Stellaris

Stellaris

Condensed Armies (4.0.X)
84 Comments
President Memes  [author] 2 Jun @ 4:13pm 
@SOPHIA Done, check the description, collection, or github repo.
SOPHIA 2 Jun @ 12:02pm 
Is there any chance of getting support for playable UNSC and playable convent? the two halo mods do add in a fair few armies of their own.
President Memes  [author] 8 Apr @ 1:03pm 
Added support for ACOT: SBTG and EUTAB Unofficial
President Memes  [author] 4 Feb @ 11:41am 
Nope.
Proxy 4 Feb @ 9:56am 
Does it allow the capture of armies? Like, allow you to train armies you can't build?
President Memes  [author] 19 Jan @ 10:24am 
Added support for Playable Katzenartig Imperium
President Memes  [author] 28 Jun, 2024 @ 4:30pm 
@Shizuri Whoops, should be fixed now.
Shizuri 28 Jun, 2024 @ 12:00pm 
@President Memes There seems to be a annoying bug, where i have to manually set the setting 10x and 100x repeatedly, even due i set it up prior
President Memes  [author] 20 Apr, 2024 @ 8:07am 
Added support for
Military Enhancements 2.0
President Memes  [author] 31 Jan, 2024 @ 6:39am 
Appreciate the link, I've added it to the description.
President Memes  [author] 11 Dec, 2023 @ 5:14pm 
Condensed Armies 1.8.3 is now out, featuring support for Acquisition of Technology and some minor improvements to the C.A.L.M menu.
Skill Less 22 Nov, 2023 @ 8:46am 
hehe, tank u very much :)
President Memes  [author] 21 Nov, 2023 @ 6:45pm 
With Condensed Armies 1.8.0, ACOT is now natively supported and the external patch should no longer be needed. SBTG support was unfortunately dropped but it only had 5 armies.
Skill Less 22 Oct, 2023 @ 12:36pm 
nice gui i like it <3
President Memes  [author] 16 Oct, 2023 @ 12:07pm 
Just to preempt any bug reports, I just pushed an update that replaced the mod's policy in favor of a new Custom GUI. The full changes are in the Change Notes section above.
President Memes  [author] 15 Oct, 2023 @ 7:00pm 
If they have more than 6 armies and can afford them, yeah.
Booperius 15 Oct, 2023 @ 6:35pm 
So will the AI prefer to build these condensed armies then?
President Memes  [author] 30 Jun, 2023 @ 7:05pm 
A patch for Ground Command is now available
ton10p 30 Jun, 2023 @ 8:39am 
Victorraze 7 May, 2023 @ 3:48pm 
Ok thanks, was just wondering if it was at all possible. And I have about as much skill in coding as I do in rocket surgery, so that's a no-go from me. But hey, beggars can't be choosers and I'm fine without it being supported.
Victorraze 6 May, 2023 @ 2:07am 
I was wondering if you could add in the compatibility or make a patch for this mod, (New Army Types by TheSting) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=833759642
As while it's an old mod, it still works. If it for whatever reason doesn't cost resources in it. Old mods bound to do odd things after all.
Averious ღ 26 Apr, 2023 @ 7:25am 
Danke
President Memes  [author] 26 Apr, 2023 @ 6:29am 
Done
Averious ღ 25 Apr, 2023 @ 10:23pm 
Can you please update the Space Marine Forces compatch?
President Memes  [author] 19 Mar, 2023 @ 7:19am 
There's nothing wrong with not using x100 armies if you think they're OP, there's a x10 option for a reason.
Musashi 19 Mar, 2023 @ 1:28am 
3 suggestions. I like the idea to be able to build more armies at once, and stronger armies, but x100 it's too much. Once an army of x100 land on a planet, it's unbeatable and replenished immediately when she leave the planet as if losses don't matter anymore. Also, build x100 is a little too much. and a single army x100 strong on a single transport ship is too much easily destroyed.
My suggestion would be to have x10 strong armies available, if one should decide to build them. And, if you want, have a Military academy army planetary decision available on planets with more that a certain number of pops so that you can have multiple armies constructed on those planets. I have no idea how to improve the loss-ship transport realism.
President Memes  [author] 14 Mar, 2023 @ 10:28am 
Updated for 3.7.X 'Canis Minor'
Skill Less 21 Dec, 2022 @ 7:30am 
alright, thx for the update :)
President Memes  [author] 21 Dec, 2022 @ 5:37am 
Alright, a few things since ACOT updated
1. ACOT (and SBTG) is now a submod since it changes vanilla armies stats and this makes maintaining it somewhat easier.
2. Condensed Hero units are no longer available.
Skill Less 20 Dec, 2022 @ 11:53am 
hi there, acot dropped the update and it seems this mod needs an update for the acot armies.
Averious ღ 29 Nov, 2022 @ 8:49am 
Noice
President Memes  [author] 29 Nov, 2022 @ 4:44am 
Updated for 3.6.X 'Orion'
President Memes  [author] 23 Oct, 2022 @ 6:11am 
Updated for 3.5.X 'Fornax'
Averious ღ 3 Oct, 2022 @ 4:31am 
Update when?
President Memes  [author] 5 Aug, 2022 @ 11:39am 
@slcfaelzer There is now. If you're already partway through a game and don't want to restart, open console and paste in event pmca_menu_events.1 with nothing selected.
PfaelzerAmi 5 Aug, 2022 @ 10:27am 
Is there a way to make armies only available to the player?
President Memes  [author] 3 Aug, 2022 @ 1:29pm 
That sucks.
Darkness 3 Aug, 2022 @ 10:48am 
In ACOT impossible to recruit x10/x100 heroic units, due to the 1k influence limit.
CTH2004 28 Jul, 2022 @ 1:34pm 
okay, that last part is a bit OP... but besides that, frankly, not that. Except maybe for the Titanic Lifeform one.
President Memes  [author] 28 Jul, 2022 @ 1:29pm 
@CTH2004
"so, do other empires use this?" Yep. At the moment (waiting for other mods to update their armies) The AI will build Vanilla, ESC, and a few ACOT condensed armies.

