bonus (15%)
- Added Garm Bel Iblis and Carlist Rieeken to Rebel Space Skirmish
-Added scripts to rebuild destroyed Base Buildings for CIS and Republic
-Adjusted scripts to improve map control AI in Skirmish/Land
-Added Bombing Runs and Bombardment to Republic and CIS in Ground Skirmish
-Added CIS Ground Armored Tank (sorry, currently only available in skirmish! That’ll change)
-Increased Hailfire’s speed and FOW reveal
-Added Niko's CIS livery for the Trireme
-Added low chance of Carrack, Acclamator, Vindicator, V-2 Longbow for Empire’s starting spawn (they previously got no frigates)
-Added low chance of V-19 Squadrons and Carracks for Republic’s starting spawn
-Added low chance of Carracks for Warlords’ starting spawn
-Added low chance of XX777s, Rogue-class, and Captor HMCs for Separatists’ starting spawn
-Added Trident Corvette garrison for new Captor class
-Added Advanced Hyena garrison, the Hyena-HL Prototype
-Added Sith Trooper infantry to the Sith Cultist faction. They’re not yet implemented in GC yet, but will be making their official debut in the next patch.
-Added art for the Republic Valiant with Command Bridge livery (for a future hero)
-Added Unit Complete and Movement SFX to GC level Wookie Regiments
-Added Sling Blade's Improved “Super Heavy Turbolaser” Particle

GC Changes
-Final Destination GC: Buffed Republic Start's Naboo
-Final Destination GC: Added (Upkeep Free) Allegiance Star Destroyer to Imperial position
-Twilight Struggle GC: Adjusted Rebel Mon Calamari's startup forces for better AI performance
-Rise of the Empire GC: Temporarily disabled Deedra Meero since she's causing lag spikes (reported by Patrick Vin)
-Shatterpoint (Casual) GC: Starting funds raised to 60k on both factions


SOUND WORK
-Added Luke Lasermaster's Providence Destroyer , Dreadnaught Heavy Cruiser, Pelta HSC/Refit, CIS XX-777, Annihilator Droid VO
-Added Unit Call-Out System for CIS
Current units include BTL-B Y-wings, Venators, V-wings, Delta-7s, Arquitens, MC-50s, MC-80s, Krayt Destroyer, TIE Fighters, TIE Interceptors, TIE Bombers, Vindicator Cruisers, Star Destroyers
-Added Admiral Trench VO from RadicalEdward2 / Republic at War
-Added new sound for Repeating Very Heavy Laser (with CIS variant)
-Added new SFX for Venator SPHAT beam, Ground-based Medium Lasers, J45 Rocket Pods
-Added engine and fly-by SFX for the Nighthawk, J-45, TriFighter and N1
-Added higher quality engine SFX to the C-9979
-Added custom Stealth SFX for Clone Wars Holdouts

UNDER THE HOOD
-Added Weapon Switching AI Logic for J45
-Added Republic and CIS to template of Skirmish_Build_Pad
-Added Scorpenek to Armor Hit Matrix
-Decreased the Trident's AI Combat Value by 10
-Decreased the Hardcell's AICV by 20
-Decreased the XB-17's AICV
-Reduced all Generic Captain/Admirals’ AICV by 30
-Added CIS and Republic affiliations to Infantry templates
-Added Neutral Spawners for Wookies and Sullustans
-Adjusted Valiant's AICV

FIXES
-The Rebellion now properly builds and utilizes the MC-30
-Fixed Power to Weapons for Dreadnaught Heavy Cruiser
-Got rid of unintended Viscount for Rebels on Story Mission Testing
-Fixed Golan station strings mentioning two stations
-Fixed UT-AT's terrible collision (for real this time!)
-Fixed incorrect garrison spawning in Apailana's Ion ISD Form
-Fixed string for Storm Trooper unit that listed it at 50 HP, should have been 40
-Fixed string for Tier 2 Sergeants, since it previously didn’t display that they give better command buffs
-Fixed bug with Rebel ‘Sith Walker’ Foreign Regiment
-Fixed missing icon for Rebel and Republic Wookie regiments

COMMUNITY REPORTS
-Fixed grammatical error on "Shrine to the Sith" (reported by LukeLasermaster)
-Fixed Immobilizer having incorrect hardpoint string (report by Sausage & Mash)
-Fixed TIE Interceptor and Royal Interceptor AICV (reported by BigCheese)
-Fixed Squadron number in String for Porax38/Rogue (reported by BigCheese)
-Fixed Ugly Y-wing AICV (reported by BigCheese)
-Fixed Valhalla's Neutral Spawns on CIS Start


