Divinity: Original Sin 2

Divinity: Original Sin 2

Guardian - Frontline Support and Spellcasting (No SE or LL Req'd)
41 Comments
helaene 6 Nov, 2022 @ 10:52am 
@Cleric you did a great job converting this from GW2 - I've been enjoying a playthrough with it. <3
Cleric  [author] 4 Sep, 2022 @ 7:45am 
@JoeDunder
if you send me your mod list, I might be able to diagnose the issue as well.
Cleric  [author] 3 Sep, 2022 @ 10:55am 
Check your modlist for conflicts, because I've checked this mod so many times, including complete playthroughs.
Joe Dunder 2 Sep, 2022 @ 10:26pm 
There are no books no matter how many times I level up in act 2.. Kind of sad, because I really enjoy the abilities I do have.
Cleric  [author] 23 Aug, 2022 @ 4:58pm 
@Pigeon, double check, though. From Unleashed's documentation it sounds like Kalavinka might have an Extender function that automatically adapts skills that use armor for damage calculations.
Pigeon 23 Aug, 2022 @ 6:37am 
ah this one sounds nice, sadly armored strike wouldn't scale well in Divinity Unleashed
I'll put it on my list tho
CloWn 16 Aug, 2022 @ 4:19pm 
Yea I understood that the fireball removed the status, but literally had to just remove the mod, start the game, save, put the mod back in and it happened like 20 minutes later. Thanks for replying this quickly though and pushing an update that quick!
Willy Wanker 16 Aug, 2022 @ 2:35pm 
I suggest changing the Regeneration status to another name, since it's similar to the status Regenerating which harms undead. Some suggestions: Recovery, Reconstruction, Rebirth, Reclamation. It should also probably be clarified that the status can heal undead
Cleric  [author] 16 Aug, 2022 @ 9:36am 
Update Pushed, Changelog has more information. Hope it helps!
Cleric  [author] 16 Aug, 2022 @ 9:23am 
@CloWn
I am very unsure how that happens. Twice now I've gotten the report but I have tried both my dev version and the steam version of the mod and cannot replicate the issue at all. The fire status is applied via an aura and the fireball should remove the status.

I will put a duration on the aura and push that update to hopefully help, but I cannot guarantee that will solve the issue.
CloWn 16 Aug, 2022 @ 5:47am 
I have an issue with casting Zealots Flame, the debuff does not go away after a battle ends or the character dies. Reloading the game does nothing either and casting any other spell to remove it does not work.
Cleric  [author] 28 Jul, 2022 @ 9:11pm 
@Stownboys
Sometimes DOS2 and Steam don't play nice.
Locate your mods folder in one window: Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Locate your Dos2 Steam Workshop folder in another window:
SteamLibrary\steamapps\workshop\content\435150
One of the folders in steam workshop folder should have a file instide called Cleric_GuardianClass_a123dcca-51be-4076-b954-aacb53ab892b.pak
Move that .pak to your mods folder in Documents. If it asks, replace the file.
Stownboys 28 Jul, 2022 @ 6:30pm 
quick question my friend is on 1.1.0.6 and im on 1.1.0.3 and ive tried uninstalling and re but i cant seem to get the update am i missing somthing?
ZachHandley 28 Jul, 2022 @ 4:26pm 
I also had an issue where enemies without armor came into range of zealots fire me and they didn’t get the status debuff. I’ll make sure to grab torturer, but the tooltip could use changing as well :) thanks for the quick support, love the mod!
Cleric  [author] 26 Jul, 2022 @ 8:04pm 
@ZachHandleyTTV
Zealot's Fire has been changed to be resisted by Physical Armor, and is fully intended. I made sure to add that change to the Change Log, and specifically mention Torturer in the tips section of the Description because of it.

As for Zealot's Flame, it was also intended that the Aura applied a version that could not be blocked by Physical Armor to you, but enemies could resist it. The description was overlooked. Apologies for that. The lag is due to the game having an issue with "Aura Spam" when an aura applies a status that is resisted and continues spamming that status regardless, causing serious performance issues. Due to that, this specific instance of Zealot's Fire applied to enemies will remain unresisted.

As for Battle Presence, that should be fixed now. Entirely because I redid how that status works and did not check my work - apologies for that.

