Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://github.com/LzvampPH/ONI-bug-reports/tree/d9d1cfb6112998f71fa9510ed71f17fd56dd9bd4/tyrian/Portal%20Cube
Parameter name: sideScreenContentBody
at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Collections.Generic.List`1[T] tmpBoxVars) [0x00316] in <6dcb326e4f6442999f701f1e67d0b5a0>:0
at HarmonyLib.MethodPatcher+<>c__DisplayClass36_0.<AddPostfixes>b__1 (System.Reflection.MethodInfo fix) [0x00006] in <6dcb326e4f6442999f701f1e67d0b5a0>:0
The fatal error at launch occurs when game start with 3 others mods:
Buildable natural tile
Flow splitters
Buildable dirt tile
Those 3 mods work fine when the game is launched without the portal cube.
@所有人 十月生活质量更新引起的问题已经修复,可正常进入游戏了
I have the same problem with the "MissingMethodException"
Logs :
MissingMethodException: bool Grid.TestLineOfSight(int,int,int,int,System.Func`2<int, bool>,bool)
Portal_Cube.MyChoreRangeVisualizer.OnCellChange () (at <4fd6399f743042c9a55ff8e88ecb67d3>:0)
CellChangeMonitor.RenderEveryTick () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
Game.Update () (at <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0)
Build: U47-562984-S
I've already tried to delete the mod files, or forcing the update with the updater mod a couple of time with no result
Do you have any idea how to resolve this problem ?
i just installed the mod a few minutes ago and also followed the advice to force update with ModManger. didnt help though.
Mod version according to the mod menu is "v1.0.0" - local & steam update are both at 16th June, 2023.
i tested the gas- and dupe-cube.
Any idea how to tackle that?
Logs:
###
MissingMethodException: bool Grid.TestLineOfSight(int,int,int,int,System.Func`2<int, bool>,bool)
Portal_Cube.MyChoreRangeVisualizer.OnCellChange () (at <4fd6399f743042c9a55ff8e88ecb67d3>:0)
CellChangeMonitor.RenderEveryTick () (at <2de6f0e1664e452d9e1e59668a598814>:0)
Game.Update () (at <95c88166ab1441559f908f52d985fb0e>:0)
Build: U47-562984-S
###
Portal_Cube.MyChoreRangeVisualizer.OnCellChange () (at <4fd6399f743042c9a55ff8e88ecb67d3>:0)
CellChangeMonitor.RenderEveryTick () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
Game.Update () (at <2bfc01d3c011441f99eda7da2f70c2dc>:0)
Build: U47-562200-S
和上面的人说的一样,拖出来就崩溃,日志也是一样的,是因为歪斜星的原因?
Portal_Cube.MyChoreRangeVisualizer.OnCellChange () (at <4fd6399f743042c9a55ff8e88ecb67d3>:0)
CellChangeMonitor.RenderEveryTick () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
Game.Update () (at <2bfc01d3c011441f99eda7da2f70c2dc>:0)
Build: U47-562200-VD
MissingMethodException: bool Grid.TestLineOfSight(int,int,int,int,System.Func`2<int, bool>,bool)
Portal_Cube.MyChoreRangeVisualizer.OnCellChange () (at <4fd6399f743042c9a55ff8e88ecb67d3>:0)
CellChangeMonitor.RenderEveryTick () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
Game.Update () (at <2bfc01d3c011441f99eda7da2f70c2dc>:0)
Build: U47-562200-S
Portal_Cube.MyChoreRangeVisualizer.OnCellChange () (at <4fd6399f743042c9a55ff8e88ecb67d3>:0)
CellChangeMonitor.RenderEveryTick () (at <feb74a52321d47dba0e65f0e79d4e42a>:0)
Game.Update () (at <9fd0e2ee62d3448d8b19648078691a8f>:0)
Build: U47-561558-S
我删除了存档和MOD文件,然后卸载了游戏重新安装了这个游戏依旧报这个错误
已经修复了,如果还有报错的那是你们的mod没有自动更新,请用moduploader进行强制更新
已经修复了,如果还有报错的那是你们的mod没有自动更新,请用moduploader进行强制更新
已经修复了,如果还有报错的那是你们的mod没有自动更新,请用moduploader进行强制更新
It has already been fixed. If there are still errors, it means that your mod has not automatically updated. Please use ModUploader to force an update.
It has already been fixed. If there are still errors, it means that your mod has not automatically updated. Please use ModUploader to force an update.
It has already been fixed. If there are still errors, it means that your mod has not automatically updated. Please use ModUploader to force an update.
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at KMonoBehaviour.Spawn () [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at KMonoBehaviour.Start () [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
Build: U47-561558-S
System.MissingMethodException: bool Grid.TestLineOfSight(int,int,int,int,System.Func`2<int, bool>,bool)
at Portal_Cube.PortalCore.OnSpawn () [0x0009d] in <4fd6399f743042c9a55ff8e88ecb67d3>:0
at KMonoBehaviour.Spawn () [0x0005d] in <0f4b778ef79c497e89f6ee18303840cf>:0
----Update Log----
June 16, 2023: Fixed the crash issue caused by the June update.
i have already updated .if steam didn't update automatically, try to use the moduploader forced to update it
还有英语 translate if you cant read English sorry from all the other comments made me think this. this mod helps me make a mushroom farm. and thank you for making this mod.