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You might want to use the "beta" version of the mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808938697
It has options for fully custom bindings or some straightforward binding presets.
In this case, you should be changing what buttons the script is tied to, rather than changing the bindings of the buttons themselves through SteamVR.
Take a look at the beta and let me know if you figured it out.
Hi,
did you by any chance modify your SteamVR bindings for Alyx?
By default, the identical buttons on the other controller should not trigger the action as the other hand (such as, non-dominant hand's 'open inventory' button will not open inventory, but trigger crouch, if it is enabled). Though the changed bindings might affect this, so let me know.
You might also want to try different values listed on the wiki, as some of the actions share buttons, but not all are detected (for instance Arm Grenade and Toggle Health pen).
Apologies, Steam included the brackets as a part of the link.
Hey, you can use the "beta" (latest version) that is linked in the Customisation section: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808938697
It has a convar "sprint_control_disable_grip" just for that.
That link got flagged.
Indeed, I recommend to try the beta, because it should give you complete controls over your binds (while still offering some default options for the controls for easier changes).
On Quest 2 sprint is coupled with the "Adjust Height" button (left joystick press). Can disable "Adjust Height" and enable "Crouch" option instead. Your beta should give more options so to re-couple with another bind (not tested yet).
Hey,
if you want to change the default Sprint settings automatically, I recommend to make a .cfg file as it is described in the "Customisation" section of this mod's description.
In the .cfg file, you can add a single line "sprint_drain_speed 0" to set the stamina drain to zero, or you can increase the max stamina with "sprint_max_stamina X".
Thanks for the help! Using "+hlvr_continuous_normal_speed X" is giving us the desired results. Except for low speeds, which are not being picked up at all. It seems like there might be some sort of threshold. We will try to find a fix, but maybe you already have an idea. You can also contact me on discord under marvinfachtner if you like.
Hello, if you wish to increase the player speed globally, you may do so by using the launch options "+hlvr_continuous_normal_speed X" and "+hlvr_continuous_combat_speed X" (with other launch options possibly helping further).
It might also be worth checking console variable such as "+vr_continuous_dampen_rate_...", which will likely have effect on the player's friction and movement.
The Sprint Button Mod allows for setting the speed multiplier as you wish using a customisable console variable "sprint_speed_multiplier" described above (by default it increases standard speed by 75%). You can set it to a fixed value (through the .cfg file) or you can change it dynamically during gameplay, so you could use information from your hardware and set this variable through console automatically.
For the most up-to-date version with more customisation options, see the latest beta of this mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808938697
I have developed a new type of omnidirectional treadmill for VR. I'm very excited that the tracking is finally working and with our emulator, we can walk and run in basically every VR game.
But of course, we can't have a 1:1 analog velocity translation from the real-world velocity to the in-game velocity. We can control the velocity pretty accurately from 0 to full walking speed, if the game has continuous movement.
We can also automatically activate the sprinting, but this jump in velocity is obviously not how it happens in reality. So in order to solve this problem, we should simply need to change the maximum in-game walking speed. Do you think this would be possible for you to do?
Please send me a message, If you are interested in developing a Half Life Alyx mod for this purpose.
You can also find me on Discord under marvinfachtner or send a mail to marvin@xelerate-vr.com.
That already exists in base game.
1. Start with a message suggesting the player disable Launch Option speed before running my addon. This is crude, but foolproof.
2. Access the hlvr_continuous_normal_speed variable in game, say with a script, and set the speedmod accordingly. Maybe you know if this is possible.
3. Have an in game menu where the user can set the speed. I can't see how to customise the Alyx menu. I can place a menu in front of the player, but don't know how to access it. How do you access the controller button in your addon? Or I could create a tablet model with buttons acting as a menu stored in the wrist holder. But I can't see how to create a model with functional buttons. I guess I could parent a button to a model and get the same result.
What do you think?
No problem, feel free to ask if you need help with anything else.
