STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

[TR 3.4]: Heroes Respawn - Thrawn's Revenge Submod
161 Comments
Bowtie 12 Jul @ 12:20pm 
I appreciate it immensely!
Rebel  [author] 11 Jul @ 10:47pm 
Done! Thank you for the feedback as usual.
Bowtie 11 Jul @ 6:50pm 
Hope you're having a great Friday @Rebel. I was wondering if a few additional heroes could be added to the imperial remnant. These would be Darkside Luke Skywalker, Sergus Lanox, and Fenris Sarhl. It would also be cool to have the ability to upgrade Ivan Cronus to his SSD, Blitzer Harrsk to his Allegiance Star Destroyer, and Delak Krennel to his warlord trait. Thanks so much for all you do!
Bowtie 19 Jun @ 5:24pm 
This update is incredible, thank you!
Rebel  [author] 18 Jun @ 2:17pm 
@Bowtie Aiming for the next weekend or two.
@kangar A workaround is get Thrawn before building the SSD upgrade. I missed that Thrawn force despawns the Lusankya on entry.
Bowtie 16 Jun @ 4:55pm 
I was wondering when we might be able to see all the additional heroes from historical and regional modes. Thanks!
kangar1215 14 Jun @ 4:34pm 
This may be me missing something, but i'm having an issue where Isard in her SSD leaves after I move to Thrawn... is there something i'm missing about this interaction?
Rebel  [author] 29 May @ 3:03pm 
Far left above that 4 button panel
iiv213 29 May @ 1:24pm 
Stupid question, but where is the "advanced options tab"?
haweisenburger 23 May @ 11:20am 
if you assign them they will stay but no longer be on the menu
Rebel  [author] 18 May @ 9:41pm 
No, it seems fighter heroes are currently an exception.
Bowtie 7 May @ 5:46pm 
Do imperial fighter heroes also stay through regime progressions?
Rebel  [author] 5 Apr @ 1:04pm 
Yes
Star Killer 27 Mar @ 6:13am 
Does this work with Legacy at War?
Rebel  [author] 26 Mar @ 12:08pm 
Looking into it
alex 23 Mar @ 11:54am 
- All Imperial regime heroes will stay, even when progressing through regimes.
not hero fighter
Rebel  [author] 25 Jan @ 1:33pm 
Currently, yellow text appears for 15 seconds in the top right corner, saying "Han Solo will respawn in 20 cycles" for your own heroes. It's hidden for AI heroes but I'll have it enabled from now on.
RADIALTHRONE1 25 Jan @ 8:30am 
Damn, thats what i figured.
What about the ability to see respawn times? To maybe determine if a hero will actually respawn properly?
Rebel  [author] 24 Jan @ 3:30pm 
That button is a good idea but there is no easy way to instantly respawn everyone, sorry.
As for your case, it could mean a number of things. Rarely, the game actually doesn't mark a hero as dead after a battle, which is what this mod relies on, so no respawn timer gets set. Not much I can do in that case.
RADIALTHRONE1 23 Jan @ 3:55am 
Also it's approaching 40 cycles since I killed EA's Lommar Rax and the old dude, and they still haven't respawned. Hence the request for the button.
RADIALTHRONE1 22 Jan @ 10:28am 
Can you add a 'Respawn All Now' button?
200pingplayer 17 Jan @ 10:46am 
awarded
Diggerrmon 11 Dec, 2024 @ 3:04pm 
thx
Rebel  [author] 11 Dec, 2024 @ 2:22pm 
Sorry, the SteamMod ID was miss typed. Try again with the corrected launch options.
Diggerrmon 10 Dec, 2024 @ 11:19pm 
i have no new options under the advanced tab im using with no cruiser left behind mod and urs i redownloaded both to see if it would fix but still no.
Rebel  [author] 4 Dec, 2024 @ 9:50pm 
Sounds like it's missing a self delete script. You should be able to purchase more if you manually sell the objects.
