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Do you have any other mods that could affect the multiplier at all? Or is this just in terms of the mathematics?
After looking at the equation again it would theoretically take the multiplier into the negatives, but at the very least this looks to be ignored in-game (or at least for me).
I loved to hear that it somewhat self balances with exercise.
I guess I never noticed you couldn't exercise past 2.
Great work on the reduced version but in it painLevel seems like it can make the multiplier go to -1 for exhaust levels 0 and 1.
However if it doesn't seem to be kicking in (you should get the multiplier arrows when you have any exertion and no pain), try rebooting the game first to see if that makes it kick in.
I think I've found that fortunately you can't cheese the later exhaustion levels via exercise as you cannot exercise beyond exhaustion level 2, it'll just stop you.
These levels only become relevant during combat, in which trying to fight during these levels is a pretty large risk, which is why I felt it was largely fine to keep quite a large reward in.
I might introduce an alternate version of this mod that doesn't square the bonus so it'll be 1-5x bonus.
But yeah I might also look at having a scalable formula via something like the mod options menu, although to be fair I'm still p new to modding so I'd have to see how this works in multiplayer as well.
Would love a customizable scaler value to the formula.
Instead of max(1, floor((e + 1)^2 / (p^2 + 1)))
Maybe max(1, floor((e + 1)^(1+s) / (p^2 + 1)))
Where s is a value between 0 and 2, defaulting to 1.
I'd probably personally set it to s=.45 in that case just so max multiplier is 10x.