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Just a thought.
Love this mod. Lost Drones are such useful fellas and I hate seeing them end up as fodder for the beasts and bandits.
Thanks for the fantastic mod—I’ve really enjoyed it! I'd love to translate it into Spanish so more people can experience it, giving you full credit, of course.
I’m still learning modding, but I’d love to contribute. Would it be alright to upload the translation to Steam? I’ll link back to the original so others can support it too.
Cheers!
Otherwise I am forced to think it was an event from Vanilla as I have no other mods at work that alter chance for a person to randomly join.
Anyone else have crazy Vanilla recruits come from rescued NPCs?
So I might suggest considering those units from those factions. Oh also Reaver Slaves. Saved one of them today, was pretty solid around 64 total in raw stats and combat skills in the mid 20s.
Unfortunately I won't be adding any characters over a certain threshold of stats, like most ninjas. Similar to the method of recruiting enslaved people, where the vanilla rules prevent strong people from joining you. But I know what you mean and I recommend the Recruit Prisoners mod for stronger people (it's compatible with this). I used that after a Sand Ninja was beat up so often he lost both legs!
These dialogues take 48 hours to cool down, so to test, try healing another type of character if one of them isn't talking.
I find the most success when swooping in after Hungry Bandits scrap with Dust bandits or goats. Either finding one who IS conscious, but crippled; or one who is unconscious, with some leg trauma. I'll patch up lethal injuries immediately, and let the legs become absolutely shot. This way they don't seem to aggro as often, and cant run off when I'm not looking. when they wake up i finish healing their limbs. Thank you again for making this very interesting mod.
In the case of Starving Vagrants, this same cooldown may also apply to them, because they share the same dialogue as the Starving Bandits. It's hard for me to confirm this because it's surprisingly difficult to get these NPCs to let us heal them without going hostile.
Does 'Type' refer to Race or Faction?
Just recruited my first Hungry bandit leader. I think you did a fantastic job with the dialog and mechanics. I would highly recommend!
By the way, do you have other characters in mind to mod as well? I believe adding escaped servants to the mod would be a good improvement, even if a small one.
@Niska24 and everyone showing support: Thank you for your kind words. I'm glad you like it and I hope everyone enjoys the mod.
@Companion Cube: No import necessary. The mod is all dialogue-based, so it just sits on top of the pre-existing NPCs.
These are mostly rare NPCs featured in the list, so it's not like you'll be swimming in recruits unless you try to.
I feel like it would be more realistic to program this like freeing slaves--how there's only a slight chance they join you. I personally wouldn't want everyone I heal to ask to join me; it would be cool to have someone say, "Thanks, don't expect anything in return," most of the time. Is it possible to edit the chance that someone you healed wants to join?
still great mod, will use this instead of recruitable prisoners