CREDITS
Sgt Barlex / LordPoncho – I think it’s pretty obvious that Barlex has a successful career ahead of him in 3D graphical work. He created the R-32 and Dreadnaught Heavy Cruiser model in this patch but has been a long-time contributor to this submod. As always, hats off to a true Midas.
Luke Lasermaster – Jesus, that’s a lot of Voiceovers thrown at me all at once. Incredible work and done so modularly, they were easy to implement. Works include the Providence Destroyer, Carrack-class, Scorpenek Droid, Dreadnaught Heavy Cruiser and the XX-777 Droid Platform. Thank you so much for the help on the update art as well!
Niko – If we’re holding a Roman triumph, you know you’re getting a prominent chariot, right? He’s the rigging master and rigged (or had his hand in rigging) every single ship in this patch. Thanks so much for your time and effort in this project.
Kharak – The Architect of the CIS in the 2020s. I fully expect his designs to get canonized like Fractal one day. Thanks for your work on the Captor!
Admiral Espo / Zespo – I name you official ally of Clone Wars Holdouts, a valued contributor and friend. Thanks for slinging me ridiculously high-quality materials one after the other, namely the Dreadnaught and Carrack-class. As always, check out his related mods over
Grimley – I saw you rise from a submodder to one of the most prominent modelers in the community. You’ve risen high and you’ll continue to climb. Thanks for modeling the CIS Raven / Nighthawk!
v.perriëns – Nose to the grindstone, but never too busy to help a friend or the community. Thank you! The texture work on the Raven / Nighthawk came out beautiful. (And very sleek!)
Clonetrooper123 – I’d like to thank Wildcat and Codeuser for the original free release Sith Trooper assets, alongside Clonetrooper123’s edits to the animation. Props for helping me out with implementation and animation knowledge.
Kasderan / SCRATCH – Huge thanks for the scrapped 5.0 code for the Sith Trooper and Scorpenek Annihilator Droid! He’s no longer with Remake, but Kas still has my warm regards for helping me when I was a small-time hustler. This one’s for you, Big Tuna.
JPJones / RadicalEdward2 – My first time collaborating with Republic at War. Thanks for your voice acting, Edward! You really brought Admiral Trench to life.
Sling Blade – You made the notes! Cheers and thanks for the Super Heavy Particle.
Pink Panzer – Art is inherently derivative, but this one is overtly color

Update: 25 Apr, 2024 @ 2:46pm

[HOTFIX]

Notes:
-Fixed broken neutral spawns on CIS start on the Valhalla GC

Update: 6 Apr, 2024 @ 7:40am

[HOTFIX]

Notes
-Fixed CIS Lucrehulk's tech requirements

Update: 5 Apr, 2024 @ 11:50am

[MINOR]

MAJOR CHANGES
-An overhauled Galactic Conquest AI script
-Bumped up Production Time nerf to -75% for units and -35% for Structures on Minors
-Removed Hutt presence from Daalang, Syvris and Bothawui on all GCs

CHANGES
-Adjusted VSDII's Ions to be more in line with Fantail/Dreadnaught Heavy Cruisers
-CU Sabaoth pushed back to Tech 3
-Added Republic Call-Out to the AAT
-Added various cross-buildable and non-useful ships to banned defense build list for Ais
-Upped CSA Skiprays to 10 squads
-Moved Sith Harrower to Tech 3
-Slightly raised AI Combat Value (AICV) of Acclamator, Vindicator and Munificent
-Slightly lowered AICV of the Republic’s V-2 ‘Longbow’
-Slightly raised AICV of Fleet Commander units
-Limited the CU's Rihkxyrk to 30 Squadrons at once
-Limited the Imperial XG-1 to 30 Squadrons at once

UNDER THE HOOD
-Fixed wrapper to be unique from Unit name on Endurance Fleet Carrier, Nebula Star Destroyer and Vengeance Frigate

FIXES
-The Orbital Cannon marker was fixed on Kuat (reported by Choice, Fixed by Niko)
-Removed accidental free MC-75 on Corellia (reported by Saint-14, Fixed by Niko)
-Removed accidental Transport Acclamator/ISD (reported by Battleship Texas, Fixed by Niko)
-CSA Fantail was missing a texture (report by SlingBlade, elaborated by Niko)
-Removed accidental second Golan marker on Mandalore
-Changed the Birgis map to a different generic map (reported by Д0xуя_EXPERT HARICK, fix by Niko)

Update: 26 Mar, 2024 @ 8:29am

Update: 26 Mar, 2024 @ 8:11am