Stellaris

Stellaris

73 ratings
Condensed Armies (4.0.X)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.401 MB
21 Apr, 2022 @ 4:43am
22 Jun @ 11:17am
61 Change Notes ( view )

Subscribe to download
Condensed Armies (4.0.X)

In 2 collections by President Memes
PM's Mods
6 items
Condensed Armies Patches
9 items
Description
For Stellaris 4.0.X 'Pheonix'
Have you ever wanted to capture a world but don't want to wait 10+ years to bombard it into submission?
Maybe you want to give the Phanon a taste of their own medicine?
Perhaps you want to render the denizens of Aiondia into their base particles through collateral damage alone?
Or are you a simple creature/machine/extradimensional being and enjoy seeing big numbers?
If so, this mod may be for you.



What is a 'Condensed Army'?
A Condensed Army is any army added by this mod and can be identified by the purple x10/x100 in their name.

What stats are multiplied?
  • Damage
  • Health
  • Morale
  • Morale Damage
  • Collateral Damage
  • War Exhaustion
  • Cost
  • Upkeep
  • Production
Recruitment/build time is NOT multiplied, as waiting 25 in-game years for an x100 Assault Army isn't fun.

How do I build them?
Default: Look for an Edict called "Condensed Armies Logistics Manager"
Dynamic Mod Menu: Look for a button called "Condensed Armies Logistics Manager" in DMM's menu
Console Commands: Enter the following into the console: event pmca_events.999

A menu should pop up. I'd recommend reading and hovering your cursor over everything so you know what all the options do.

Does the AI use Condensed Armies?
They can, provided you haven't disabled it in the mod menu.
I wouldn't get your hopes up about seeing the AI build an x100 army unless you're using some crazy OP mods.

Performance
I've done my best to keep Condensed Armies as lightweight and performant as possible without compromising on AI usage or making it too overpowered.

Compatibility
Overwrites
Condensed Armies has 0 vanilla overwrites, so pair this with whatever mods you want.

Load Order
Anywhere is fine. 

Integrated Patches
Any mods listed here only need to be active in your playset for the patch to work, no additional mods or specific load order is necessary.
Gigastructural Engineering & More
Extra Ship Components NEXT
Ancient Cache of Technologies
- Acquisition of Technology
Stellaris Evolved - Alpha
Sensible Late Game Techs
Military Enhancements 2.0

External Patches
Any mods listed here require an additional mod to generate Condensed Armies. I'd recommend loading it after the mods listed in their requirements.
Space Marine Forces
Ground Command
Halo: UNSC Portraits
Halo: Covenant Portraits
Halo: The Banished Portraits
Halo: Forerunner Ships & Portraits
Halo: The Flood

Translations
Русский - Внешний



Github Repo[github.com]
Github Repo for External Patches[github.com]


[discord.gg]
84 Comments
President Memes  [author] 2 Jun @ 4:13pm 
@SOPHIA Done, check the description, collection, or github repo.
SOPHIA 2 Jun @ 12:02pm 
Is there any chance of getting support for playable UNSC and playable convent? the two halo mods do add in a fair few armies of their own.
President Memes  [author] 8 Apr @ 1:03pm 
Added support for ACOT: SBTG and EUTAB Unofficial
President Memes  [author] 4 Feb @ 11:41am 
Nope.
Proxy 4 Feb @ 9:56am 
Does it allow the capture of armies? Like, allow you to train armies you can't build?
President Memes  [author] 19 Jan @ 10:24am 
Added support for Playable Katzenartig Imperium
President Memes  [author] 28 Jun, 2024 @ 4:30pm 
@Shizuri Whoops, should be fixed now.
Shizuri 28 Jun, 2024 @ 12:00pm 
@President Memes There seems to be a annoying bug, where i have to manually set the setting 10x and 100x repeatedly, even due i set it up prior
President Memes  [author] 20 Apr, 2024 @ 8:07am 
Added support for
Military Enhancements 2.0
President Memes  [author] 31 Jan, 2024 @ 6:39am 
Appreciate the link, I've added it to the description.