Total War: WARHAMMER III

Total War: WARHAMMER III

Calm's Gnoblar Reskin
116 Yorum
Calm&NormalTime  [yaratıcı] 27 Mar @ 10:56 
Thanks. At work. Will look when i get a chance
AwDiddums 27 Mar @ 8:37 
Right and naturally, when a mod breaks due to an update a comment is added to notify the author and the users that the update directly affects a certain mod. Glad you're aware, thanks.
Calm&NormalTime  [yaratıcı] 27 Mar @ 8:35 
It would yes there was a mod breaking update 2 days ago
AwDiddums 27 Mar @ 7:46 
This currently crashes when attempting to startup the game.
opuntia 15 Eki 2024 @ 14:24 
FYI
using Mod Manager v2.8.0
!!!calm_gnoblar_reskin.pack
variantmeshes\variantmeshdefinitions\calm_gnoblar_head_mix_01.variantmeshdefinition

Expected closing tag 'SLOT' (opened in line 2, col 2) instead of closing tag 'VARIANT_MESH'.
Line 8, Column 1
variantmeshes\variantmeshdefinitions\ogr_gnoblar_trapper.variantmeshdefinition

Expected closing tag 'VARIANT_MESH_REFERENCE' (opened in line 3, col 3) instead of closing tag 'VARIANT_MESH'.
Line 4, Column 116

variantmeshes\variantmeshdefinitions\calm_gnoblar_head_mix_01.variantmeshdefinition

Expected closing tag 'SLOT' (opened in line 2, col 2) instead of closing tag 'VARIANT_MESH'.
Line 8, Column 1
variantmeshes\variantmeshdefinitions\ogr_gnoblar_trapper.variantmeshdefinition

Expected closing tag 'VARIANT_MESH_REFERENCE' (opened in line 3, col 3) instead of closing tag 'VARIANT_MESH'.
Line 4, Column 116
sweet_guy 6 May 2024 @ 5:11 
well if i only active this mod everything is okay, seem like mods conflict problem.
Vaxar Kun 5 May 2024 @ 11:19 
i dont see such problems in my end
sweet_guy 5 May 2024 @ 5:53 
Sure take all the time u need, great reskin mod btw.
Calm&NormalTime  [yaratıcı] 5 May 2024 @ 5:39 
Will take a look when i can. Away on trip now for a week
sweet_guy 5 May 2024 @ 5:18 
The Ironblaster texture glitched out when move camera far away. Please fix!

Other units seem still fine.
Yabgu Nizam Pasha 21 Kas 2023 @ 17:17 
Update for 4.1 :Dignity:
Calm&NormalTime  [yaratıcı] 31 Ağu 2023 @ 13:55 
I wouldn't use any mods after the dlc update until they're updated. This one should be fine though since its just a reskin
Murthor Oathstone 31 Ağu 2023 @ 13:10 
Should this be updated?
Calm&NormalTime  [yaratıcı] 18 Haz 2023 @ 1:00 
Updated for boglar ror
Belphegorius 16 Şub 2023 @ 3:10 
Update for 2.4 please even if the mod still works and it only changes the notification in launcher.
Calm&NormalTime  [yaratıcı] 13 Oca 2023 @ 11:17 
Updated: Fixed an issue causing conflict with storeslems reskin
Calm&NormalTime  [yaratıcı] 9 Oca 2023 @ 8:21 
No plans no. I see no reason to change any other ogre units I'm happy with them all
Karl 9 Oca 2023 @ 8:18 
Any plans for reskin of the other ogre units? Your reskins are on another level
安非他命 3 Ara 2022 @ 8:25 
Please update.
GoatScream 19 Eki 2022 @ 13:33 
Still working?
Calm&NormalTime  [yaratıcı] 10 Eyl 2022 @ 10:07 
Use one of the existing unit mods if it matters to you. They all have dual weapon gnoblars
Aas 10 Eyl 2022 @ 9:26 
Awesome work!

@Calm&NormalTime is it possible to have a version where the gnoblars use two weapons, like in the goblar horde mod?

In the original artwork the gnoblars use a hodgepoge of weapons, they have no buisness using spears. The statline also doesn't represent spears. So i think this would make more sense and would look awesome.

Of course just as a reskin, no stat changes.

