Total War: WARHAMMER III

Total War: WARHAMMER III

Calm's Gnoblar Reskin
116 Comments
Calm&NormalTime  [author] 27 Mar @ 10:56am 
Thanks. At work. Will look when i get a chance
AwDiddums 27 Mar @ 8:37am 
Right and naturally, when a mod breaks due to an update a comment is added to notify the author and the users that the update directly affects a certain mod. Glad you're aware, thanks.
Calm&NormalTime  [author] 27 Mar @ 8:35am 
It would yes there was a mod breaking update 2 days ago
AwDiddums 27 Mar @ 7:46am 
This currently crashes when attempting to startup the game.
opuntia 15 Oct, 2024 @ 2:24pm 
FYI
using Mod Manager v2.8.0
!!!calm_gnoblar_reskin.pack
variantmeshes\variantmeshdefinitions\calm_gnoblar_head_mix_01.variantmeshdefinition

Expected closing tag 'SLOT' (opened in line 2, col 2) instead of closing tag 'VARIANT_MESH'.
Line 8, Column 1
variantmeshes\variantmeshdefinitions\ogr_gnoblar_trapper.variantmeshdefinition

Expected closing tag 'VARIANT_MESH_REFERENCE' (opened in line 3, col 3) instead of closing tag 'VARIANT_MESH'.
Line 4, Column 116

variantmeshes\variantmeshdefinitions\calm_gnoblar_head_mix_01.variantmeshdefinition

Expected closing tag 'SLOT' (opened in line 2, col 2) instead of closing tag 'VARIANT_MESH'.
Line 8, Column 1
variantmeshes\variantmeshdefinitions\ogr_gnoblar_trapper.variantmeshdefinition

Expected closing tag 'VARIANT_MESH_REFERENCE' (opened in line 3, col 3) instead of closing tag 'VARIANT_MESH'.
Line 4, Column 116
sweet_guy 6 May, 2024 @ 5:11am 
well if i only active this mod everything is okay, seem like mods conflict problem.
Vaxar Kun 5 May, 2024 @ 11:19am 
i dont see such problems in my end
sweet_guy 5 May, 2024 @ 5:53am 
Sure take all the time u need, great reskin mod btw.
Calm&NormalTime  [author] 5 May, 2024 @ 5:39am 
Will take a look when i can. Away on trip now for a week
sweet_guy 5 May, 2024 @ 5:18am 
The Ironblaster texture glitched out when move camera far away. Please fix!

Other units seem still fine.
Yabgu Nizam Pasha 21 Nov, 2023 @ 5:17pm 
Update for 4.1 :Dignity:
Calm&NormalTime  [author] 31 Aug, 2023 @ 1:55pm 
I wouldn't use any mods after the dlc update until they're updated. This one should be fine though since its just a reskin
Murthor Oathstone 31 Aug, 2023 @ 1:10pm 
Should this be updated?
Calm&NormalTime  [author] 18 Jun, 2023 @ 1:00am 
Updated for boglar ror
Belphegorius 16 Feb, 2023 @ 3:10am 
Update for 2.4 please even if the mod still works and it only changes the notification in launcher.
Calm&NormalTime  [author] 13 Jan, 2023 @ 11:17am 
Updated: Fixed an issue causing conflict with storeslems reskin
Calm&NormalTime  [author] 9 Jan, 2023 @ 8:21am 
No plans no. I see no reason to change any other ogre units I'm happy with them all
Karl 9 Jan, 2023 @ 8:18am 
Any plans for reskin of the other ogre units? Your reskins are on another level
安非他命 3 Dec, 2022 @ 8:25am 
Please update.
GoatScream 19 Oct, 2022 @ 1:33pm 
Still working?
Calm&NormalTime  [author] 10 Sep, 2022 @ 10:07am 
Use one of the existing unit mods if it matters to you. They all have dual weapon gnoblars
Aas 10 Sep, 2022 @ 9:26am 
Awesome work!

@Calm&NormalTime is it possible to have a version where the gnoblars use two weapons, like in the goblar horde mod?

In the original artwork the gnoblars use a hodgepoge of weapons, they have no buisness using spears. The statline also doesn't represent spears. So i think this would make more sense and would look awesome.

Of course just as a reskin, no stat changes.

