Space Engineers

Space Engineers

The Iron Maiden
159 Comments
TiGeR 31 Mar, 2024 @ 6:36pm 
It worked :)
TiGeR 31 Mar, 2024 @ 4:24pm 
I will try to grind it down and raise it by one block, now only the head of the turret sticks out above the ground. In the settings I only changed it to aim at offensive subsystems, but when I change aim at anything it also waits for the target to be selected.
I'll remove it and add it, we'll see if it helps :)
Killerbee77  [author] 31 Mar, 2024 @ 3:48pm 
The Iron Maiden should target on its own without user input. Have you tried grinding it all the way down and replacing it? Also make sure you don't have some weird manual setting in the control panel on it
TiGeR 31 Mar, 2024 @ 3:20pm 
I guess I expressed myself wrong, the point is that I only have the TIO package. And my beautiful Iron Maiden doesn't track the target itself, it only fires when it marks the target from the control seat or cockpit.
Someone below wrote that he had a similar problem, I assumed that he gave up TIO and only turned on Iron Maaiden separately.
Now I don't know if my world, WC or TIO is not working properly. Certainly the small Vulcans and XMA-41 work as they should.
Killerbee77  [author] 31 Mar, 2024 @ 1:51pm 
The TIO pack already contains this weapon. It contains all the weapons I have and adding the separate versions/uploads of each weapon will cause things to break since you are duplicating IDs.
TiGeR 31 Mar, 2024 @ 12:38pm 
What does it mean? "cant have TIO and iron maiden active at the same time". I noticed that my Iron Maiden doesn't track the target itself, you have to select the target to activate it (I thought there was something wrong with my world or WC)
Do I have to give up the package for this turret to work properly?
ViperTactics 28 Feb, 2024 @ 2:26pm 
nvm fixed it just cant have TIO and iron maiden active at the same time
ViperTactics 28 Feb, 2024 @ 2:06pm 
The Iron Maiden worked initially in my game with my buddies now it refuses to shoot lock on to targets etc one of my buddies proposed the problem being with weaponcore no longer existing is there a fix for this?
Killerbee77  [author] 16 Nov, 2023 @ 11:36pm 
no
Imperialer Offizer 88B 16 Nov, 2023 @ 2:03pm 
is there a version wiht no big box under the turret?
Captain_chance23 12 Oct, 2023 @ 11:24pm 
alright i will
Killerbee77  [author] 12 Oct, 2023 @ 7:54pm 
Could try the Shattered pack as its the same thing but more updated.
Killerbee77  [author] 12 Oct, 2023 @ 7:54pm 
Idk I am currently playing with the weapons and don't have these issues. Maybe you have a bad download or something
Captain_chance23 12 Oct, 2023 @ 6:09pm 
the M42 is also quiet but the M1 thunderbolt gun and the SG sam guns are loud. is it perhaps a file error?
Captain_chance23 12 Oct, 2023 @ 6:00pm 
my volume is up. everything else is loud as fuck lol
Killerbee77  [author] 12 Oct, 2023 @ 5:40pm 
Err maybe your audio settings? idk
Captain_chance23 12 Oct, 2023 @ 5:36pm 
for some reason its really quiet when it fires and i have no clue why
Killerbee77  [author] 5 Oct, 2023 @ 1:34pm 
Shouldn’t do that. Stop doing bad things
GrizzleFace 2 Oct, 2023 @ 6:32pm 
Having a problem with the Iron Maiden, its turret us moving extremely slow. Took too long to aim at a target and left its range (Set to 2500m) before it got anywhere close to lining up. Turned it off and back on, checked power consumption, ammo, all were good. Just rotated at a snails pace.
Killerbee77  [author] 27 Feb, 2023 @ 12:49pm 
VXM missiles should go after any enemy within range. Its possible that non dedicated servers are funky. You could try testing it in a SP world with just weaponcore and my weapons
Paulmh_5 27 Feb, 2023 @ 10:01am 
Ok thanks, I must be doing something else wrong with weaponcore or there's a conflict. The VXM missiles are also not correctly tracking and just spinning in space.
Killerbee77  [author] 26 Feb, 2023 @ 5:41pm 
As long as the weapon is on regardless of how it visually looks it should fire at any enemy target within range
Killerbee77  [author] 26 Feb, 2023 @ 5:41pm 
The retracting animation can desync with sim speed drops. While it may visually mess up for some people the weapon itself should still function without issue. So while the desync is known the never firing/having a target doesn't sound right.
Paulmh_5 26 Feb, 2023 @ 12:06pm 
Hi. Are there any known issues with using this on a none dedicated server? We are having issues where the gun appears to be raised or lowered differently for different people and almost never firing/having a target (presumably because of some status conflict).
Killerbee77  [author] 1 Jan, 2023 @ 8:52pm 
Probably because for this weapon after 800m the sound becomes a distant shot. My weapons are technically bigger then most weapons out there but the actual weapon itself outside of its base isn't overly huge and powerful like cannons from northwind. Though I do have some cannons coming out fairly soon
Rex 1 Jan, 2023 @ 12:36pm 
i really wanna like your mods man but the sounds are a little dull after 200m you cant even hear em if you play around with northwinds weapons and mexpex they have sounds down to a t it might seem like a what ever issue but with the size of some of these guns you should be able to hear em up to 1 km away lol
Killerbee77  [author] 30 Dec, 2022 @ 7:52pm 
Glad ya like it
CanehdianSteve 30 Dec, 2022 @ 10:57am 
This thing is a lot of fun! I'm using two of them to take out the little drones spawned by various MES faction bases. There are plenty of other weapons out there that do a ton of damage against large grids, I like this one the way it is. Well done!
Killerbee77  [author] 16 Dec, 2022 @ 8:34pm 
Np easy mistake with a simple fix :3
BranBran 16 Dec, 2022 @ 1:46pm 
OHHH
I didn't even notice i had the pack XD
My bad, thanks
Killerbee77  [author] 16 Dec, 2022 @ 8:29am 
Do not use the pack and separate uploads of my weapons in the same world. This will duplicate the IDs and parts and cause a crash. This is why you get this
"Your block subTypeId (IronMaiden_Block) Invalid weapon system - id: - partCount:2 - modContext:1918681825.sbm[WeaponCore - 2.3(1)], check to make sure you don't have duplicate partnames in your mod"
BranBran 15 Dec, 2022 @ 7:10pm 
Hey Killerbee, just a heads up your weapon is causing CoreSystem crashes, at least for me.