Thank you very much for bringing these issues to my attention!
ZachHandley 26 Jul, 2022 @ 6:20pm 
Zealots flame no longer goes through armor and lags the game a lot, seems like a bunch of bugs introduced today
ZachHandley 26 Jul, 2022 @ 6:15pm 
Having an issue where Battle Pressence (Presence) is permanent, and increases all my resistances by 100% but lowers by damage by 100%, not sure what is going on
Cleric  [author] 25 Jul, 2022 @ 7:23am 
Fixed now, thank you
shadowcaster 25 Jul, 2022 @ 3:59am 
Thanks for the update. Found an issue: only lets me cast Cover on enemies.
Cleric  [author] 24 Jul, 2022 @ 3:47am 
This mod now requires my shared resources mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836619883

Addition updates are in the change log, but to make up for the nussaince this change might cause, there are 6 new skills: one for level 4, two for level 9, and three for level 16.
Reece 23 Jul, 2022 @ 9:24am 
You might want to just add a note that you this isn't your work, that you've copied it from GW2 and fit it into the Divinity Mould. Great work, but credit where credit is due.
Chungledown Bim 22 Jul, 2022 @ 4:16pm 
This is seriously my favorite class now. Its hella fun and the animations are :winter2019coolyul:.
VietPham 7 Jul, 2022 @ 11:52pm 
Coming from gw2, can't escape this class
Cleric  [author] 3 Jul, 2022 @ 12:38pm 
@Eternaliz
I am unsure, it might depend on what mods you have. The Pacify skill is an aura, so it's kinda spammy and might have issues. It also adds a LOT of resistances, and some armors, so it could be because of that. Also it might just screw hardcore with AI calculations. Thats the skill I have had the LEAST amount of time testing and is arguably the most screwy (like Magical damage and Corrosive damage don't have resistances, so enemies can deal some damage like that regardless).
Cleric  [author] 3 Jul, 2022 @ 12:34pm 
@FriesMaid
If it's individual icons every time, it's a problem with my mod, but I don't see any issues atm.
If it's all icons from my mod at different times, it's because you have icons from too many texture atlases on the hotbar at once. There's an engine limitation where only so many texture atlases can be used for one UI element. You can use the "Combined Icon Atlases - Larian Icons" to sort of free up slots: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197589831
It's not an all-encompassing solution. If you dedicate hotbars to skills from specific mods, and cycle through them as needed, that would help, albeit be a bit annoying sometimes.
Hackurai 3 Jul, 2022 @ 9:14am 
Hey Cleric, i absolutely love this class, it is a lot of fun! however i did notice an issue that caused my game to crash with the ability that can pacify anyone, i cannot remember the name of the ability for sure. it had a bird as the picture i believe? not sure if its a me problem or another mod i had active? just thought you might want to be aware!
FriesMaid 3 Jul, 2022 @ 6:41am 
the action icons aren't showing on in the game, do i have to install a certain mod to allow outside files to show appropriately? :happyhearthling:
Cleric  [author] 7 Jun, 2022 @ 5:43pm 
All warfare vendors carry Guardian books. I don't edit their usual offerings, as there's a built-in method to append vendor inventories without editing it.
Firesparq 6 Jun, 2022 @ 11:54pm 
Which vendors are touched by the mod?
J-Apr24oii 4 Jun, 2022 @ 4:07am 
:steamthumbsup:
Cleric  [author] 3 Jun, 2022 @ 11:40pm 
If anyone's vendor offerings have changed, it's because I had forgotten to set levels for skillbooks at vendors. The current vendor offerings reflect base game progression in requirements and costs to buy the tomes, as well as the availability of source skills from the adept, expert, and master tiers.
bigdaddy209 2 Jun, 2022 @ 2:58pm 
well done , would like to see mezz & necro variants
Mickey Empírico 27 May, 2022 @ 2:08pm 
Yes, guild wars 2
JosephL 26 May, 2022 @ 2:21am 
guild wars?
Leng 24 May, 2022 @ 6:27am 
我們需要中文
Kylander 21 May, 2022 @ 10:11pm 
@Ashrak I'm using Divinity Unleashed with this and it's an absolute blast.

Amazing mod, @Cleric! Guardian is my GW2 main and I think you really captured the profession's soul. Bravo.
Cleric  [author] 20 May, 2022 @ 8:19pm 
@Ashrak
I do not touch status.gameScript and skill and ability mods look like they should function fine. It should be compatible but I have no idea.
Ashrak 20 May, 2022 @ 6:34pm 
Is it compatible with Divinity Unleashed?
kmcsjr 20 May, 2022 @ 1:30pm 
THanks for adding to the game
DeLobo "A True Soul" 20 May, 2022 @ 2:45am 
Thank you so much
Cleric  [author] 19 May, 2022 @ 4:26pm 
Skillbook issues have been resolved