STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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[TR 3.4]: Heroes Respawn - Thrawn's Revenge Submod
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Game Type: Single Player, Campaign, FOC
File Size
Posted
Updated
1.538 MB
1 May, 2022 @ 8:25pm
11 Jul @ 10:38pm
34 Change Notes ( view )
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[TR 3.4]: Heroes Respawn - Thrawn's Revenge Submod

Description
For those who love heroes!
About
Depending on the strength of the hero, most heroes will respawn in around 7 to 30 cycles when "killed" (including AI). This can be toggled on and off at any time through buttons in the advanced options tab (Human and AI can be toggled separately).
  • Subsequent deaths by the same hero will increase their respawn time by 10% each time.
  • Any special respawns remain unchanged.
  • All Imperial regime heroes will stay, even when progressing through regimes.

Exceptions to Respawn
  • Any hero over 120 pop is excluded, along with super Star Destroyer (SSD) heroes.
  • If a warlord faction gets integrated, their heroes not alive at that moment are gone.

Recruitable Heroes
  • NEW: Regional and Historical staff heroes are available for the New Republic and Galactic Empire in non historical modes.
  • Imperial players may recruit multiple bounty hunters instead of only one.
  • All the random pirates can be hired by the Hutt Cartels and Zsinj's Empire.
  • New Republic Recruitable commanders are under the same respawn rules. This means that when one of these heroes die, their slot is effectively suspended until they respawn.
  • Extra New Republic slots can be purchased for 200 credits as many times as you want. Use the blue rebel button that says "Increase max staff."

Infinities
Heroes spawn at the beginning of Custom GC and FTGU single planet start games (all players), matching the era selected.

How to Launch this Mod
  1. Subscribe to both this submod and Thrawn's Revenge
  2. In your Library, right click on the Game, or click the gear icon.
  3. Go to: Properties ➜ General ➜ Launch Options
  4. Set Forces of Corruption as the default
  5. In the advanced section, add the following text:

    STEAMMOD=2802599273 STEAMMOD=1125571106

  6. Please start a new Galactic Conquest

Compatibility
This version should be compatible with every submod. Enter other mod codes like so:
[Other Code(s)] SteamMod=2802599273 [More Code(s)] SteamMod=1125571106

Tested with:
- Legitimacy Manager
⠀⠀ SteamMod=3217928931 SteamMod=2802599273 SteamMod=1125571106
- Legitimacy Heroes Expanded and Plus (append 3262146379 for plus)
⠀⠀ SteamMod=2802599273 SteamMod=3268143405 SteamMod=1125571106
- No Cruiser Left Behind
⠀⠀ SteamMod=2802599273 SteamMod=2818259533 SteamMod=1125571106
- LGHE + NCLB Compatibility Patch
⠀⠀ SteamMod=2802599273 SteamMod=3272483144 SteamMod=3268143405 SteamMod=2818259533 SteamMod=1125571106

Fall of the Republic Version

Credits to the EaWX team for their main mod. This is not associated with the EaWX team.
Popular Discussions View All (1)
22
6 Dec, 2024 @ 11:26am
BUG REPORTS
Rebel
161 Comments
Bowtie 12 Jul @ 12:20pm 
I appreciate it immensely!
Rebel  [author] 11 Jul @ 10:47pm 
Done! Thank you for the feedback as usual.
Bowtie 11 Jul @ 6:50pm 
Hope you're having a great Friday @Rebel. I was wondering if a few additional heroes could be added to the imperial remnant. These would be Darkside Luke Skywalker, Sergus Lanox, and Fenris Sarhl. It would also be cool to have the ability to upgrade Ivan Cronus to his SSD, Blitzer Harrsk to his Allegiance Star Destroyer, and Delak Krennel to his warlord trait. Thanks so much for all you do!
Bowtie 19 Jun @ 5:24pm 
This update is incredible, thank you!
Rebel  [author] 18 Jun @ 2:17pm 
@Bowtie Aiming for the next weekend or two.
@kangar A workaround is get Thrawn before building the SSD upgrade. I missed that Thrawn force despawns the Lusankya on entry.
Bowtie 16 Jun @ 4:55pm 
I was wondering when we might be able to see all the additional heroes from historical and regional modes. Thanks!
kangar1215 14 Jun @ 4:34pm 
This may be me missing something, but i'm having an issue where Isard in her SSD leaves after I move to Thrawn... is there something i'm missing about this interaction?
Rebel  [author] 29 May @ 3:03pm 
Far left above that 4 button panel
iiv213 29 May @ 1:24pm 
Stupid question, but where is the "advanced options tab"?
haweisenburger 23 May @ 11:20am 
if you assign them they will stay but no longer be on the menu