Debug.log gives me this:
12-16-22_10-56-43-056 - IronMaiden_Block - FEM-300 Heavy Repeater (Iron Maiden) - Animation modifies core subparts, performance impact
12-16-22_10-56-43-057 - PlatformCrash: IronMaiden_Block - Your block subTypeId (IronMaiden_Block) Invalid weapon system - id: - partCount:2 - modContext:1918681825.sbm[WeaponCore - 2.3(1)], check to make sure you don't have duplicate partnames in your mod, I am crashing now Dave.
12-16-22_10-56-43-057 - PlatformCrash: IronMaiden_Block - Platform PreInit is in an invalid state: IronMaiden_Block


Hopefully this will help :spiffo:
strt>savage 4 Dec, 2022 @ 9:29pm 
yeah it worked just a classic SE bug, but i got one more thing the iron maiden leaves a gap when surrounded by armor blocks and isnt flush its thin but noticeable
Killerbee77  [author] 4 Dec, 2022 @ 4:12am 
Are you in creative or anything? Maybe reload world
Killerbee77  [author] 4 Dec, 2022 @ 4:12am 
Sounds to me like you failed the "I am not a robot" test
strt>savage 4 Dec, 2022 @ 2:19am 
The turret doesnt track any biologicals despite the setting being there for it to?
Killerbee77  [author] 24 Nov, 2022 @ 4:26pm 
Probably gonna be shifting stats around in the next major update. Though overall it trades damage for it’s incredible range of motion and range compared to other weapons
Peanit 24 Nov, 2022 @ 2:48pm 
I feel as if the damage on this is somewhat underwhelming
the blue cat 22 Nov, 2022 @ 1:57pm 
i dont know why but they dont want to work for me, ill keep them in my favorites tho because ill be trying them again on my home pc once ive got some spare time. could be conflicting mods or something. the models look awesome!
Ultraman_Jim 4 Nov, 2022 @ 1:11am 
@(e)GSV No Patience And No Time

Nukeguard has a mod for retractable MCRN PDCs. Not sure if it's up to scratch or integrated into survival (Haven't gotten there yet), But I have them on my Tachi and they work perfectly.
Killerbee77  [author] 26 Oct, 2022 @ 7:20am 
I do have a retractable pdc but it’s not exactly expanse style
Killerbee77  [author] 26 Oct, 2022 @ 7:20am 
Well I probably won’t make my own expanse one’s since lynx made some already. I may add another pdc at some point though but probably not anytime soon as I’m working on other weapons rn
Drach'nyen 25 Oct, 2022 @ 9:49pm 
*sad emoji face*

we need Expanse-style gatling-PDCs bro, you know that multi-role shit they use on the show to shoot both projectiles and ships? Now that would be great

Lynx did a really nice job on the visuals with his Avenger & Nariman series, I've always pictured something like that, just retractable like your Iron Maiden
Killerbee77  [author] 25 Oct, 2022 @ 7:05pm 
It is with a heavy heart that I tell you that this weapon doesn't target projectiles. It targets grids, players, and meteors.
Drach'nyen 25 Oct, 2022 @ 6:21pm 
you are the king of retractables, period, this'll be the PDCs on my upcoming Serrio Mal
Killerbee77  [author] 17 Sep, 2022 @ 6:35pm 
Does it look like a sorter in the control panel? If so you have done something wrong. Make sure you don't have the weapon pack and the separate upload installed at the same time
Davidsdoinit 17 Sep, 2022 @ 4:37pm 
I looked up a weaponcore guide i am still very confused the only options it shows for the weapons is to turn it on show it in the terminal show it in the in the inventory screen show it in the toolbar config rename it show it on my hud drain all and then the filter area
Killerbee77  [author] 16 Sep, 2022 @ 5:12pm 
I mean its fairly manageable but if you are struggling I would look at a weaponcore guide
Davidsdoinit 16 Sep, 2022 @ 2:30pm 
Im not used to weapon core things how do i use this
Killerbee77  [author] 4 Sep, 2022 @ 1:46pm 
Yeah that’s kind of a weird issue. You could try loading it separately into a world and seeing if it works