Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't have time lately to test things out.
- checked changes
- removed regions what needed removing
- added regions what needed adding
Let me know if something doesn't work.
Really enjoyed these mods cause its SO ANNOYING if some army outruns you and keeps your stack busy for an eternity, you literally have to sacrifice a city each time. IF you are lucky.
Apologies and good luck!
So let's say that at like 80+ control, you'd get +10 movement range and a -30% reduction to climate attrition, meaning that inhospitable regions also become milder over time, provided you've sufficiently cleaned them out and built up your own infrastructure there.
Conversely, I could see 80+ control conferring a -10% movement range and a small amount of additional attrition on intruding enemies, representing local harassment.
This would not only be fairly realistic, but it would also be quite fair, as it means your newly established frontier is a lot more vulnerable to raiding than your 100 control capital province. Likewise, it also means it's possible for the intruder to COUNTER these effects, by softening up local control using corruption and such. So it's be a fairly realistic and dynamic way for this to work.
Cheers!