"And, does it require tech to do them?" Nope, the only tech needed is the same for the non-condensed version.

"does this make it to where I can effectively have 100 gene-warrior armies per pop?" Pretty much.
CTH2004 28 Jul, 2022 @ 12:00pm 
so, do other empires use this?

And, does it require tech to do them?

Also, as it multiplies the cost, it's not that overpowered. if I built 100 armies, it would be just as powerful, just laggier! So, by doing this, all you did was make my computer handle my super-army fleet better (Few thousand xenomorph armies, all gene-warriers...) Only problem is, does this make it to where I can effectivly have 100 gen-warrier armies per pop? If so, MWAHAHAHAHAHA!!!
President Memes  [author] 21 Jul, 2022 @ 4:38am 
@ton10p They've been in the mod since May 18th-ish.
ton10p 20 Jul, 2022 @ 10:14pm 
is the progenitor army's ready?
President Memes  [author] 14 Jul, 2022 @ 5:17am 
@Darkness Should be fixed now.
Darkness 13 Jul, 2022 @ 11:58pm 
When you ascend in ZOFE policy choice disappears.
Crazylom 20 Jun, 2022 @ 4:33am 
You got me on ACOT support

Dem 100X Phanon Operatives :P
President Memes  [author] 4 Jun, 2022 @ 11:14am 
Ask the Stellaris Devs nicely to add that type of system into the game then.
The KotU 4 Jun, 2022 @ 11:12am 
This needs to have a percentage modifier decreasing damage overall as the health drops, or even if 1 of the 100 still deals the same damage as if the whole army is alive is just...unbalanced.
President Memes  [author] 30 May, 2022 @ 6:20am 
@Boisegangpc At the moment, I'm gonna say no. But this might change in the future.