Total War: WARHAMMER III

Total War: WARHAMMER III

Home Region Movement Bonus +10%
49 Comments
DeathNote 1 Mar @ 3:47pm 
@yuri There are two mods that address this. just search naval movement in the workshop and pick which one suits you best.
Yuri 10 Jan @ 12:55am 
Can you create a mod that increases movement range in sea regions controlled by your faction? I'm tired of playing hide-and-seek with the AI on the ocean.
Obelus 16 Jul, 2024 @ 11:28am 
Does it need an update?
Lampros 5 May, 2024 @ 3:21am 
Got it; thanks!
devon752  [author] 4 May, 2024 @ 10:20pm 
They generally don't, except if they add a new region then yeah.
Lampros 4 May, 2024 @ 2:37pm 
Hmm, I thought mods that change a simple value like this generally don't ever need to be updated? Anyways, I am happy either way! ;)
devon752  [author] 4 May, 2024 @ 2:01pm 
Updated.
Johnny Hack 2 May, 2024 @ 9:36am 
update please?
devon752  [author] 24 Feb, 2024 @ 8:39am 
Updated, let me know if there are any issues so I can fix asap.
less1630 11 Sep, 2023 @ 4:32pm 
thanks you
devon752  [author] 11 Sep, 2023 @ 11:10am 
Updated for 4.0 lmk if there are any issues!
less1630 3 Sep, 2023 @ 10:02am 
pls update
Zzoddy 11 Aug, 2023 @ 11:25am 
sick of chasing dogs*** AI around my cities because CA created pu*** AI. F*** it makes me not want to play this f***ing game.
Bryan 27 Apr, 2023 @ 7:47pm 
@devon752 i was wondering if you could make a 10% version that is player only, me and my friends are currently using your 25% version but it has too much impact on war, the main reason why we wanted is was just to move though your own territory faster later into the game. a player only version would have less impact on war and more for actual movement
devon752  [author] 15 Apr, 2023 @ 4:33am 
Updated, let me know if it works or not pls.
Don't have time lately to test things out.
Obelus 4 Mar, 2023 @ 12:24am 
Neat mod mate
Sticksnstones 5 Dec, 2022 @ 11:57am 
Does the bonus apply when running around my vassal's regions? Considering jumping into WoC next run!
Jag spelar pingis :) med rumpan 4 Dec, 2022 @ 1:22pm 
update please
toraakr 24 Nov, 2022 @ 8:09am 
Don't even like these games without this mod, not only does it make sense from a supplies and terrain knowledge perspective, it just makes the AI trying to kite you less annoying in general. Thank you!
Qinshi 17 Nov, 2022 @ 8:39am 
This works for everyone: AI and player
Jack 23 Sep, 2022 @ 8:33pm 
Does anyone know if this works only on ai or just players?
Drogoth 17 Sep, 2022 @ 2:28pm 
@devon752 yup.
Homuya 17 Sep, 2022 @ 1:31pm 
Gigachad
devon752  [author] 17 Sep, 2022 @ 10:43am 
@Drogoth both using the same mod?
Drogoth 17 Sep, 2022 @ 9:13am 
Seems incompatible in Multiplayer co-op.
devon752  [author] 16 Sep, 2022 @ 7:15am 
- updated for 2.1
- checked changes
- removed regions what needed removing
- added regions what needed adding

Let me know if something doesn't work.
Homuya 12 Sep, 2022 @ 3:11am 
Thanks for making this and - oh not updated? so it wont work? :O too bad :c

Really enjoyed these mods cause its SO ANNOYING if some army outruns you and keeps your stack busy for an eternity, you literally have to sacrifice a city each time. IF you are lucky.
jusT Why 5 Sep, 2022 @ 8:24am 
Shame about Ussingen
CriticalM@ss 4 Sep, 2022 @ 11:10pm 
Damn shame this isn't updated. It's an essential mod for me
devon752  [author] 3 Sep, 2022 @ 3:17am 
Hey guys, I'm currently not taking care of any mods as I have a Freelance job that's popping off. As this is just a secondary hobby that I don't get anything from, it's unfortunately currently my last priority. I'll most likely update all of my mods when I start playing WH3 but that will be when the PoE league falls off in a month or so.

Apologies and good luck!
. 2 Sep, 2022 @ 6:28pm 
Can you update it please? Thanks
Silky Johnson 2 Sep, 2022 @ 8:10am 
Crashes my game, tested as the only mod running!
MattSuzaki 29 Aug, 2022 @ 7:20am 
Please update! This is one of the essencial mods out there.
LordOmlette 25 Aug, 2022 @ 11:24am 
It looks like all of the building keys changed so this will take some time for the author to fix. Please be patient
BoogieMan 24 Aug, 2022 @ 10:08am 
Indeed, the game won't load with this enabled. Just freezes.
chaoticevilrussian 24 Aug, 2022 @ 9:32am 
Yep
General Havok 23 Aug, 2022 @ 1:37pm 
2.0 seems to have broken this mod. :steamsad:
Big Pasha 5 Jul, 2022 @ 4:28am 
update?
Talanath 26 Apr, 2022 @ 4:48am 
@Lazy Skeptic Some good ideas there :)
madison 26 Apr, 2022 @ 3:23am 
Do this and the +40% variant affect the AI?
Lazy Skeptic 25 Apr, 2022 @ 10:28am 
I feel like the best way to do this type of mechanic would be to tie it to province control. To represent good infrastructure, cartography, and local aid.
So let's say that at like 80+ control, you'd get +10 movement range and a -30% reduction to climate attrition, meaning that inhospitable regions also become milder over time, provided you've sufficiently cleaned them out and built up your own infrastructure there.

Conversely, I could see 80+ control conferring a -10% movement range and a small amount of additional attrition on intruding enemies, representing local harassment.

This would not only be fairly realistic, but it would also be quite fair, as it means your newly established frontier is a lot more vulnerable to raiding than your 100 control capital province. Likewise, it also means it's possible for the intruder to COUNTER these effects, by softening up local control using corruption and such. So it's be a fairly realistic and dynamic way for this to work.
Hawke 22 Apr, 2022 @ 12:57pm 
One of the best mods out there. Raiding AI always runs away from you and you can't catch them.
Captain Freakout 21 Apr, 2022 @ 3:27pm 
Was looking for this mod to pop up eventually, good work!!
ZotacFxx 21 Apr, 2022 @ 2:05pm 
@devon752 cheers mate just downloaded the 40% version
devon752  [author] 21 Apr, 2022 @ 11:49am 
@ZotacFxx I made the 40% version just for you. If anyone else is also interested go check it out. The comparison is there: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797711431
minnimega 21 Apr, 2022 @ 6:35am 
Dis worth a "Gotta Have It" Award, Bravo!

Cheers!
Leaf 21 Apr, 2022 @ 5:05am 
is this compatible with tier 4 settlement? cause i saw a mod similar to this one he made a compatabilty mod for t4 settlement?
devon752  [author] 21 Apr, 2022 @ 3:03am 
@ZotacFxx Sure m8 I'll make it some time during the day :D
ZotacFxx 20 Apr, 2022 @ 4:24pm 
cheers for the mod legend! any chance of doing a 40% version ?