Yes, it can be changed instantly (or if you at some point wanted to do it gradually, you could just code that in with VScript). Just like in this mod.
I really recommend to try the entity for yourself, in order to see how it functions. That would be the best way to get familiar with it.
I need to change the speed to a fixed value instantly (or close to it) and have it stay there, even when the player begins moving. I basically just want to replicate the effect of changing movement speed in the launch options, but on demand in game. Will this entity do that?
"player_speedmod" is just a Hammer entity, like any other. It exists in all of Alyx, but if you want to use it in Hammer, you need to enable it in the FGD(as described below). This means that it will work for everyone using your mod - in the same way this Sprint Button Mod works for all mods. It's just a matter of seeing it in the tools or not.
Hey,
The speed can be changed on-the-fly using the "player_speedmod" entity. This entity isn't normally enabled, so you'll have to find your "hlvr.fgd" file and add "//" behind "@exclude player_speedmod".
You can also change the speed permanently by using these game launch commands: +hlvr_continuous_normal_speed 200 +hlvr_continuous_combat_speed 200
Hey,
even if the mod and Scalable Init Support are active in the Addons menu, you should make sure you started the campaign with the "Start Game with Addons" button. It might also be necessary to have the addon active prior to creating new game(saveslot).
Now if that is the case and the mod is positively running (which you can verify by opening the console and typing any of the customisation commands mentioned on this page; which isn't necessary, it's only a way to be completely sure it's running), then indeed the binding on Vive can be a bit different.
If none of the available buttons activate the sprint, then I'd direct you to the "beta" version of this mod (it is an update with more customisation options, which should be completely stable, but I haven't tested it as extensively as this one), which has more presets for activating the sprint.
You can check it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808938697
I use your mod instead of crowbar, since sprinting is a must, yet this game really lacks melee.
Thanks I was able to figure it out
I knew the folders looked wrong, I didn't realize I just needed to make a .txt file then change it to .cfg
Thanks again!
Hey!
You should create a file called "sprint_config.cfg" instead of a folder , in the "...\game\hlvr\cfg\" directory. You can open and edit it with a regular notepad like a normal .txt file.
NOTE: Make sure you don't have file extensions hidden in Windows. Otherwise you could be creating "sprint_config.cfg.txt" which would not work.
Apart from that, format you've mentioned is correct. You simply type the command and then the value next to it: "sprint_hud_scale 0.1" should be written in the file.
There should also be only one command per line.
So I tried going into the game files '\Half-Life Alyx\game\hlvr\cfg\ '
I made a folder called 'sprint_config.cfg ' but I'm not sure how to add the config options to that, I'm sure I'm doing something wrong here, do I just add folders and name them the config options like "sprint_hud_scale 0.1" ?
Thanks
Also great mod, I was hating not having a sprint button, how could valve not add it as a default? Luckily was only on chapter 3 when I found your mod so wont have to redo too much. Thanks!
For some reason on Quest 2 the eject mag button on the off hand doesn't trigger it, but I am glad that its a toggle and not a hold to press on the off hand stick. True on the Quest 2 pressing that brings you in and out of a supposed crouch. But standing straight up the crouch button does almost nothing noticeable and I quickly learned just to give it a double click if I have to. Honestly I just leave the sprint mode on all the time and don't have to think about it anymore.
Thanks again.
when you're starting a new game, press the "Start Game with Addons", otherwise no mods are allowed in the campaign.
If it's an issue with Quest 2 button-layout, then you can use the extended version of this mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808938697
It allows you to either straight-up enable specific buttons to activate sprinting, or you can bind the sprint to any button you want.
I didn't mind the slow speed before but after finishing Half Life 2 VR Mod this game became insanely slow for me :D
Hey,
if you wish to customise the Sprint in any way, feel free to read above in the "Customisation" section on this Workshop page. It allows you to change practically anything about the function of the Sprint, from binding to the amount of speed you gain or in your case - how long the sprint lasts.