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In case anyone is interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found in my GitHub profile.
I suspect that the bug would also happens with vanilla slaver trader ships and is not related to TraderGen, though.
Ref A383545E
Ref 90FD767F
Two you might have interest in. Seems like VSE incompatibility? Not sure, though. Refugee ship is incapable of generating pawns, that's it. And because of that it has no silver, nor any other assortment.
Posted the log (and thread) here on the Rimworld discord: https://discord.com/channels/214523379766525963/1237235639183868014
Really appreciate it since I've been playing with it recently <3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876541977&searchtext=trading+options
Will this Mod Automaticly Generate Traders which Include Items from Mods in their Stock or Buy them ?
Reason I ask is because I like to use Traders to Sell Excess Stuff which I still want some off and thus dont just Blankedly want to throw it out to Rot or Destroy it.
But which often Builds up in Large Numbers due to being bought in by Raids etc.
I wonder if this Mod could help with this.
Regarding things that cannot be sold, TraderGen respects the wishes of the original mod authors and never tries to sell or purchase something that they did not allow.
Seems that having this mod enabled with yours produces some interesting results.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2784149999
They work very well combined together - that one just adds a fairly balanced way to request a trader (doesn't actually touch appearance and spawn logic, just adds an event and extra comms console functionality), but when TraderGen is on you can call a debug ship, and they seem to start spawning.