Stellaris

Stellaris

New Ship Classes (NSC) & Realistic Ships (RS) Compatibility Patch (3.3+)
27 Comments
Zeratul Vergil  [author] 5 Feb, 2024 @ 8:58am 
@Lord Seabass
for ship_size part, I didn't touch NSC juggernaut part, cause RS didn't touch that
Lord Seabass 4 Feb, 2024 @ 5:12pm 
@Zeratul_Vergil been awhile since i posted. haven't had time to play stellaris till my new computer was up and runnin. obviously, stuff is broken, the most immediate I see is the fact that the NSC headquarters was removed as an actual ship and instead made a megastructure, the strike cruiser was instead made an upgrade of the regular cruiser, and they've made efforts to better integrate their mod to work with ACOT reactors.
Zeratul Vergil  [author] 16 Jul, 2023 @ 1:40am 
updated
please check again
Lord Seabass 13 Jul, 2023 @ 12:10pm 
might want to check your mod again since both RS and NSC updated again, the heavy dreadnaught doesn't have any of its reactors selectable.
Lord Seabass 18 Jun, 2023 @ 7:26am 
@Zeratul_Vergil Investigated a bit on current glitches: only two that I noticed, just missing essential components for headquarters and exploration cruiser. Headquarters is missing its reactors and exploration cruiser is missing its computers.
Lord Seabass 17 Jun, 2023 @ 3:26pm 
@Zeratul_Vergil looks like NSC did more changes, hope you'll get a chance to look them over so your mod remains compatible.
Lord Seabass 13 May, 2023 @ 6:55pm 
@Zeratul_Vergil make sure to check over and update the your mod since NSC launched their major update for 3.8. really enjoy playing with both NSC and RS and this mod helps to make my dream fleets come true. :)
Zeratul Vergil  [author] 23 Mar, 2023 @ 11:13pm 
@Lord Seabass
I'll take a good look at it
Lord Seabass 21 Mar, 2023 @ 7:00am 
@Zeratul_Vergil probably need to update this, both mods have recently updated and according to the guy doing realistic ships he changed a lot of internal stuff for the mod.
Mad Giggly 27 Jan, 2023 @ 11:50pm 
@mad-rooky FYI it just prioritise NSC, or in other words, doesn't work but atleast the game works, so far i'm at 2287.
mad-rooky 26 Jan, 2023 @ 7:19pm 
This looks so tempting, but i bet it will break my fragile load order.
Any experience with startech/starnet ai in that combo?
Does the mod and this patch currently work without major issues?

Sry for asking, and not testing, but i have done more tinkering with mods in past two weeks than actual playing... haha
And currently it is working, as far as i can tell. This right now distracts me from playing its so annoying haha
Lord Seabass 6 Jan, 2023 @ 8:48pm 
@Zeratul_Vergil, NSC reallowed the construction of defense stations and fortresses, so this mod is currently breaking that by not allowing vanilla or NSC added reactors to be used. the reason why this was not an issue for awhile is because it does allow some reactors from mods outside of NSC to be used, such as ESC, Giga, and ACOT.
Zeratul Vergil  [author] 11 Dec, 2022 @ 7:36am 
Mod updated

Please check is there any problem
Lord Seabass 5 Dec, 2022 @ 5:58pm 
@Zeratul_Vergil after some testing i've narrowed my issue down to this mod, but there is a bit of weird incompatibility with 3.6 with this mod enabled, the "Integrated Cybernetics" technology no longer exists. hope you can fix that.
Lord Seabass 21 Sep, 2022 @ 4:05pm 
any chance of an update to work with the new patch for NSC2? they've changed quite a few things and now this is no longer compatible.
Zeratul Vergil  [author] 28 Aug, 2022 @ 7:12am 
@是谁呼叫舰队
Stange... I can use them
是谁呼叫舰队 27 Aug, 2022 @ 7:32pm 
Realistic ships can't use zero point reactor but nsc ships can use it, can you fix it?
Zeratul Vergil  [author] 3 Jun, 2022 @ 7:06am 
Guys, updated, you can enjoy using Realistic Ships in 3.4+
Daniellm 4 May, 2022 @ 8:13am 
as the creator of the light version of NSC, i can say that it will work fine as long as you don't touch starbase buildings as i generally don't touch ships on LITE
Zeratul Vergil  [author] 22 Apr, 2022 @ 7:08am 
@malthric
well i don't think the problem is from this mod
malthric 20 Apr, 2022 @ 1:55pm 
i did and the freezing thing happened
Zeratul Vergil  [author] 19 Apr, 2022 @ 7:01am 
@malthric
Well you can try it out
Zeratul Vergil  [author] 19 Apr, 2022 @ 7:01am 
@henk
This i have no idea to be honest...

You have to try it out
malthric 17 Apr, 2022 @ 12:18pm 
the nsc season 6 cause my game to freeze, will this mod avoid the same issue
henk 17 Apr, 2022 @ 8:16am 
Just one quick question, does this also work on the light version?
henk 16 Apr, 2022 @ 11:54am 
Should probably add both mods as a dependency too btw :)
henk 16 Apr, 2022 @ 11:53am 
based