Pretty please? :)
sirmicou85 9 Eyl 2022 @ 8:35 
Hi @Calm&NormalTime ! Do you plan to make a compilation of all your Calm's mod ? To be like the most famous ones, and in order to do not reach the mod limit too fast. :D
Wellow 7 Eyl 2022 @ 11:09 
yay! Thanks for your mods, they make ogres great!
Calm&NormalTime  [yaratıcı] 7 Eyl 2022 @ 11:05 
Updated
Matdori 6 Eyl 2022 @ 1:11 
@Master Necro that's vanila bug
Master Necro 4 Eyl 2022 @ 16:45 
The heads don't have the intended variety, maybe there's a variable that needs updating. They do still look changed as they should.
RagnaroK 4 Eyl 2022 @ 11:30 
Yeah this one still works. I used it for a while in IE now. Had just hoped to see the cool Rustbuckets added in alongside some more mongolia themed regular ogres.

Personal life comes first and we will still be around should you return more actively at some point. :steamhappy:
Calm&NormalTime  [yaratıcı] 4 Eyl 2022 @ 11:24 
Thabks. Me too. I updated the bruiser mod while this one should work fine still. Its only visual
Solaire 3 Eyl 2022 @ 19:37 
Ffs man I sympathize fully. Real life is more important but it aint cool to just leave your consumers hanging. I hope at least you're fine with other people updating the stuff for you.
MuffinTop 2 Eyl 2022 @ 6:58 
It will be sad to play without your mods calm, I hope your new job is good!
RagnaroK 1 Eyl 2022 @ 11:04 
Damn, sad to hear that. Wish you all the best and hope to see you return some day. :lovegrenade:
Calm&NormalTime  [yaratıcı] 1 Eyl 2022 @ 10:44 
No time. Ill be uninstalling wh3 soon for the time being. Real life stuff more pressing atm
Fishi 1 Eyl 2022 @ 10:15 
Ditto to RagnaroK's comment, the greasus and tyrant reskins look brilliant, so even lighter touch-ups to keep the rest of the roster in line with that theme would be lovely to have.
RagnaroK 1 Eyl 2022 @ 4:17 
Any chance you would do the rest of the ogres units in a mongol version like your greasus and tyrants?
rome2 26 Ağu 2022 @ 18:22 
golemm 30 апр в 4:47
"Unfortunately doesnt work for me either, that is to say the skin tone has changed, but I dont get any of the extravagant helmets. Not sure what is supposed to have changed wrt the skirmishers but outfits looks the same as vanila. Unit detail on ultra, no other mods. Any other settings I should test?"

I'm sorry but it's the same for me. Texture and Unit Detaile - Ultra
rome2 25 Ağu 2022 @ 4:57 
for last update-mod work ?
Lingling 29 Tem 2022 @ 0:08 
The Bonechewer hero is using the snotling body, that's the one sticking out. The rest ist perfect :)
Calm&NormalTime  [yaratıcı] 27 Tem 2022 @ 15:48 
Yeah im sure i covered the honcho hero from unwashed masses. Thats the only model im aware of that uses snotling parts
Benk 27 Tem 2022 @ 11:17 
I think the person before me is using the "gnoblar horde mod" and his compatibility patch, there you can se different skin color and the head has no neck.
Calm&NormalTime  [yaratıcı] 27 Tem 2022 @ 9:04 
Ill take a look. Which units are sticking out?
Lingling 27 Tem 2022 @ 8:15 
I had a look at the units with your reskin mod and it’s almost perfect. Some units use snotling bodies though and they are still green and don’t fit the heads. Could you fix that please?
Lingling 27 Tem 2022 @ 1:52 
Awesome thanks for the update! :)
Calm&NormalTime  [yaratıcı] 26 Tem 2022 @ 10:46 
Update
unwashed masses units are now all included in this reskin
shankopotamus14 21 Tem 2022 @ 20:59 
thank you so much, I've gotten a burning chariot model to fbx without any corruption, some other things are a bit annoying, but I've got something to work off of now. :WH3_horror_Blegh: textures are going to be a different beast but I'm grateful for getting me past this hurdle.
Calm&NormalTime  [yaratıcı] 21 Tem 2022 @ 14:49 
I use asset editor, qrme and blender.
Asset editor allows you to kitbash models.
Qrme allows you to convert rigid models to fbx and back, so they can be edited in blender. It can also be used to port fully custom models to the game.
Boyh can be found through the modding den.link here:
https://discord.gg/hTfzNPAb
shankopotamus14 20 Tem 2022 @ 22:57 
a respectful question, what program set did you use for editing the models? I've been trying to get the rigid_model_v2 files into a malleable form off and on for months but stuff like Noesis just doesn't recognize them or implodes their geometry.
Calm&NormalTime  [yaratıcı] 8 Tem 2022 @ 4:15 
It's annoying to spam the same message on all my mods.
sirmicou85 8 Tem 2022 @ 2:43 
Hello ! Could we get an update please ? :)
Solaire 30 Haz 2022 @ 11:51 
Keep up the good work king