Daepapa 3 Dec, 2024 @ 4:48pm 
As the NR, I'm only able to purchase the "Increase max staff" option twice until it doesn't appear again, the purchased options remain as space objects on the galactic map. Seems like it might be an issue I saw with the FotR version where the objects weren't disappearing after the cycle's over and there might be a max limit somehow?
Bowtie 25 Nov, 2024 @ 2:11pm 
Awesome, thank you so much!!!
Rebel  [author] 21 Nov, 2024 @ 11:59pm 
Done, all the pirates can be hired.
Bowtie 17 Nov, 2024 @ 8:23pm 
Amazing mod! I love that you can recruit all bounty hunters as imperial factions. Would it ever be possible to do the same to the pirate refuge base heroes for the Hutts and Zsinj?
RoamingCharges 3 Nov, 2024 @ 1:51pm 
Thanks, I was able to sort out the problem on my own. I looked at how this mod made hero's stay and copied it to the other mod. Works now. That and since the mod in question split in two, I think this mod now overrides it in the mod order I have it set as so it works.
Daepapa 1 Nov, 2024 @ 2:05am 
@RoamingChanges less of an issue with that mod and more of it just not being compatible with this, ie. the new heroes not being added to this system - go to that modpage and ask for a compat patch
RoamingCharges 27 Oct, 2024 @ 12:17pm 
I think I found a mod that's partially incompatible with this one. Legitimacy Hero's expanded plus doesn't let me keep the imperial heros that change when progressing eras. Pestage for example disappears as I move into isards regime along with the other heros and so on an so forth. The respawning works, for both the mod's added heros and ai. Its just keeping the ones that change is the problem. Removing the mod makes keeping imperial heros work again so there is definitely an issue with that mod.
ThunderGiant19 11 Oct, 2024 @ 7:24pm 
It was on the Ground. He was using his jet pack ability, so I worried it had something to do with that, but I didn't know if it was just a me issue.
Rebel  [author] 11 Oct, 2024 @ 5:25pm 
Boba Fett should respawn. Did he die in space or ground? Han Solo had the same problem for ground battles before.
ThunderGiant19 10 Oct, 2024 @ 5:44pm 
Does Boba Fett respawn? I lost him on Sif'Kric and realized he didn't pop up under my lost units and didn't get a message in the upper corner.
Rebel  [author] 25 Aug, 2024 @ 10:16pm 
Sure, add this submod, then select the appropriate button in the advanced options tab.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3217928931
200pingplayer 25 Aug, 2024 @ 7:05am 
can you make integration automatic? (100 legitimacy beginning)
Rebel  [author] 10 Aug, 2024 @ 1:10pm 
No
Prophet20147 6 Aug, 2024 @ 1:33pm 
does this let you hire all pirates as zjinj?
Rcad99 10 Jun, 2024 @ 10:44pm 
I noticed that in my play through as well
Therez 17 May, 2024 @ 10:18pm 
after more testing it looks like the AI isnt using any legitimacy groups. they get them but they arnt buying them
Therez 17 May, 2024 @ 9:03pm 
got an issue where Zann isnt showing up for Zsinj either as AI or as player. I love this mod but like i love Zann and id love to keep him and his bird life partner around for as long as possible
Rebel  [author] 12 May, 2024 @ 11:57pm 
Not in this submod
logic 12 May, 2024 @ 3:13pm 
Is there a possibility for this submod to not cause Dark Empire to happen at all?
Rebel  [author] 25 Apr, 2024 @ 12:17pm 
That's possible
Antilles1701 22 Apr, 2024 @ 2:36pm 
Could pirate heroes be unlocked to allow Hutts and Zsinj to recruit all pirate heroes?
Rebel  [author] 14 Apr, 2024 @ 12:40pm 
Yes, I just double checked and there are no file conflicts. Either load order is fine. I'd put
SteamMod=2818259533 SteamMod=2802599273 SteamMod=1125571106
maximilian1994 14 Apr, 2024 @ 2:40am 
Sure. So I dont need any compatibility patch for playing this together with No Cruiser left behind? and load order?
Rebel  [author] 14 Apr, 2024 @ 2:34am 
Alright, thank you for confirming.