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i tested getting pinned against a wall in a few locations and knocking back the morningstar with tears on .1 speed lets you escape (though it tends to deal around two or three damage trying to escape)
maybe ill tweak the room a bit though
每边都有 33% 的机会打开
i personally dont have much issue dodging a lot of the stuff but thats probably because 1) i made the mod and 2) ive spent a ton of time in these crawlspaces whilst testing and playing runs
and also; the can just look at the thing and think if its worth the risk to try get the item - risk vs reward. i think every crawlspaces can just be left if the player chooses to do so. some will have you fall past a point of no return, sure, but thats part of it - 'am i willing to fall down this hole i might take damage in" (and even that can be cheesed if the player wants to exit and re enter the run to appear back at the starting ladder)
some of them are insanely difficult damageless on low speed though
i mean i dont think its that big a deal, i dont recall using many golden trinkets, and its not like a few random golden trinkets are completely game changing
some are real strong for the player, but those are much rarer
you can always just not do the crawlspace if you think it looks too hard though; you can still leave crawlspaces if there are enemies in it
also, youll always spawn like 4 tiles away from the entrance, in the middle of the screen if you leave the black market, and they dont work very well in long rooms (tall rooms are fine though)
its a bit finicky and basement renovator testing doesnt always line up with how stuff will work in-game
only reason i wound up not doing it was because testing basically boils down to "play with we need to go deeper until something goes wrong,' which is pretty slow, and im not sure if having those rare crawlspaces with the gideon tileset could cause any issues
but yknow what, sure, ill make some rare rooms use the gideon tileset right now. if stuff gets wacky and bad i can just undo it
do you have other mods on that could maybe somehow conflict or something?
really not sure what might be causing that
like i said in a previous comment tho; no idea if therell be rooms that are super similar between the mods; or how balancing will work between them
i dunno how the balancing will work between the two mods though, or if theres any rooms thatd be super similar