Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks a lot! I'm pretty proud at how creative this one is indeed, glad you liked it!
@Mattchew
Thanks again for the very kind words, and for going through my workshop as well, by the way! Always a joy to hear such enthusiasm :)
@chixenlegjo
That can happen, but even if you stumbled on it by accident, you still had to figure out for yourself how to use it, so good job to you! And thanks for playing!
@mentallentil
Wow, second fav map says a lot! Thank you so much for playing and for leaving comments!
Hmm, I'm pretty sure it IS possible though, albeit quite painful. But yeah, it's still a shame that it's the only way of getting out of that situation in your screenshot
@Mikeastro
Unconventional is definitely the word to describle the main moves of the map, I can understand you had trouble thinking about them at all. Still thank you for giving it a go and appreciating it nonetheless! I can promise you my next puzzle will be much more conventional :P
But there's one more thing. You said stepping through the angled portal is tough (and not needed). Which is true. I say it's impossible and that's why this is a softlock.
Fair enough. As I said when replying to your comment on Lift, I believe the creative nature of that move still makes it interesting and worth showcasing, but of course I knew it could be considered questionable.
I'll leave it a neutral.
Thank you for the nice words! Your video is all perfectly intended, it's just that you could have left the track platform a bit further from the ledge to get a better view at the portal surface. Glad you enjoyed the ideas showcased here!
https://youtu.be/mcbi9_isYuk (not sure if 1:47 was intended)
@molecules du mal
@BehindPortal
@nerdlingnation
@Aneonen
@horse
@cnh2r
@klaus.sfc01
Thank you all, and sorry for my unresponsiveness! Glad you enjoyed this puzzle :D
Thanks a lot, I appreciate it :D
@Oblivious Owl
Ha, that happens sometimes. You were able to take the better of it, so good job!
Thanks a lot for playing and for your blind playthrough! It was fun to watch.
Ah I see, I thought you were saying that you tried placing your portals in those positions, but that for some reason the funnel didn't enter twice the portal, or something like that. To be honest, I classified the map as a 5/10 difficulty because of that move alone, which can be tricky to see indeed!
Ah, unfortunate. It sure is peculiar, and I knew it wouldn't be for everyone. Still, thanks for giving it a go!
@Spider_Dawg
Unfortunate as well that it seems like it didn't line up properly for you... That's honestly a bit suprising, because even though it can definitely be considered questionable, at least I made sure to make it as consistent as possible... Anyway, you sound like you liked it overall, thank you for playing and for leaving a comment!
Thank you very much for your dedication and for the comment!
@Teo
Yeah, that twist being too obvious was a concern of mine initially. That's why I made it so that jthe surface you need to hit to get it isn't directly facing the exit area, but is facing a wall instead. And indeed, the reason why it's necessary is a bit subtle. Anyway thanks for playing and for the nice words :D
@SpKi
Haha if you love it, I guess I can get away with it being a little cursed! Thanks for playing and for the fav!
Thanks a lot, and congrats on solving it!
@Joric
Perfect solution, thank you for the video!
@bullfrog
Thanks for playing and for the nice words! A bit unfortunate that this particular sequence didn't click, but yeah it can be tricky
No problem at all! It's a perfectly valid move, I would prevent it if it really was an issue
Nice to hear you liked that sneaky move! Indeed, you skipped large parts of the solution so thanks for bringing that to my attention! It's now fixed!
@jandlml
Joric's video shows the intended way to achieve that. However, if you don't want to get spoiled, I'll simply say that this is where the move shown in the intro room comes into play. Let me know if you need more hints!
@Tom
Apart from the funnel climbing/spamming at the beginning (which again, doesn't really skip anything so it's fine), everything is intended indeed! Great job!
@Joric
I'd argue it IS a bit unusual. Not necessarily questionable, although it probably is as well, for some people. Yeah I'm aware you can place an off-centered portal on the angled panel to sneak back through it, but as far as I'm aware it doesn't break anything
Not quite sure if I skipped something, the track platform felt a bit underused and more like an excuse to have the catcher's opposite portal surface :-P Thumbs up!
Ha, nice one! And yeah, some quality of life improvement have been made thanks to your playtest!
@gurkin4
Lol, nice find I guess! I'll leave your youtube video unrated as well.