Project Zomboid

Project Zomboid

Exhaustion Boosts Fitness
19 Comments
Freak 24 May @ 2:28pm 
B42 ?
Tiburon de Bolivia 30 Mar @ 6:58pm 
para cuando la actualizacion para la build 42
ejKai 22 Dec, 2024 @ 12:02am 
We need update to build 42 :lunar2019piginablanket:
Kriosiss 20 Mar, 2024 @ 10:01am 
any way of making this configurable?
Bombingham 29 Jul, 2023 @ 5:47am 
got it thanks
Revolver Bobcat  [author] 29 Jul, 2023 @ 5:10am 
@Bombingham exhaustion level goes from 0-4, 0 being none and 4 being max exhaustion, if this is the moderate level (2) the multiplier will be 4x.
Bombingham 29 Jul, 2023 @ 4:59am 
what's the actual multipler? say when you have half endurance and no pain how much xp do you get?
Cae_swat 20 Jan, 2023 @ 9:14am 
can you make a mod that adds recipes for ovens and fridges?
Revolver Bobcat  [author] 3 Oct, 2022 @ 8:16am 
@Electrolyte Go for it. Feel free to upload it to the workshop publicly as well if you want, just credit me in the description please.
Electrolyte 3 Oct, 2022 @ 7:33am 
is it ok if I use this mod as a base and change the calculation formula to suit my taste? I would like to add it to workshop as unlisted at least so that I can use it on my private server.
Lord Asshat 11 Sep, 2022 @ 6:03pm 
This is perfect, was originally using 8 times strength and fitness gain in the XP Tweaker mod, but this is great since it encourages actual exertion
Revolver Bobcat  [author] 21 Apr, 2022 @ 12:03pm 
@Noon , hmm I can't seem to replicate that on my end.

Do you have any other mods that could affect the multiplier at all? Or is this just in terms of the mathematics?

After looking at the equation again it would theoretically take the multiplier into the negatives, but at the very least this looks to be ignored in-game (or at least for me).
Noon 21 Apr, 2022 @ 11:24am 
@Revolver Bobcat ,
I loved to hear that it somewhat self balances with exercise.
I guess I never noticed you couldn't exercise past 2.

Great work on the reduced version but in it painLevel seems like it can make the multiplier go to -1 for exhaust levels 0 and 1.
Egg 19 Apr, 2022 @ 5:11am 
allright =) allright thanks :D
Revolver Bobcat  [author] 19 Apr, 2022 @ 3:39am 
@Egg I've not had any issues with it working on my own save, so should work without issue for you.

However if it doesn't seem to be kicking in (you should get the multiplier arrows when you have any exertion and no pain), try rebooting the game first to see if that makes it kick in.
Egg 19 Apr, 2022 @ 1:22am 
Hi there i love your mod !! can i remove and add it mid game ? that really a mid that makes sense, specialy when i think abozt that my dude gehts exhaustets after killing only 400 zombies …
Revolver Bobcat  [author] 18 Apr, 2022 @ 12:53pm 
@Noon, yeah I've been play-testing on my personal save and it can be pretty powerful.
I think I've found that fortunately you can't cheese the later exhaustion levels via exercise as you cannot exercise beyond exhaustion level 2, it'll just stop you.

These levels only become relevant during combat, in which trying to fight during these levels is a pretty large risk, which is why I felt it was largely fine to keep quite a large reward in.

I might introduce an alternate version of this mod that doesn't square the bonus so it'll be 1-5x bonus.

But yeah I might also look at having a scalable formula via something like the mod options menu, although to be fair I'm still p new to modding so I'd have to see how this works in multiplayer as well.
Noon 18 Apr, 2022 @ 9:44am 
I like the idea but the max levels seem just slightly too strong for my taste. Exercise swings towards broken when it scales this fast.

Would love a customizable scaler value to the formula.
Instead of max(1, floor((e + 1)^2 / (p^2 + 1)))
Maybe max(1, floor((e + 1)^(1+s) / (p^2 + 1)))
Where s is a value between 0 and 2, defaulting to 1.

I'd probably personally set it to s=.45 in that case just so max multiplier is 10x.
greenyghost931 15 Apr, 2022 @ 7:43am 
1st also nice mod!