Pretty please? :)
sirmicou85 9 Sep, 2022 @ 8:35am 
Hi @Calm&NormalTime ! Do you plan to make a compilation of all your Calm's mod ? To be like the most famous ones, and in order to do not reach the mod limit too fast. :D
Wellow 7 Sep, 2022 @ 11:09am 
yay! Thanks for your mods, they make ogres great!
Calm&NormalTime  [author] 7 Sep, 2022 @ 11:05am 
Updated
Matdori 6 Sep, 2022 @ 1:11am 
@Master Necro that's vanila bug
Master Necro 4 Sep, 2022 @ 4:45pm 
The heads don't have the intended variety, maybe there's a variable that needs updating. They do still look changed as they should.
RagnaroK 4 Sep, 2022 @ 11:30am 
Yeah this one still works. I used it for a while in IE now. Had just hoped to see the cool Rustbuckets added in alongside some more mongolia themed regular ogres.

Personal life comes first and we will still be around should you return more actively at some point. :steamhappy:
Calm&NormalTime  [author] 4 Sep, 2022 @ 11:24am 
Thabks. Me too. I updated the bruiser mod while this one should work fine still. Its only visual
Solaire 3 Sep, 2022 @ 7:37pm 
Ffs man I sympathize fully. Real life is more important but it aint cool to just leave your consumers hanging. I hope at least you're fine with other people updating the stuff for you.
MuffinTop 2 Sep, 2022 @ 6:58am 
It will be sad to play without your mods calm, I hope your new job is good!
RagnaroK 1 Sep, 2022 @ 11:04am 
Damn, sad to hear that. Wish you all the best and hope to see you return some day. :lovegrenade:
Calm&NormalTime  [author] 1 Sep, 2022 @ 10:44am 
No time. Ill be uninstalling wh3 soon for the time being. Real life stuff more pressing atm
Fishi 1 Sep, 2022 @ 10:15am 
Ditto to RagnaroK's comment, the greasus and tyrant reskins look brilliant, so even lighter touch-ups to keep the rest of the roster in line with that theme would be lovely to have.
RagnaroK 1 Sep, 2022 @ 4:17am 
Any chance you would do the rest of the ogres units in a mongol version like your greasus and tyrants?
rome2 26 Aug, 2022 @ 6:22pm 
golemm 30 апр в 4:47
"Unfortunately doesnt work for me either, that is to say the skin tone has changed, but I dont get any of the extravagant helmets. Not sure what is supposed to have changed wrt the skirmishers but outfits looks the same as vanila. Unit detail on ultra, no other mods. Any other settings I should test?"

I'm sorry but it's the same for me. Texture and Unit Detaile - Ultra
rome2 25 Aug, 2022 @ 4:57am 
for last update-mod work ?
Lingling 29 Jul, 2022 @ 12:08am 
The Bonechewer hero is using the snotling body, that's the one sticking out. The rest ist perfect :)
Calm&NormalTime  [author] 27 Jul, 2022 @ 3:48pm 
Yeah im sure i covered the honcho hero from unwashed masses. Thats the only model im aware of that uses snotling parts
Benk 27 Jul, 2022 @ 11:17am 
I think the person before me is using the "gnoblar horde mod" and his compatibility patch, there you can se different skin color and the head has no neck.
Calm&NormalTime  [author] 27 Jul, 2022 @ 9:04am 
Ill take a look. Which units are sticking out?
Lingling 27 Jul, 2022 @ 8:15am 
I had a look at the units with your reskin mod and it’s almost perfect. Some units use snotling bodies though and they are still green and don’t fit the heads. Could you fix that please?
Lingling 27 Jul, 2022 @ 1:52am 
Awesome thanks for the update! :)
Calm&NormalTime  [author] 26 Jul, 2022 @ 10:46am 
Update
unwashed masses units are now all included in this reskin
shankopotamus14 21 Jul, 2022 @ 8:59pm 
thank you so much, I've gotten a burning chariot model to fbx without any corruption, some other things are a bit annoying, but I've got something to work off of now. :WH3_horror_Blegh: textures are going to be a different beast but I'm grateful for getting me past this hurdle.
Calm&NormalTime  [author] 21 Jul, 2022 @ 2:49pm 
I use asset editor, qrme and blender.
Asset editor allows you to kitbash models.
Qrme allows you to convert rigid models to fbx and back, so they can be edited in blender. It can also be used to port fully custom models to the game.
Boyh can be found through the modding den.link here:
https://discord.gg/hTfzNPAb
shankopotamus14 20 Jul, 2022 @ 10:57pm 
a respectful question, what program set did you use for editing the models? I've been trying to get the rigid_model_v2 files into a malleable form off and on for months but stuff like Noesis just doesn't recognize them or implodes their geometry.
Calm&NormalTime  [author] 8 Jul, 2022 @ 4:15am 
It's annoying to spam the same message on all my mods.
sirmicou85 8 Jul, 2022 @ 2:43am 
Hello ! Could we get an update please ? :)
Solaire 30 Jun, 2022 @ 11:51am 
Keep up the good work king